Add setVelocity in publishVehicle2

This prevents trader spawned vehicles from floating.
This commit is contained in:
ebaydayz
2016-10-01 15:56:52 -04:00
parent 8ea21a2c81
commit d6e78b27f0

View File

@@ -85,12 +85,11 @@ _key call server_hiveWrite;
clearWeaponCargoGlobal _object; clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object; clearMagazineCargoGlobal _object;
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
_object setVariable ["ObjectID", _oid, true]; _object setVariable ["ObjectID", _oid, true];
_object setVariable ["lastUpdate",time]; _object setVariable ["lastUpdate",time];
_object setVariable ["CharacterID", _characterID, true]; _object setVariable ["CharacterID", _characterID, true];
_object setVelocity [0,0,1];
if(DZE_TRADER_SPAWNMODE) then { if(DZE_TRADER_SPAWNMODE) then {
_object attachTo [_object_para, [0,0,-1.6]]; _object attachTo [_object_para, [0,0,-1.6]];
@@ -100,8 +99,6 @@ _key call server_hiveWrite;
deleteVehicle _object_para; deleteVehicle _object_para;
}; };
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
_object call fnc_veh_ResetEH; _object call fnc_veh_ResetEH;
// for non JIP users this should make sure everyone has eventhandlers for vehicles. // for non JIP users this should make sure everyone has eventhandlers for vehicles.