Add many new buildable fortifications

Mady by @Victor-the-Cleaner

Also change some base building baseclasses to work better with the new upcoming modular_build changes and snapping.
This commit is contained in:
A Man
2021-12-23 16:42:04 +01:00
parent abbedc7ddf
commit d744d995ef
13 changed files with 1755 additions and 493 deletions

View File

@@ -9,12 +9,12 @@ class BeltBuckle_DZE : Helper_Base_EP1 {
hiddenSelectionsTextures[] = {"#(argb,8,8,3)color(1,0.5,0.5,0.5,ca)"};
};
class WorkBench_DZ: BuiltItems
class WorkBench_DZ: ModularItems
{
scope = 2;
destrType = "DestructTree";
cost = 100;
offset[] = {0,1.5,0};
offset[] = {0,1.5,-0.05};
model = "\z\addons\dayz_epoch\models\workbench.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
@@ -23,7 +23,6 @@ class WorkBench_DZ: BuiltItems
vehicleClass = "DayZ Epoch Buildables";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",2}};
requireplot = 0;
nounderground = 0;
};
@@ -120,7 +119,7 @@ class DeerStand_DZ: Land_Misc_deerstand
vehicleClass = "DayZ Epoch Buildables";
removeoutput[] = {{"deer_stand_kit",1}};
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
mapSize = 2;
nounderground = 0;
};
@@ -144,7 +143,6 @@ class Fence_corrugated_DZ: Fence_corrugated_plate
removeoutput[] = {{"ItemCorrugated",1}};
displayName = $STR_EPOCH_CORRUGATEDFENCE;
vehicleClass = "DayZ Epoch Buildables";
nounderground = 0;
};
class Wall_FenW2_6_EP1;
@@ -187,7 +185,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
transportRepair = 0;
transportFuel = 0;
typicalCargo[] = {};
offset[] = {0,9,0};
offset[] = {0,10.5,0};
cost = 0;
removeoutput[] = {{"ItemScaffoldingKit",1}};
};
@@ -228,17 +226,28 @@ class MetalPanel_DZ: BuiltItems
class Fort_RazorWire : BuiltItems {
scope = 2;
animated = 0;
vehicleClass = "DayZ Epoch Buildables";
model = "\ca\misc\Fort_Razorwire";
icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
offset[] = {0,1.5,0};
accuracy = 0.3;
offset[] = {0,5,-0.05};
mapSize = 3;
displayName = $STR_EPOCH_WIRE;
destrType = "DestructTent";
armor = 100;
GhostPreview = "Fort_RazorWirePreview";
armor = 500;
nounderground = 0;
removeoutput[] = {{"ItemWire",1}};
};
class FortifiedWire_DZ : ModularItems {
scope = 2;
vehicleClass = "DayZ Epoch Buildables";
model = "\ca\misc\Barbedwire";
icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
offset[] = {0,4,-0.05};
mapSize = 3;
displayName = $STR_EQUIP_NAME_FORT_WIRE;
destrType = "DestructTent";
armor = 750;
nounderground = 0;
};
@@ -293,7 +302,8 @@ class Notebook_DZ: Notebook
mapSize = 2;
displayName = $STR_EPOCH_NOTEBOOK;
constructioncount = 1;
offset[] = {0,2,1};
offset[] = {0,2,0};
nounderground = 0;
removeoutput[] = {{"notebook_kit",1}};
vehicleClass = "DayZ Epoch Buildables";
};

View File

@@ -309,6 +309,7 @@ class Concrete_Bunker_DZ: CinderWallDoor_DZ_Base {
};
};
};
class Concrete_Bunker_Locked_DZ: CinderWallDoorLocked_DZ_Base {
scope = 2;
model = "\z\addons\dayz_epoch_v\base_building\cinder\bunker\bunker_01_locked.p3d";
@@ -373,4 +374,80 @@ class Concrete_Bunker_Locked_DZ: CinderWallDoorLocked_DZ_Base {
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
};
};
};
};
///////////////////////////////////////////////////////////////////////////////////////////////////
class ConcreteBarrier_DZ: ModularItems {
scope = 2;
offset[] = {0,2,-0.05};
model = "\ca\misc3\CncBlock.p3d";
armor = 4000;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EQUIP_NAME_CNC_BARRIER;
maintainBuilding[] = {{"CementBag",1}};
destrType = "DestructBuilding";
constructioncount = 1;
nounderground = 0;
};
class ConcreteBarrierStriped_DZ: ModularItems {
scope = 2;
offset[] = {0,2,-0.05};
model = "\ca\misc3\CncBlock_stripes.p3d";
armor = 4000;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EQUIP_NAME_CNC_BARRIER_STRIPED;
maintainBuilding[] = {{"CementBag",1}};
destrType = "DestructBuilding";
constructioncount = 1;
nounderground = 0;
};
class ConcreteWall_DZ: ModularItems {
scope = 2;
offset[] = {0,3,0};
model = "\ca\mp_armory\misc\concrete_wall\concrete_wall.p3d";
armor = 10000;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EQUIP_NAME_CONCRETE_WALL;
maintainBuilding[] = {{"CementBag",1}};
destrType = "DestructBuilding";
constructioncount = 3;
};
class ConcretePipe_DZ: ModularItems {
scope = 2;
offset[] = {0,3,0};
model = "\ca\structures_e\misc\misc_construction\misc_concpipeline_ep1.p3d";
armor = 10000;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EQUIP_NAME_CONCRETE_PIPE;
maintainBuilding[] = {{"CementBag",1}};
destrType = "DestructBuilding";
constructioncount = 3;
};
class DragonTeeth_DZ: ModularItems {
scope = 2;
offset[] = {0,5.5,0};
model = "\ca\misc3\dragonTeeth\dragonTeeth.p3d";
armor = 10000;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EQUIP_NAME_DRAGONTEETH;
maintainBuilding[] = {{"CementBag",1}};
destrType = "DestructBuilding";
constructioncount = 3;
};
class DragonTeethBig_DZ: ModularItems {
scope = 2;
offset[] = {0,5.5,0};
model = "\ca\misc3\dragonTeeth\dragonTeethBig.p3d";
armor = 10000;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EQUIP_NAME_DRAGONTEETH_BIG;
maintainBuilding[] = {{"CementBag",1}};
destrType = "DestructBuilding";
constructioncount = 3;
};

View File

@@ -28,7 +28,7 @@ class MetalFloor_Half_DZ: ModularItems {
class MetalFloor_Quarter_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0};
offset[] = {0,2.5,0}; // {0,4,0};
model = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_quarter.p3d";
armor = 1000;
displayName = $STR_EPOCH_METALFLOORQUARTER;
@@ -37,7 +37,7 @@ class MetalFloor_Quarter_DZ: ModularItems {
class MetalFloor4x_DZ: ModularItems {
scope = 2;
offset[] = {0,6,0};
offset[] = {0,7,0}; // {0,6,0};
model = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_2x2.p3d";
armor = 6000;
displayName = $STR_EPOCH_METALFLOOR4x;
@@ -97,10 +97,97 @@ class GlassFloor_Half_DZ: ModularItems {
class GlassFloor_Quarter_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0};
offset[] = {0,2.5,0}; // {0,4,0};
model = "\z\addons\dayz_epoch_v\base_building\floors\glass_floor_quarter.p3d";
armor = 2000;
displayName = $STR_EPOCH_GLASSFLOORQUARTER;
maintainBuilding[] = {{"PartGlass",1}};
GhostPreview = "GlassFloor_Quarter_Preview_DZ";
};
};
///////////////////////////////////////////////////////////////////////////////////////////////////
class MetalContainer1A_DZ: ModularItems {
scope = 2;
offset[] = {0,5,0};
model = "ca\buildings2\Misc_Cargo\Misc_Cargo1A.p3d"; // red
armor = 20000;
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1A;
destrType = "DestructBuilding";
maintainBuilding[] = {{"equip_metal_sheet",2}};
constructioncount = 3;
};
class MetalContainer1B_DZ: ModularItems {
scope = 2;
offset[] = {0,5,0};
model = "ca\buildings2\Misc_Cargo\Misc_Cargo1B.p3d"; // green
armor = 20000;
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1B;
destrType = "DestructBuilding";
maintainBuilding[] = {{"equip_metal_sheet",2}};
constructioncount = 3;
};
class MetalContainer1G_DZ: ModularItems {
scope = 2;
offset[] = {0,5,0};
model = "ca\buildings2\Misc_Cargo\Misc_Cargo1G.p3d"; // white
armor = 20000;
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1G;
destrType = "DestructBuilding";
maintainBuilding[] = {{"equip_metal_sheet",2}};
constructioncount = 3;
};
class MetalContainer2D_DZ: ModularItems {
scope = 2;
offset[] = {0,5,0};
model = "ca\buildings2\Misc_Cargo\Misc_Cargo2D.p3d"; // 2x red
armor = 40000;
displayName = $STR_EQUIP_NAME_METAL_CONTAINER_2D;
destrType = "DestructBuilding";
maintainBuilding[] = {{"equip_metal_sheet",4}};
constructioncount = 5;
};
class BarbedGate_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0};
model = "ca\misc2\BarbGate.p3d";
armor = 3000;
displayName = $STR_EQUIP_NAME_BARBED_GATE;
destrType = "DestructBuilding";
maintainBuilding[] = {{"ItemWire",1}};
constructioncount = 2;
class AnimationSources
{
class Door01 {
source = "User";
animPeriod = 1;
initPhase = 0;
};
};
class UserActions
{
class CloseDoor
{
position = "";
displayName = "Close Door";
radius = 1.5;
onlyForPlayer = 0;
condition = "this animationPhase 'Door01' == 1";
statement = "this animate ['Door01', 0];";
};
class OpenDoor
{
position = "";
displayName = "Open Door";
radius = 1.5;
onlyForPlayer = 0;
condition = "this animationPhase 'Door01' == 0";
statement = "this animate ['Door01', 1];";
};
};
};

View File

@@ -29,7 +29,7 @@ class WoodFloor_DZ: ModularItems {
class WoodFloorStairs_DZ: ModularItems {
scope = 2;
offset[] = {0,5,0};
offset[] = {0,4,0};
model = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_stairs.p3d";
armor = 1000;
displayName = $STR_EPOCH_WOODFLOORSTAIRS;
@@ -70,7 +70,7 @@ class WoodFloorHalf_DZ: ModularItems {
class WoodFloorQuarter_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0};
offset[] = {0,2.5,0};
model = "\z\addons\dayz_epoch\models\quarter_floor.p3d";
armor = 500;
displayName = $STR_EPOCH_FLOORCEILINGQUARTER;
@@ -266,7 +266,7 @@ class WoodSmallWallDoor_DZ: ModularItems {
class WoodTriangleWall_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
offset[] = {0,3.5,0};
model = "\z\addons\dayz_epoch_v\base_building\wood\apex_tri\apex_tri.p3d";
armor = 1500;
displayName = $STR_EPOCH_TRIANGLE_WOODWALL;
@@ -350,7 +350,7 @@ class WoodLadder_DZ: ModularItems {
class WoodHandrail_DZ: ModularItems {
scope = 2;
offset[] = {0,1.5,0};
offset[] = {0,2,0};
model = "\z\addons\dayz_epoch_v\base_building\wood\railing\railing.p3d";
armor = 300;
displayName = $STR_EPOCH_WOODRAIL;
@@ -361,9 +361,43 @@ class WoodHandrail_DZ: ModularItems {
class WoodPillar_DZ: ModularItems {
scope = 2;
offset[] = {0,2,0};
model = "z\addons\dayz_epoch_v\base_building\wood\pillar\corner_pillar.p3d";
model = "\z\addons\dayz_epoch_v\base_building\wood\pillar\corner_pillar.p3d";
armor = 700;
displayName = $STR_EPOCH_WOODPILLAR;
maintainBuilding[] = {{"PartWoodLumber",1}};
GhostPreview = "Wood_Pillar_Preview_DZ";
};
};
///////////////////////////////////////////////////////////////////////////////////////////////////
class SimpleFootbridge_DZ: ModularItems {
scope = 2;
offset[] = {0,4,0.05};
useModelCenter = 1;
model = "mbg_killhouses\m\MBG_Woodplanks.p3d";
armor = 200;
nounderground = 0;
displayName = $STR_EQUIP_NAME_SIMPLE_FOOTBRIDGE;
maintainBuilding[] = {{"ItemPlank",1}};
};
class WoodenFootbridge_DZ: ModularItems {
scope = 2;
offset[] = {0,3.5,0};
useModelCenter = 1;
model = "ca\misc_acr\scaffoldingsmall\misc_crossing0st.p3d";
armor = 200;
nounderground = 0;
displayName = $STR_EQUIP_NAME_WOODEN_FOOTBRIDGE;
maintainBuilding[] = {{"ItemPlank",1}};
};
class Windbreak_DZ: ModularItems {
scope = 2;
offset[] = {0,3,-0.1};
model = "ca\structures\Misc\Misc_WindBreak\Misc_WindBreak.p3d";
armor = 1000;
nounderground = 0;
displayName = $STR_EQUIP_NAME_WINDBREAK;
maintainBuilding[] = {{"ItemPlank",1}};
};

View File

@@ -1,138 +1,241 @@
class Sandbag1_DZ: BuiltItems {
scope = 2;
destrType = "DestructNo";
cost = 100;
model = "\ca\misc2\BagFenceLong.p3d";
icon = "\Ca\misc3\data\Icons\icon_fortBagFenceLong_ca.paa";
offset[] = {0,3,0};
mapSize = 2;
armor = 400;
displayName = $STR_BUILT_SANDBAG;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_BUILT_SANDBAG;
simulation = "house";
destrType = "DestructNo";
armor = 2500;
offset[] = {0,2.5,0};
constructioncount = 3;
removeoutput[] = {{"ItemSandbag",1}};
nounderground = 0;
removeoutput[] = {{"ItemSandbag",1}};
//Remove vanilla dismantle action
class UserActions {delete Dismantle;};
};
class BagFenceRound_DZ: BuiltItems {
scope = 2;
destrType = "DestructNo";
cost = 100;
model = "\ca\misc2\BagFenceRound.p3d";
icon = "\Ca\misc3\data\Icons\icon_bagFenceRound_ca.paa";
offset[] = {0,3,0};
mapSize = 2;
armor = 400;
displayName = $STR_EQUIP_NAME_21_ROUND;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EQUIP_NAME_21_ROUND;
simulation = "house";
destrType = "DestructNo";
armor = 2500;
offset[] = {0,2.5,0};
constructioncount = 3;
removeoutput[] = {{"BagFenceRound_DZ_kit",1}};
nounderground = 0;
removeoutput[] = {{"BagFenceRound_DZ_kit",1}};
};
class Land_HBarrier1_DZ : BuiltItems {
class Land_HBarrier1_DZ: ModularItems { // BuiltItems
scope = 2;
animated = 0;
vehicleClass = "DayZ Epoch Buildables";
typicalCargo[] = {};
offset[] = {0,2,0};
irTarget = 0;
accuracy = 0.3;
transportAmmo = 0;
transportRepair = 0;
transportFuel = 0;
destrType = "DestructBuilding";
armor = 500;
coefInside = 0.5;
coefInsideHeur = 0.8;
cost = 0;
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
model = "\ca\misc2\HBarrier1.p3d";
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier1_ca.paa";
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
mapSize = 2;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EQUIP_NAME_21_HBARRIER;
GhostPreview = "Land_HBarrier1Preview";
//GhostPreview = "Land_HBarrier1Preview";
simulation = "house";
destrType = "DestructBuilding";
maintainBuilding[] = {{"ItemSandbag",1}};
armor = 7500;
offset[] = {0,2,0};
constructioncount = 4;
removeoutput[] = {{"ItemSandbagLarge",1}};
nounderground = 0;
};
class Land_HBarrier3_DZ : BuiltItems {
class Land_HBarrier3_DZ: ModularItems { // BuiltItems
scope = 2;
model = "\ca\misc2\HBarrier3.p3d";
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier3_ca.paa";
mapSize = 3.5;
displayName = $STR_EQUIP_NAME_21_3XHBARRIER;
GhostPreview = "Land_HBarrier3ePreview";
scope = 2;
animated = 0;
vehicleClass = "DayZ Epoch Buildables";
typicalCargo[] = {};
irTarget = 0;
accuracy = 0.3;
transportAmmo = 0;
transportRepair = 0;
transportFuel = 0;
destrType = "DestructBuilding";
armor = 500;
coefInside = 0.5;
coefInsideHeur = 0.8;
cost = 0;
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
mapSize = 3.5;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EQUIP_NAME_21_3XHBARRIER;
//GhostPreview = "Land_HBarrier3ePreview";
simulation = "house";
destrType = "DestructBuilding";
maintainBuilding[] = {{"ItemSandbag",2}};
armor = 9000;
offset[] = {0,2.5,0};
constructioncount = 8;
removeoutput[] = {{"ItemSandbagExLarge",1}};
nounderground = 0;
};
class Land_HBarrier5_DZ:BuiltItems {
class Land_HBarrier5_DZ: ModularItems { // BuiltItems
scope = 2;
model = "\ca\misc2\HBarrier5.p3d";
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa";
mapSize = 7;
displayName = $STR_EQUIP_NAME_21_5XHBARRIER;
GhostPreview = "Land_HBarrier5Preview";
scope = 2;
animated = 0;
vehicleClass = "DayZ Epoch Buildables";
typicalCargo[] = {};
irTarget = 0;
accuracy = 0.3;
transportAmmo = 0;
transportRepair = 0;
transportFuel = 0;
destrType = "DestructBuilding";
armor = 500;
coefInside = 0.5;
coefInsideHeur = 0.8;
cost = 0;
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
offset[] = {0,2.5,0};
mapSize = 7;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EQUIP_NAME_21_5XHBARRIER;
//GhostPreview = "Land_HBarrier5Preview";
simulation = "house";
destrType = "DestructBuilding";
maintainBuilding[] = {{"ItemSandbag",3}};
armor = 10000;
offset[] = {0,4,0};
constructioncount = 8;
removeoutput[] = {{"ItemSandbagExLarge5x",1}};
nounderground = 0;
};
class SandNest_DZ : BuiltItems {
class Land_HBarrier5Curved_DZ: ModularItems {
scope = 2;
model = "\ca\misc2\HBarrier5_round15.p3d";
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa";
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
mapSize = 7;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EQUIP_NAME_HBARRIER5CURVED;
simulation = "house";
destrType = "DestructBuilding";
maintainBuilding[] = {{"ItemSandbag",3}};
armor = 10000;
offset[] = {0,4,0};
constructioncount = 8;
nounderground = 0;
};
class Land_WarfareBarrier5x_DZ: ModularItems {
scope = 2;
model = "\ca\misc3\WF\WF_hesco_5x.p3d";
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa";
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
mapSize = 7;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EQUIP_NAME_WBARRIER5;
simulation = "house";
destrType = "DestructBuilding";
maintainBuilding[] = {{"ItemSandbag",3}};
armor = 10000;
offset[] = {0,5,0};
constructioncount = 8;
nounderground = 0;
};
class Land_WarfareBarrier10x_DZ: ModularItems {
scope = 2;
model = "\ca\misc3\WF\WF_hesco_10x.p3d";
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa";
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
mapSize = 7;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EQUIP_NAME_WBARRIER10;
simulation = "house";
destrType = "DestructBuilding";
maintainBuilding[] = {{"ItemSandbag",4}};
armor = 15000;
offset[] = {0,9,0};
constructioncount = 8;
nounderground = 0;
};
class Land_WarfareBarrier10xTall_DZ: ModularItems {
scope = 2;
model = "\ca\misc3\WF\WF_hesco_big_10x.p3d";
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa";
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
mapSize = 7;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EQUIP_NAME_WBARRIER10TALL;
simulation = "house";
destrType = "DestructBuilding";
maintainBuilding[] = {{"ItemSandbag",5}};
armor = 20000;
offset[] = {0,9,0};
constructioncount = 8;
nounderground = 0;
};
class SandNest_DZ: ModularItems { // BuiltItems
scope = 2;
model = "\ca\Misc_E\fortified_nest_small_ep1";
displayName = $STR_EQUIP_NAME_21_NEST;
expansion = 1;
icon = "\Ca\misc3\data\Icons\icon_fortNestSmall_ca.paa";
mapSize = 5;
armor = 500;
irTarget = 0;
vehicleClass = "DayZ Epoch Buildables";
GhostPreview = "Land_fortified_nest_smallPreview";
animated = 0;
displayName = $STR_EQUIP_NAME_21_NEST;
//GhostPreview = "Land_fortified_nest_smallPreview";
simulation = "house";
accuracy = 0.2;
cost = 0;
ladders[] = {};
TextPlural = "Houses";
TextSingular = "House";
expansion = 1;
nameSound = "obj_house";
offset[] = {0,3,0};
removeoutput[] = {{"sandbag_nest_kit",1}};
destrType = "DestructBuilding";
maintainBuilding[] = {{"ItemSandbag",1},{"PartWoodLumber",1}};
armor = 7500;
offset[] = {0,4.5,-0.1};
constructioncount = 5;
nounderground = 0;
};
};
class SandNestLarge_DZ: ModularItems {
scope = 2;
model = "\ca\misc3\fortified_nest_big.p3d";
icon = "\Ca\misc3\data\Icons\icon_fortnestbig_ca.paa";
mapSize = 6;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EQUIP_NAME_LARGENEST;
simulation = "house";
expansion = 1;
nameSound = "obj_house";
destrType = "DestructBuilding";
maintainBuilding[] = {{"ItemSandbag",2},{"PartWoodLumber",1}};
armor = 12500;
offset[] = {0,8,0};
constructioncount = 7;
nounderground = 0;
};
class HeavyBagFence_DZ: ModularItems {
scope = 2;
model = "\ca\misc3\fort_bagfence_long.p3d";
icon = "\Ca\misc3\data\Icons\icon_fortbagfencelong_ca.paa";
mapSize = 3;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EQUIP_NAME_HBF; // "Heavy Bag Fence"
simulation = "house";
destrType = "DestructBuilding";
maintainBuilding[] = {{"ItemSandbag",1}};
armor = 5000;
offset[] = {0,2.5,0};
constructioncount = 3;
nounderground = 0;
};
class HeavyBagFenceCorner_DZ: ModularItems {
scope = 2;
model = "\ca\misc3\fort_bagfence_corner.p3d";
icon = "\Ca\misc3\data\Icons\icon_fortbagfencecorner_ca.paa";
mapSize = 4;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EQUIP_NAME_HBF_CORNER; // "Heavy Bag Fence (Corner)"
simulation = "house";
destrType = "DestructBuilding";
maintainBuilding[] = {{"ItemSandbag",1}};
armor = 6250;
offset[] = {0,3,0};
constructioncount = 4;
nounderground = 0;
};
class HeavyBagFenceRound_DZ: ModularItems {
scope = 2;
model = "\ca\misc3\fort_bagfence_round.p3d";
icon = "\Ca\misc3\data\Icons\icon_fortbagfenceround_ca.paa";
mapSize = 6;
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EQUIP_NAME_HBF_ROUND; // "Heavy Bag Fence (Round)"
simulation = "house";
destrType = "DestructBuilding";
maintainBuilding[] = {{"ItemSandbag",1},{"PartWoodPile",1}};
armor = 7500;
offset[] = {0,4,0};
constructioncount = 5;
nounderground = 0;
};

View File

@@ -73,6 +73,8 @@ class OutHouse_DZ: Land_KBud
transportMaxMagazines = 4;
transportMaxWeapons = 4;
transportMaxBackpacks = 4;
removeoutput[] = {{"outhouse_kit",1}};
nounderground = 0; // new
constructioncount = 2;
class transportmagazines {};
};
@@ -82,12 +84,13 @@ class StorageShed_DZ: Land_Shed_M01
armor = 1600;
scope = 2;
model = "\z\addons\dayz_epoch_v\base_building\storage\Shed_M02.p3d";
offset[] = {0,4,0};
offset[] = {0,3,0};
displayName = $STR_EPOCH_STORAGESHED;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 400;
transportMaxWeapons = 40;
transportMaxBackpacks = 20;
removeoutput[] = {{"storage_shed_kit",1}};
constructioncount = 6;
GhostPreview = "StorageShed_Preview_DZ";
@@ -120,12 +123,13 @@ class StorageShed2_DZ: Land_Shed_M01
armor = 3200;
scope = 2;
model = "\z\addons\dayz_epoch_v\base_building\storage\Shed_M02.p3d";
offset[] = {0,4,0};
offset[] = {0,3,0};
displayName = $STR_EPOCH_STORAGESHED2;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 600;
transportMaxWeapons = 60;
transportMaxBackpacks = 30;
removeoutput[] = {{"storage_shed_kit2",1}};
constructioncount = 12;
GhostPreview = "StorageShed_Preview_DZ";
@@ -157,13 +161,14 @@ class WoodShack_DZ: Land_kulna
{
scope = 2;
destrType = "DestructBuilding";
offset[] = {0,4,0};
offset[] = {0,3.5,0};
armor = 800;
displayName = $STR_EPOCH_WOODSHACK;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 100;
transportMaxWeapons = 10;
transportMaxBackpacks = 5;
removeoutput[] = {{"wood_shack_kit",1}};
constructioncount = 4;
nounderground = 0;
upgradeBuilding[] = {"WoodShack2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",4},{"equip_nails",2}}};
@@ -172,13 +177,14 @@ class WoodShack2_DZ: Land_kulna
{
scope = 2;
destrType = "DestructBuilding";
offset[] = {0,4,0};
offset[] = {0,3.5,0};
armor = 1600;
displayName = $STR_EPOCH_WOODSHACK2;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 175;
transportMaxWeapons = 20;
transportMaxBackpacks = 10;
removeoutput[] = {{"wood_shack_kit2",1}};
constructioncount = 8;
nounderground = 0;
};
@@ -188,13 +194,14 @@ class Wooden_shed_DZ: Land_Shed_wooden
{
scope = 2;
destrType = "DestructBuilding";
offset[] = {0,5,0};
offset[] = {0,4,0};
armor = 1000;
displayName = $STR_EPOCH_NICEWOODSHED;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 200;
transportMaxWeapons = 20;
transportMaxBackpacks = 10;
removeoutput[] = {{"wooden_shed_kit",1}};
nounderground = 0;
constructioncount = 5;
upgradeBuilding[] = {"Wooden_shed2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",8},{"equip_nails",2}}};
@@ -204,13 +211,14 @@ class Wooden_shed2_DZ: Land_Shed_wooden
{
scope = 2;
destrType = "DestructBuilding";
offset[] = {0,5,0};
offset[] = {0,4,0};
armor = 2000;
displayName = $STR_EPOCH_NICEWOODSHED2;
vehicleClass = "DayZ Epoch Buildables";
transportMaxMagazines = 300;
transportMaxWeapons = 30;
transportMaxBackpacks = 15;
removeoutput[] = {{"wooden_shed_kit2",1}};
nounderground = 0;
constructioncount = 10;
};
@@ -259,7 +267,7 @@ class Stoneoven_DZ: BuiltItems
scope = 2;
displayName = $STR_EPOCH_STONEOVEN;
destrType = "DestructTree";
offset[] = {0,1.5,0};
offset[] = {0,2,0};
model = "\z\addons\dayz_epoch_v\props\oven\oven.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
@@ -412,7 +420,7 @@ class Arcade_DZ: BuiltItems
transportMaxWeapons = 15;
transportMaxMagazines = 35;
transportmaxbackpacks = 5;
offset[] = {0,2.5,0};
offset[] = {0,2,0};
removeoutput[] = {{"arcade_kit",1}};
vehicleClass = "DayZ Epoch Buildables";
};
@@ -462,6 +470,7 @@ class StorageCrate_DZ: BuiltItems
transportMaxMagazines = 60;
transportmaxbackpacks = 1;
removeoutput[] = {{"storage_crate_kit",1}};
nounderground = 0; // new
vehicleClass = "DayZ Epoch Buildables";
};
@@ -479,5 +488,6 @@ class CamoStorageCrate_DZ: BuiltItems
transportmaxbackpacks = 6;
requireplot = 0;
removeoutput[] = {{"camo_storage_crate_kit",1}};
nounderground = 0; // new
vehicleClass = "DayZ Epoch Buildables";
};