diff --git a/SQF/dayz_server/compile/server_publishVehicle2.sqf b/SQF/dayz_server/compile/server_publishVehicle2.sqf index 22fcc59df..928d224f8 100644 --- a/SQF/dayz_server/compile/server_publishVehicle2.sqf +++ b/SQF/dayz_server/compile/server_publishVehicle2.sqf @@ -85,12 +85,11 @@ _key call server_hiveWrite; clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; - + dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; _object setVariable ["ObjectID", _oid, true]; - _object setVariable ["lastUpdate",time]; - _object setVariable ["CharacterID", _characterID, true]; + _object setVelocity [0,0,1]; if(DZE_TRADER_SPAWNMODE) then { _object attachTo [_object_para, [0,0,-1.6]]; @@ -99,9 +98,7 @@ _key call server_hiveWrite; detach _object; deleteVehicle _object_para; }; - - dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; - + _object call fnc_veh_ResetEH; // for non JIP users this should make sure everyone has eventhandlers for vehicles.