Player loses humanity after hotwiring a vehicle

This commit is contained in:
oiad
2020-04-07 10:39:52 +12:00
parent 24bd87cc5f
commit d5910357c0

View File

@@ -20,6 +20,8 @@ if (_removed == 1) then {
player addMagazine "ItemHotwireKit";
};
player setVariable ["humanity",((player getVariable["humanity",0]) - 100),true]; // Player loses humanity for hotwiring a vehicle
_vehType = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
if ((random 10) <= 7.5) then {
PVDZE_veh_Lock = [_vehicle,false];
@@ -38,7 +40,6 @@ if (_removed == 1) then {
};
};
//Let fn_selfActions run now
s_player_lockUnlock_crtl = -1;
s_player_lockUnlockInside_ctrl = -1;
dayz_actionInProgress = false;