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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add setVelocity in publishVehicle2
This prevents trader spawned vehicles from floating.
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@@ -85,12 +85,11 @@ _key call server_hiveWrite;
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clearWeaponCargoGlobal _object;
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clearWeaponCargoGlobal _object;
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clearMagazineCargoGlobal _object;
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clearMagazineCargoGlobal _object;
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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_object setVariable ["ObjectID", _oid, true];
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_object setVariable ["ObjectID", _oid, true];
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_object setVariable ["lastUpdate",time];
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_object setVariable ["lastUpdate",time];
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_object setVariable ["CharacterID", _characterID, true];
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_object setVariable ["CharacterID", _characterID, true];
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_object setVelocity [0,0,1];
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if(DZE_TRADER_SPAWNMODE) then {
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if(DZE_TRADER_SPAWNMODE) then {
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_object attachTo [_object_para, [0,0,-1.6]];
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_object attachTo [_object_para, [0,0,-1.6]];
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@@ -99,9 +98,7 @@ _key call server_hiveWrite;
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detach _object;
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detach _object;
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deleteVehicle _object_para;
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deleteVehicle _object_para;
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};
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};
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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_object call fnc_veh_ResetEH;
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_object call fnc_veh_ResetEH;
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// for non JIP users this should make sure everyone has eventhandlers for vehicles.
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// for non JIP users this should make sure everyone has eventhandlers for vehicles.
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