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https://github.com/EpochModTeam/DayZ-Epoch.git
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45 lines
1.6 KiB
Plaintext
45 lines
1.6 KiB
Plaintext
private ["_time","_vehicle","_removed","_vehType","_finished"];
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_vehicle = _this select 3;
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if (dayz_actionInProgress) exitWith {localize "STR_EPOCH_PLAYER_32" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
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s_player_lockUnlock_crtl = 1;
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{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
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s_player_lockUnlockInside_ctrl = 1;
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_removed = ([player,"ItemHotwireKit",1] call BIS_fnc_invRemove);
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if (_removed == 1) then {
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[player,"repair",0,false] call dayz_zombieSpeak;
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[player,50,true,(getPosATL player)] spawn player_alertZombies;
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_finished = ["Medic",1] call fn_loopAction;
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if (!_finished) exitWith {
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player addMagazine "ItemHotwireKit";
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};
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player setVariable ["humanity",((player getVariable["humanity",0]) - 100),true]; // Player loses humanity for hotwiring a vehicle
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_vehType = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
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if ((random 10) <= 7.5) then {
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PVDZE_veh_Lock = [_vehicle,false];
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_time = diag_tickTime;
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if (local _vehicle) then {
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PVDZE_veh_Lock call local_lockUnlock;
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} else {
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publicVariable "PVDZE_veh_Lock";
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//Wait for lock status to update over network (can take up to a few seconds)
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waitUntil {uiSleep 0.1;(!locked _vehicle or (diag_tickTime - _time > 4))};
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};
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format [localize "STR_EPOCH_PLAYER_33_OK",_vehType] call dayz_rollingMessages;
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} else {
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format [localize "STR_EPOCH_PLAYER_33",_vehType] call dayz_rollingMessages;
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};
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};
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s_player_lockUnlock_crtl = -1;
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s_player_lockUnlockInside_ctrl = -1;
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dayz_actionInProgress = false; |