Add many new buildable fortifications

Mady by @Victor-the-Cleaner

Also change some base building baseclasses to work better with the new upcoming modular_build changes and snapping.
This commit is contained in:
A Man
2021-12-23 16:42:04 +01:00
parent abbedc7ddf
commit d744d995ef
13 changed files with 1755 additions and 493 deletions

View File

@@ -65,7 +65,7 @@ class advanced_workBench_kit: CA_Magazine
};
// DayZ Mod workbench
class ItemWorkBench : CA_Magazine
class ItemWorkBench: CA_Magazine
{
scope = 2;
count = 1;
@@ -76,10 +76,10 @@ class ItemWorkBench : CA_Magazine
descriptionShort = $STR_BLD_desc_ItemWorkBench;//"A Folded Workbench, required for House Building and Some Crafting"
vehicle = "WorkBench";
sfx = "tentunpack";
class ItemActions
class ItemActions
{
class Build
class Build
{
text = $STR_BLD_build_ItemWorkBench;//"place WorkBench"
script = "; ['ItemWorkBench','Build'] spawn player_buildPlaceables;";
@@ -99,7 +99,7 @@ class wood_ramp_kit: CA_Magazine
descriptionShort = $STR_EPOCH_WOODENRAMP_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
@@ -121,7 +121,7 @@ class plot_pole_kit: CA_Magazine
descriptionShort = $STR_EPOCH_PLOT_DESC;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
@@ -156,7 +156,7 @@ class metal_panel_kit: CA_Magazine
};
};
class ItemCorrugated : CA_Magazine
class ItemCorrugated: CA_Magazine
{
scope = 2;
count = 1;
@@ -165,10 +165,10 @@ class ItemCorrugated : CA_Magazine
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = $STR_EPOCH_CORRUGATEDFENCE_DESC;
class ItemActions
{
class Build
class Build
{
text = $STR_EPOCH_PLAYER_214;
script = "spawn player_build;";
@@ -205,11 +205,11 @@ class ItemCorrugated : CA_Magazine
};
};
class ItemWire : CA_Magazine
class ItemWire: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
type = 256;
model = "\dayz_equip\models\Fence_wire_kit.p3d";
picture = "\dayz_equip\textures\equip_fencewire_kit_CA.paa";
displayName = $STR_EQUIP_NAME_WIRE_FENCE;
@@ -226,14 +226,56 @@ class ItemWire : CA_Magazine
create = "Fort_RazorWire"; // vanilla uses Wire_cat1
byPass = "byPassRoadCheck";
};
class Crafting
{
text = $STR_ACTION_CRAFT_FORT_WIRE;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {{"fortified_wire_kit",1}};
input[] = {{"ItemWire",1},{"ItemTankTrap",2}};
};
class Crafting1
{
text = $STR_EPOCH_ACTION_CRAFT_BARBED_GATE;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"barbed_gate_kit",1}};
input[] = {{"ItemWire",1},{"ItemTankTrap",2},{"ItemPole",2}};
};
};
};
class ItemTankTrap : CA_Magazine
class fortified_wire_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
type = 256;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
displayName = $STR_EQUIP_NAME_FORT_WIRE;
descriptionShort = $STR_EQUIP_DESC_FORT_WIRE;
class ItemActions
{
class Build
{
text = $STR_ACTION_BUILD_FORT_WIRE;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
consume[] = {"fortified_wire_kit"};
create = "FortifiedWire_DZ";
byPass = "byPassRoadCheck";
};
};
};
class ItemTankTrap: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
model = "\dayz_equip\models\tank_trap_kit.p3d";
picture = "\dayz_equip\textures\equip_tanktrap_kit_CA.paa";
displayName = $STR_EQUIP_NAME_TANK_TRAP;
@@ -250,19 +292,60 @@ class ItemTankTrap : CA_Magazine
create = "Hedgehog_DZ";
byPass = "byPassRoadCheck";
};
class Crafting
{
text = $STR_ACTION_CRAFT_FORT_WIRE;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox"};
output[] = {{"fortified_wire_kit",1}};
input[] = {{"ItemTankTrap",2},{"ItemWire",1}};
};
class Crafting1
{
text = $STR_EPOCH_ACTION_CRAFT_BARBED_GATE;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {{"barbed_gate_kit",1}};
input[] = {{"ItemWire",1},{"ItemTankTrap",2},{"ItemPole",2}};
};
};
};
class ItemGenerator : CA_Magazine
class barbed_gate_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
type = 256;
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
displayName = $STR_EQUIP_NAME_BARBED_GATE;
descriptionShort = $STR_EQUIP_DESC_BARBED_GATE;
class ItemActions
{
class Build
{
text = $STR_EPOCH_ACTION_BUILD_BARBED_GATE;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
consume[] = {"barbed_gate_kit"};
create = "BarbedGate_DZ";
};
};
};
class ItemGenerator: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
model = "\dayz_equip\models\generator_gear.p3d";
picture = "\dayz_equip\textures\equip_generator_ca.paa";
displayName = $STR_EQUIP_NAME_31;
descriptionShort = $STR_EQUIP_DESC_31;
class ItemActions
{
class Build