mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-21 10:56:29 +03:00
Add many new buildable fortifications
Mady by @Victor-the-Cleaner Also change some base building baseclasses to work better with the new upcoming modular_build changes and snapping.
This commit is contained in:
@@ -9,12 +9,12 @@ class BeltBuckle_DZE : Helper_Base_EP1 {
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hiddenSelectionsTextures[] = {"#(argb,8,8,3)color(1,0.5,0.5,0.5,ca)"};
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};
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class WorkBench_DZ: BuiltItems
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class WorkBench_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructTree";
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cost = 100;
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offset[] = {0,1.5,0};
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offset[] = {0,1.5,-0.05};
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model = "\z\addons\dayz_epoch\models\workbench.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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@@ -23,7 +23,6 @@ class WorkBench_DZ: BuiltItems
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vehicleClass = "DayZ Epoch Buildables";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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constructioncount = 1;
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removeoutput[] = {{"PartWoodPlywood",1},{"PartWoodLumber",2}};
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requireplot = 0;
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nounderground = 0;
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};
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@@ -120,7 +119,7 @@ class DeerStand_DZ: Land_Misc_deerstand
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vehicleClass = "DayZ Epoch Buildables";
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removeoutput[] = {{"deer_stand_kit",1}};
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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mapSize = 2;
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nounderground = 0;
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};
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@@ -144,7 +143,6 @@ class Fence_corrugated_DZ: Fence_corrugated_plate
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removeoutput[] = {{"ItemCorrugated",1}};
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displayName = $STR_EPOCH_CORRUGATEDFENCE;
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vehicleClass = "DayZ Epoch Buildables";
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nounderground = 0;
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};
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class Wall_FenW2_6_EP1;
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@@ -187,7 +185,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
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transportRepair = 0;
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transportFuel = 0;
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typicalCargo[] = {};
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offset[] = {0,9,0};
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offset[] = {0,10.5,0};
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cost = 0;
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removeoutput[] = {{"ItemScaffoldingKit",1}};
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};
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@@ -228,17 +226,28 @@ class MetalPanel_DZ: BuiltItems
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class Fort_RazorWire : BuiltItems {
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scope = 2;
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animated = 0;
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vehicleClass = "DayZ Epoch Buildables";
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model = "\ca\misc\Fort_Razorwire";
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icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
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offset[] = {0,1.5,0};
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accuracy = 0.3;
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offset[] = {0,5,-0.05};
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mapSize = 3;
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displayName = $STR_EPOCH_WIRE;
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destrType = "DestructTent";
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armor = 100;
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GhostPreview = "Fort_RazorWirePreview";
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armor = 500;
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nounderground = 0;
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removeoutput[] = {{"ItemWire",1}};
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};
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class FortifiedWire_DZ : ModularItems {
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scope = 2;
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vehicleClass = "DayZ Epoch Buildables";
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model = "\ca\misc\Barbedwire";
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icon = "\Ca\misc\data\icons\I_drutkolczasty_CA.paa";
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offset[] = {0,4,-0.05};
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mapSize = 3;
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displayName = $STR_EQUIP_NAME_FORT_WIRE;
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destrType = "DestructTent";
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armor = 750;
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nounderground = 0;
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};
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@@ -293,7 +302,8 @@ class Notebook_DZ: Notebook
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mapSize = 2;
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displayName = $STR_EPOCH_NOTEBOOK;
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constructioncount = 1;
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offset[] = {0,2,1};
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offset[] = {0,2,0};
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nounderground = 0;
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removeoutput[] = {{"notebook_kit",1}};
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vehicleClass = "DayZ Epoch Buildables";
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};
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@@ -309,6 +309,7 @@ class Concrete_Bunker_DZ: CinderWallDoor_DZ_Base {
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};
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};
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};
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class Concrete_Bunker_Locked_DZ: CinderWallDoorLocked_DZ_Base {
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scope = 2;
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model = "\z\addons\dayz_epoch_v\base_building\cinder\bunker\bunker_01_locked.p3d";
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@@ -373,4 +374,80 @@ class Concrete_Bunker_Locked_DZ: CinderWallDoorLocked_DZ_Base {
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statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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};
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};
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};
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class ConcreteBarrier_DZ: ModularItems {
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scope = 2;
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offset[] = {0,2,-0.05};
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model = "\ca\misc3\CncBlock.p3d";
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armor = 4000;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_CNC_BARRIER;
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maintainBuilding[] = {{"CementBag",1}};
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destrType = "DestructBuilding";
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constructioncount = 1;
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nounderground = 0;
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};
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class ConcreteBarrierStriped_DZ: ModularItems {
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scope = 2;
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offset[] = {0,2,-0.05};
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model = "\ca\misc3\CncBlock_stripes.p3d";
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armor = 4000;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_CNC_BARRIER_STRIPED;
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maintainBuilding[] = {{"CementBag",1}};
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destrType = "DestructBuilding";
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constructioncount = 1;
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nounderground = 0;
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};
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class ConcreteWall_DZ: ModularItems {
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scope = 2;
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offset[] = {0,3,0};
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model = "\ca\mp_armory\misc\concrete_wall\concrete_wall.p3d";
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armor = 10000;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_CONCRETE_WALL;
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maintainBuilding[] = {{"CementBag",1}};
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destrType = "DestructBuilding";
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constructioncount = 3;
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};
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class ConcretePipe_DZ: ModularItems {
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scope = 2;
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offset[] = {0,3,0};
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model = "\ca\structures_e\misc\misc_construction\misc_concpipeline_ep1.p3d";
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armor = 10000;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_CONCRETE_PIPE;
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maintainBuilding[] = {{"CementBag",1}};
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destrType = "DestructBuilding";
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constructioncount = 3;
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};
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class DragonTeeth_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5.5,0};
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model = "\ca\misc3\dragonTeeth\dragonTeeth.p3d";
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armor = 10000;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_DRAGONTEETH;
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maintainBuilding[] = {{"CementBag",1}};
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destrType = "DestructBuilding";
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constructioncount = 3;
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};
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class DragonTeethBig_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5.5,0};
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model = "\ca\misc3\dragonTeeth\dragonTeethBig.p3d";
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armor = 10000;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_DRAGONTEETH_BIG;
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maintainBuilding[] = {{"CementBag",1}};
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destrType = "DestructBuilding";
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constructioncount = 3;
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};
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@@ -28,7 +28,7 @@ class MetalFloor_Half_DZ: ModularItems {
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class MetalFloor_Quarter_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0};
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offset[] = {0,2.5,0}; // {0,4,0};
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model = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_quarter.p3d";
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armor = 1000;
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displayName = $STR_EPOCH_METALFLOORQUARTER;
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@@ -37,7 +37,7 @@ class MetalFloor_Quarter_DZ: ModularItems {
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class MetalFloor4x_DZ: ModularItems {
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scope = 2;
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offset[] = {0,6,0};
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offset[] = {0,7,0}; // {0,6,0};
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model = "\z\addons\dayz_epoch_v\base_building\floors\metal_floor_2x2.p3d";
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armor = 6000;
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displayName = $STR_EPOCH_METALFLOOR4x;
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@@ -97,10 +97,97 @@ class GlassFloor_Half_DZ: ModularItems {
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class GlassFloor_Quarter_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0};
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offset[] = {0,2.5,0}; // {0,4,0};
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model = "\z\addons\dayz_epoch_v\base_building\floors\glass_floor_quarter.p3d";
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armor = 2000;
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displayName = $STR_EPOCH_GLASSFLOORQUARTER;
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maintainBuilding[] = {{"PartGlass",1}};
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GhostPreview = "GlassFloor_Quarter_Preview_DZ";
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};
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class MetalContainer1A_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5,0};
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model = "ca\buildings2\Misc_Cargo\Misc_Cargo1A.p3d"; // red
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armor = 20000;
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displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1A;
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destrType = "DestructBuilding";
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maintainBuilding[] = {{"equip_metal_sheet",2}};
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constructioncount = 3;
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};
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class MetalContainer1B_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5,0};
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model = "ca\buildings2\Misc_Cargo\Misc_Cargo1B.p3d"; // green
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armor = 20000;
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displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1B;
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destrType = "DestructBuilding";
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maintainBuilding[] = {{"equip_metal_sheet",2}};
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constructioncount = 3;
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};
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class MetalContainer1G_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5,0};
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model = "ca\buildings2\Misc_Cargo\Misc_Cargo1G.p3d"; // white
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armor = 20000;
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displayName = $STR_EQUIP_NAME_METAL_CONTAINER_1G;
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destrType = "DestructBuilding";
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maintainBuilding[] = {{"equip_metal_sheet",2}};
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constructioncount = 3;
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};
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class MetalContainer2D_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5,0};
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model = "ca\buildings2\Misc_Cargo\Misc_Cargo2D.p3d"; // 2x red
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armor = 40000;
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displayName = $STR_EQUIP_NAME_METAL_CONTAINER_2D;
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destrType = "DestructBuilding";
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maintainBuilding[] = {{"equip_metal_sheet",4}};
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constructioncount = 5;
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};
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class BarbedGate_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0};
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model = "ca\misc2\BarbGate.p3d";
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armor = 3000;
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displayName = $STR_EQUIP_NAME_BARBED_GATE;
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destrType = "DestructBuilding";
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maintainBuilding[] = {{"ItemWire",1}};
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constructioncount = 2;
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class AnimationSources
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{
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class Door01 {
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source = "User";
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animPeriod = 1;
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initPhase = 0;
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};
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};
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class UserActions
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{
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class CloseDoor
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{
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position = "";
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displayName = "Close Door";
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radius = 1.5;
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onlyForPlayer = 0;
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condition = "this animationPhase 'Door01' == 1";
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statement = "this animate ['Door01', 0];";
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};
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class OpenDoor
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{
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position = "";
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displayName = "Open Door";
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radius = 1.5;
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onlyForPlayer = 0;
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condition = "this animationPhase 'Door01' == 0";
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statement = "this animate ['Door01', 1];";
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};
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};
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};
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@@ -29,7 +29,7 @@ class WoodFloor_DZ: ModularItems {
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class WoodFloorStairs_DZ: ModularItems {
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scope = 2;
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offset[] = {0,5,0};
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offset[] = {0,4,0};
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model = "\z\addons\dayz_epoch_v\base_building\floors\wood_floor_stairs.p3d";
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armor = 1000;
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displayName = $STR_EPOCH_WOODFLOORSTAIRS;
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@@ -70,7 +70,7 @@ class WoodFloorHalf_DZ: ModularItems {
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class WoodFloorQuarter_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0};
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offset[] = {0,2.5,0};
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model = "\z\addons\dayz_epoch\models\quarter_floor.p3d";
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armor = 500;
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displayName = $STR_EPOCH_FLOORCEILINGQUARTER;
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@@ -266,7 +266,7 @@ class WoodSmallWallDoor_DZ: ModularItems {
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class WoodTriangleWall_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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offset[] = {0,3.5,0};
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model = "\z\addons\dayz_epoch_v\base_building\wood\apex_tri\apex_tri.p3d";
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armor = 1500;
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displayName = $STR_EPOCH_TRIANGLE_WOODWALL;
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@@ -350,7 +350,7 @@ class WoodLadder_DZ: ModularItems {
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class WoodHandrail_DZ: ModularItems {
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scope = 2;
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offset[] = {0,1.5,0};
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offset[] = {0,2,0};
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model = "\z\addons\dayz_epoch_v\base_building\wood\railing\railing.p3d";
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armor = 300;
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displayName = $STR_EPOCH_WOODRAIL;
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@@ -361,9 +361,43 @@ class WoodHandrail_DZ: ModularItems {
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class WoodPillar_DZ: ModularItems {
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scope = 2;
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offset[] = {0,2,0};
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model = "z\addons\dayz_epoch_v\base_building\wood\pillar\corner_pillar.p3d";
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model = "\z\addons\dayz_epoch_v\base_building\wood\pillar\corner_pillar.p3d";
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armor = 700;
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displayName = $STR_EPOCH_WOODPILLAR;
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maintainBuilding[] = {{"PartWoodLumber",1}};
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GhostPreview = "Wood_Pillar_Preview_DZ";
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};
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class SimpleFootbridge_DZ: ModularItems {
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scope = 2;
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offset[] = {0,4,0.05};
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useModelCenter = 1;
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model = "mbg_killhouses\m\MBG_Woodplanks.p3d";
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armor = 200;
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nounderground = 0;
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displayName = $STR_EQUIP_NAME_SIMPLE_FOOTBRIDGE;
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maintainBuilding[] = {{"ItemPlank",1}};
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};
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class WoodenFootbridge_DZ: ModularItems {
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scope = 2;
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offset[] = {0,3.5,0};
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useModelCenter = 1;
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model = "ca\misc_acr\scaffoldingsmall\misc_crossing0st.p3d";
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armor = 200;
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nounderground = 0;
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displayName = $STR_EQUIP_NAME_WOODEN_FOOTBRIDGE;
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maintainBuilding[] = {{"ItemPlank",1}};
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};
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class Windbreak_DZ: ModularItems {
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scope = 2;
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offset[] = {0,3,-0.1};
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model = "ca\structures\Misc\Misc_WindBreak\Misc_WindBreak.p3d";
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armor = 1000;
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nounderground = 0;
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displayName = $STR_EQUIP_NAME_WINDBREAK;
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maintainBuilding[] = {{"ItemPlank",1}};
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};
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@@ -1,138 +1,241 @@
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class Sandbag1_DZ: BuiltItems {
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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model = "\ca\misc2\BagFenceLong.p3d";
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icon = "\Ca\misc3\data\Icons\icon_fortBagFenceLong_ca.paa";
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offset[] = {0,3,0};
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mapSize = 2;
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armor = 400;
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displayName = $STR_BUILT_SANDBAG;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_BUILT_SANDBAG;
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simulation = "house";
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destrType = "DestructNo";
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armor = 2500;
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offset[] = {0,2.5,0};
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constructioncount = 3;
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removeoutput[] = {{"ItemSandbag",1}};
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nounderground = 0;
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removeoutput[] = {{"ItemSandbag",1}};
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//Remove vanilla dismantle action
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class UserActions {delete Dismantle;};
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};
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class BagFenceRound_DZ: BuiltItems {
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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model = "\ca\misc2\BagFenceRound.p3d";
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icon = "\Ca\misc3\data\Icons\icon_bagFenceRound_ca.paa";
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offset[] = {0,3,0};
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mapSize = 2;
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armor = 400;
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displayName = $STR_EQUIP_NAME_21_ROUND;
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EQUIP_NAME_21_ROUND;
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simulation = "house";
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destrType = "DestructNo";
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armor = 2500;
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||||
offset[] = {0,2.5,0};
|
||||
constructioncount = 3;
|
||||
removeoutput[] = {{"BagFenceRound_DZ_kit",1}};
|
||||
nounderground = 0;
|
||||
removeoutput[] = {{"BagFenceRound_DZ_kit",1}};
|
||||
};
|
||||
|
||||
class Land_HBarrier1_DZ : BuiltItems {
|
||||
class Land_HBarrier1_DZ: ModularItems { // BuiltItems
|
||||
scope = 2;
|
||||
animated = 0;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
typicalCargo[] = {};
|
||||
offset[] = {0,2,0};
|
||||
irTarget = 0;
|
||||
accuracy = 0.3;
|
||||
transportAmmo = 0;
|
||||
transportRepair = 0;
|
||||
transportFuel = 0;
|
||||
destrType = "DestructBuilding";
|
||||
armor = 500;
|
||||
coefInside = 0.5;
|
||||
coefInsideHeur = 0.8;
|
||||
cost = 0;
|
||||
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
|
||||
model = "\ca\misc2\HBarrier1.p3d";
|
||||
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier1_ca.paa";
|
||||
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
|
||||
mapSize = 2;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_21_HBARRIER;
|
||||
GhostPreview = "Land_HBarrier1Preview";
|
||||
//GhostPreview = "Land_HBarrier1Preview";
|
||||
simulation = "house";
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemSandbag",1}};
|
||||
armor = 7500;
|
||||
offset[] = {0,2,0};
|
||||
constructioncount = 4;
|
||||
removeoutput[] = {{"ItemSandbagLarge",1}};
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class Land_HBarrier3_DZ : BuiltItems {
|
||||
class Land_HBarrier3_DZ: ModularItems { // BuiltItems
|
||||
scope = 2;
|
||||
model = "\ca\misc2\HBarrier3.p3d";
|
||||
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier3_ca.paa";
|
||||
mapSize = 3.5;
|
||||
displayName = $STR_EQUIP_NAME_21_3XHBARRIER;
|
||||
GhostPreview = "Land_HBarrier3ePreview";
|
||||
scope = 2;
|
||||
animated = 0;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
typicalCargo[] = {};
|
||||
irTarget = 0;
|
||||
accuracy = 0.3;
|
||||
transportAmmo = 0;
|
||||
transportRepair = 0;
|
||||
transportFuel = 0;
|
||||
destrType = "DestructBuilding";
|
||||
armor = 500;
|
||||
coefInside = 0.5;
|
||||
coefInsideHeur = 0.8;
|
||||
cost = 0;
|
||||
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
|
||||
mapSize = 3.5;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_21_3XHBARRIER;
|
||||
//GhostPreview = "Land_HBarrier3ePreview";
|
||||
simulation = "house";
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemSandbag",2}};
|
||||
armor = 9000;
|
||||
offset[] = {0,2.5,0};
|
||||
constructioncount = 8;
|
||||
removeoutput[] = {{"ItemSandbagExLarge",1}};
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class Land_HBarrier5_DZ:BuiltItems {
|
||||
class Land_HBarrier5_DZ: ModularItems { // BuiltItems
|
||||
scope = 2;
|
||||
model = "\ca\misc2\HBarrier5.p3d";
|
||||
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa";
|
||||
mapSize = 7;
|
||||
displayName = $STR_EQUIP_NAME_21_5XHBARRIER;
|
||||
GhostPreview = "Land_HBarrier5Preview";
|
||||
scope = 2;
|
||||
animated = 0;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
typicalCargo[] = {};
|
||||
irTarget = 0;
|
||||
accuracy = 0.3;
|
||||
transportAmmo = 0;
|
||||
transportRepair = 0;
|
||||
transportFuel = 0;
|
||||
destrType = "DestructBuilding";
|
||||
armor = 500;
|
||||
coefInside = 0.5;
|
||||
coefInsideHeur = 0.8;
|
||||
cost = 0;
|
||||
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
|
||||
offset[] = {0,2.5,0};
|
||||
mapSize = 7;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_21_5XHBARRIER;
|
||||
//GhostPreview = "Land_HBarrier5Preview";
|
||||
simulation = "house";
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemSandbag",3}};
|
||||
armor = 10000;
|
||||
offset[] = {0,4,0};
|
||||
constructioncount = 8;
|
||||
removeoutput[] = {{"ItemSandbagExLarge5x",1}};
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class SandNest_DZ : BuiltItems {
|
||||
class Land_HBarrier5Curved_DZ: ModularItems {
|
||||
scope = 2;
|
||||
model = "\ca\misc2\HBarrier5_round15.p3d";
|
||||
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa";
|
||||
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
|
||||
mapSize = 7;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_HBARRIER5CURVED;
|
||||
simulation = "house";
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemSandbag",3}};
|
||||
armor = 10000;
|
||||
offset[] = {0,4,0};
|
||||
constructioncount = 8;
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class Land_WarfareBarrier5x_DZ: ModularItems {
|
||||
scope = 2;
|
||||
model = "\ca\misc3\WF\WF_hesco_5x.p3d";
|
||||
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa";
|
||||
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
|
||||
mapSize = 7;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_WBARRIER5;
|
||||
simulation = "house";
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemSandbag",3}};
|
||||
armor = 10000;
|
||||
offset[] = {0,5,0};
|
||||
constructioncount = 8;
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class Land_WarfareBarrier10x_DZ: ModularItems {
|
||||
scope = 2;
|
||||
model = "\ca\misc3\WF\WF_hesco_10x.p3d";
|
||||
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa";
|
||||
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
|
||||
mapSize = 7;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_WBARRIER10;
|
||||
simulation = "house";
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemSandbag",4}};
|
||||
armor = 15000;
|
||||
offset[] = {0,9,0};
|
||||
constructioncount = 8;
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class Land_WarfareBarrier10xTall_DZ: ModularItems {
|
||||
scope = 2;
|
||||
model = "\ca\misc3\WF\WF_hesco_big_10x.p3d";
|
||||
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa";
|
||||
picture = "\CA\ui\data\icon_wf_barriers_ca.paa";
|
||||
mapSize = 7;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_WBARRIER10TALL;
|
||||
simulation = "house";
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemSandbag",5}};
|
||||
armor = 20000;
|
||||
offset[] = {0,9,0};
|
||||
constructioncount = 8;
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class SandNest_DZ: ModularItems { // BuiltItems
|
||||
scope = 2;
|
||||
model = "\ca\Misc_E\fortified_nest_small_ep1";
|
||||
displayName = $STR_EQUIP_NAME_21_NEST;
|
||||
expansion = 1;
|
||||
icon = "\Ca\misc3\data\Icons\icon_fortNestSmall_ca.paa";
|
||||
mapSize = 5;
|
||||
armor = 500;
|
||||
irTarget = 0;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
GhostPreview = "Land_fortified_nest_smallPreview";
|
||||
animated = 0;
|
||||
displayName = $STR_EQUIP_NAME_21_NEST;
|
||||
//GhostPreview = "Land_fortified_nest_smallPreview";
|
||||
simulation = "house";
|
||||
accuracy = 0.2;
|
||||
cost = 0;
|
||||
ladders[] = {};
|
||||
TextPlural = "Houses";
|
||||
TextSingular = "House";
|
||||
expansion = 1;
|
||||
nameSound = "obj_house";
|
||||
offset[] = {0,3,0};
|
||||
removeoutput[] = {{"sandbag_nest_kit",1}};
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemSandbag",1},{"PartWoodLumber",1}};
|
||||
armor = 7500;
|
||||
offset[] = {0,4.5,-0.1};
|
||||
constructioncount = 5;
|
||||
nounderground = 0;
|
||||
};
|
||||
};
|
||||
|
||||
class SandNestLarge_DZ: ModularItems {
|
||||
scope = 2;
|
||||
model = "\ca\misc3\fortified_nest_big.p3d";
|
||||
icon = "\Ca\misc3\data\Icons\icon_fortnestbig_ca.paa";
|
||||
mapSize = 6;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_LARGENEST;
|
||||
simulation = "house";
|
||||
expansion = 1;
|
||||
nameSound = "obj_house";
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemSandbag",2},{"PartWoodLumber",1}};
|
||||
armor = 12500;
|
||||
offset[] = {0,8,0};
|
||||
constructioncount = 7;
|
||||
nounderground = 0;
|
||||
|
||||
};
|
||||
|
||||
class HeavyBagFence_DZ: ModularItems {
|
||||
scope = 2;
|
||||
model = "\ca\misc3\fort_bagfence_long.p3d";
|
||||
icon = "\Ca\misc3\data\Icons\icon_fortbagfencelong_ca.paa";
|
||||
mapSize = 3;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_HBF; // "Heavy Bag Fence"
|
||||
simulation = "house";
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemSandbag",1}};
|
||||
armor = 5000;
|
||||
offset[] = {0,2.5,0};
|
||||
constructioncount = 3;
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class HeavyBagFenceCorner_DZ: ModularItems {
|
||||
scope = 2;
|
||||
model = "\ca\misc3\fort_bagfence_corner.p3d";
|
||||
icon = "\Ca\misc3\data\Icons\icon_fortbagfencecorner_ca.paa";
|
||||
mapSize = 4;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_HBF_CORNER; // "Heavy Bag Fence (Corner)"
|
||||
simulation = "house";
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemSandbag",1}};
|
||||
armor = 6250;
|
||||
offset[] = {0,3,0};
|
||||
constructioncount = 4;
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
class HeavyBagFenceRound_DZ: ModularItems {
|
||||
scope = 2;
|
||||
model = "\ca\misc3\fort_bagfence_round.p3d";
|
||||
icon = "\Ca\misc3\data\Icons\icon_fortbagfenceround_ca.paa";
|
||||
mapSize = 6;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
displayName = $STR_EQUIP_NAME_HBF_ROUND; // "Heavy Bag Fence (Round)"
|
||||
simulation = "house";
|
||||
destrType = "DestructBuilding";
|
||||
maintainBuilding[] = {{"ItemSandbag",1},{"PartWoodPile",1}};
|
||||
armor = 7500;
|
||||
offset[] = {0,4,0};
|
||||
constructioncount = 5;
|
||||
nounderground = 0;
|
||||
};
|
||||
|
||||
@@ -73,6 +73,8 @@ class OutHouse_DZ: Land_KBud
|
||||
transportMaxMagazines = 4;
|
||||
transportMaxWeapons = 4;
|
||||
transportMaxBackpacks = 4;
|
||||
removeoutput[] = {{"outhouse_kit",1}};
|
||||
nounderground = 0; // new
|
||||
constructioncount = 2;
|
||||
class transportmagazines {};
|
||||
};
|
||||
@@ -82,12 +84,13 @@ class StorageShed_DZ: Land_Shed_M01
|
||||
armor = 1600;
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch_v\base_building\storage\Shed_M02.p3d";
|
||||
offset[] = {0,4,0};
|
||||
offset[] = {0,3,0};
|
||||
displayName = $STR_EPOCH_STORAGESHED;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
transportMaxMagazines = 400;
|
||||
transportMaxWeapons = 40;
|
||||
transportMaxBackpacks = 20;
|
||||
removeoutput[] = {{"storage_shed_kit",1}};
|
||||
constructioncount = 6;
|
||||
GhostPreview = "StorageShed_Preview_DZ";
|
||||
|
||||
@@ -120,12 +123,13 @@ class StorageShed2_DZ: Land_Shed_M01
|
||||
armor = 3200;
|
||||
scope = 2;
|
||||
model = "\z\addons\dayz_epoch_v\base_building\storage\Shed_M02.p3d";
|
||||
offset[] = {0,4,0};
|
||||
offset[] = {0,3,0};
|
||||
displayName = $STR_EPOCH_STORAGESHED2;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
transportMaxMagazines = 600;
|
||||
transportMaxWeapons = 60;
|
||||
transportMaxBackpacks = 30;
|
||||
removeoutput[] = {{"storage_shed_kit2",1}};
|
||||
constructioncount = 12;
|
||||
GhostPreview = "StorageShed_Preview_DZ";
|
||||
|
||||
@@ -157,13 +161,14 @@ class WoodShack_DZ: Land_kulna
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
offset[] = {0,4,0};
|
||||
offset[] = {0,3.5,0};
|
||||
armor = 800;
|
||||
displayName = $STR_EPOCH_WOODSHACK;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
transportMaxMagazines = 100;
|
||||
transportMaxWeapons = 10;
|
||||
transportMaxBackpacks = 5;
|
||||
removeoutput[] = {{"wood_shack_kit",1}};
|
||||
constructioncount = 4;
|
||||
nounderground = 0;
|
||||
upgradeBuilding[] = {"WoodShack2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",4},{"equip_nails",2}}};
|
||||
@@ -172,13 +177,14 @@ class WoodShack2_DZ: Land_kulna
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
offset[] = {0,4,0};
|
||||
offset[] = {0,3.5,0};
|
||||
armor = 1600;
|
||||
displayName = $STR_EPOCH_WOODSHACK2;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
transportMaxMagazines = 175;
|
||||
transportMaxWeapons = 20;
|
||||
transportMaxBackpacks = 10;
|
||||
removeoutput[] = {{"wood_shack_kit2",1}};
|
||||
constructioncount = 8;
|
||||
nounderground = 0;
|
||||
};
|
||||
@@ -188,13 +194,14 @@ class Wooden_shed_DZ: Land_Shed_wooden
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
offset[] = {0,5,0};
|
||||
offset[] = {0,4,0};
|
||||
armor = 1000;
|
||||
displayName = $STR_EPOCH_NICEWOODSHED;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
transportMaxMagazines = 200;
|
||||
transportMaxWeapons = 20;
|
||||
transportMaxBackpacks = 10;
|
||||
removeoutput[] = {{"wooden_shed_kit",1}};
|
||||
nounderground = 0;
|
||||
constructioncount = 5;
|
||||
upgradeBuilding[] = {"Wooden_shed2_DZ",{"ItemToolbox","Handsaw_DZE","Hammer_DZE"},{{"PartWoodPlywood",8},{"equip_nails",2}}};
|
||||
@@ -204,13 +211,14 @@ class Wooden_shed2_DZ: Land_Shed_wooden
|
||||
{
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
offset[] = {0,5,0};
|
||||
offset[] = {0,4,0};
|
||||
armor = 2000;
|
||||
displayName = $STR_EPOCH_NICEWOODSHED2;
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
transportMaxMagazines = 300;
|
||||
transportMaxWeapons = 30;
|
||||
transportMaxBackpacks = 15;
|
||||
removeoutput[] = {{"wooden_shed_kit2",1}};
|
||||
nounderground = 0;
|
||||
constructioncount = 10;
|
||||
};
|
||||
@@ -259,7 +267,7 @@ class Stoneoven_DZ: BuiltItems
|
||||
scope = 2;
|
||||
displayName = $STR_EPOCH_STONEOVEN;
|
||||
destrType = "DestructTree";
|
||||
offset[] = {0,1.5,0};
|
||||
offset[] = {0,2,0};
|
||||
model = "\z\addons\dayz_epoch_v\props\oven\oven.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
@@ -412,7 +420,7 @@ class Arcade_DZ: BuiltItems
|
||||
transportMaxWeapons = 15;
|
||||
transportMaxMagazines = 35;
|
||||
transportmaxbackpacks = 5;
|
||||
offset[] = {0,2.5,0};
|
||||
offset[] = {0,2,0};
|
||||
removeoutput[] = {{"arcade_kit",1}};
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
@@ -462,6 +470,7 @@ class StorageCrate_DZ: BuiltItems
|
||||
transportMaxMagazines = 60;
|
||||
transportmaxbackpacks = 1;
|
||||
removeoutput[] = {{"storage_crate_kit",1}};
|
||||
nounderground = 0; // new
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
|
||||
@@ -479,5 +488,6 @@ class CamoStorageCrate_DZ: BuiltItems
|
||||
transportmaxbackpacks = 6;
|
||||
requireplot = 0;
|
||||
removeoutput[] = {{"camo_storage_crate_kit",1}};
|
||||
nounderground = 0; // new
|
||||
vehicleClass = "DayZ Epoch Buildables";
|
||||
};
|
||||
Reference in New Issue
Block a user