Player loses humanity after hotwiring a vehicle

This commit is contained in:
oiad
2020-04-07 10:39:52 +12:00
parent 24bd87cc5f
commit d5910357c0

View File

@@ -14,17 +14,19 @@ _removed = ([player,"ItemHotwireKit",1] call BIS_fnc_invRemove);
if (_removed == 1) then { if (_removed == 1) then {
[player,"repair",0,false] call dayz_zombieSpeak; [player,"repair",0,false] call dayz_zombieSpeak;
[player,50,true,(getPosATL player)] spawn player_alertZombies; [player,50,true,(getPosATL player)] spawn player_alertZombies;
_finished = ["Medic",1] call fn_loopAction; _finished = ["Medic",1] call fn_loopAction;
if (!_finished) exitWith { if (!_finished) exitWith {
player addMagazine "ItemHotwireKit"; player addMagazine "ItemHotwireKit";
}; };
player setVariable ["humanity",((player getVariable["humanity",0]) - 100),true]; // Player loses humanity for hotwiring a vehicle
_vehType = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName"); _vehType = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
if ((random 10) <= 7.5) then { if ((random 10) <= 7.5) then {
PVDZE_veh_Lock = [_vehicle,false]; PVDZE_veh_Lock = [_vehicle,false];
_time = diag_tickTime; _time = diag_tickTime;
if (local _vehicle) then { if (local _vehicle) then {
PVDZE_veh_Lock call local_lockUnlock; PVDZE_veh_Lock call local_lockUnlock;
} else { } else {
@@ -38,7 +40,6 @@ if (_removed == 1) then {
}; };
}; };
//Let fn_selfActions run now
s_player_lockUnlock_crtl = -1; s_player_lockUnlock_crtl = -1;
s_player_lockUnlockInside_ctrl = -1; s_player_lockUnlockInside_ctrl = -1;
dayz_actionInProgress = false; dayz_actionInProgress = false;