mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 13:26:39 +03:00
Add many new buildable fortifications
Mady by @Victor-the-Cleaner Also change some base building baseclasses to work better with the new upcoming modular_build changes and snapping.
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@@ -9,12 +9,12 @@ class BeltBuckle_DZE : Helper_Base_EP1 {
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hiddenSelectionsTextures[] = {"#(argb,8,8,3)color(1,0.5,0.5,0.5,ca)"};
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};
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class WorkBench_DZ: BuiltItems
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class WorkBench_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructTree";
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cost = 100;
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offset[] = {0,1.5,0};
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offset[] = {0,1.5,-0.05};
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model = "\z\addons\dayz_epoch\models\workbench.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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@@ -23,7 +23,6 @@ class WorkBench_DZ: BuiltItems
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vehicleClass = "DayZ Epoch Buildables";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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constructioncount = 1;
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removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",2}};
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requireplot = 0;
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nounderground = 0;
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};
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@@ -120,7 +119,7 @@ class DeerStand_DZ: Land_Misc_deerstand
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"deer_stand_kit",1}};
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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mapSize = 2;
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nounderground = 0;
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};
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@@ -144,7 +143,6 @@ class Fence_corrugated_DZ: Fence_corrugated_plate
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removeoutput[] = {{"ItemCorrugated",1}};
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displayName = $STR_EPOCH_CORRUGATEDFENCE;
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vehicleClass = "DayZ Epoch Buildables";
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nounderground = 0;
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};
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class Wall_FenW2_6_EP1;
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@@ -187,7 +185,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
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transportRepair = 0;
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transportFuel = 0;
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typicalCargo[] = {};
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offset[] = {0,9,0};
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offset[] = {0,10.5,0};
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cost = 0;
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removeoutput[] = {{"ItemScaffoldingKit",1}};
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};
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@@ -228,17 +226,28 @@ class MetalPanel_DZ: BuiltItems
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class Fort_RazorWire : BuiltItems {
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scope = 2;
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animated = 0;
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vehicleClass = "DayZ Epoch Buildables";
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model = "\ca\misc\Fort_Razorwire";
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icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
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offset[] = {0,1.5,0};
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accuracy = 0.3;
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offset[] = {0,5,-0.05};
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mapSize = 3;
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displayName = $STR_EPOCH_WIRE;
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destrType = "DestructTent";
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armor = 100;
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GhostPreview = "Fort_RazorWirePreview";
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armor = 500;
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nounderground = 0;
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removeoutput[] = {{"ItemWire",1}};
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};
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class FortifiedWire_DZ : ModularItems {
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scope = 2;
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vehicleClass = "DayZ Epoch Buildables";
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model = "\ca\misc\Barbedwire";
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icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
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offset[] = {0,4,-0.05};
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mapSize = 3;
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displayName = $STR_EQUIP_NAME_FORT_WIRE;
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destrType = "DestructTent";
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armor = 750;
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nounderground = 0;
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};
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@@ -293,7 +302,8 @@ class Notebook_DZ: Notebook
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mapSize = 2;
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displayName = $STR_EPOCH_NOTEBOOK;
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constructioncount = 1;
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offset[] = {0,2,1};
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offset[] = {0,2,0};
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nounderground = 0;
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removeoutput[] = {{"notebook_kit",1}};
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vehicleClass = "DayZ Epoch Buildables";
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};
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