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36 lines
1.1 KiB
Plaintext
36 lines
1.1 KiB
Plaintext
/***********************************************************
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ASSIGN DAMAGE TO A UNIT
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- Function Vehicle_HandleDamage
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- [unit, selectionName, damage, source, projectile] call Vehicle_HandleDamage;
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************************************************************/
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private["_unit","_selection","_strH","_dam","_total","_damage","_needUpdate"];
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_unit = _this select 0;
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_selection = _this select 1;
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_total = _this select 2;
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_dam = _unit getVariable["totalDmg",0];
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_needUpdate = _unit getVariable["needUpdate",false];
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if (_dam < 1 ) then {
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if ( (_selection != "") ) then {
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_strH = "hit_" + (_selection);
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} else {
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_strH = "totalDmg";
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};
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if (_total > 0.98) then {
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_total = 1;
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};
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if ( _total>0 ) then {
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_unit setVariable [_strH,_total,true];
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if ( !_needUpdate ) then {
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_unit setVariable ["needUpdate",true,true];
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//["PVDZE_veh_Update",[_unit,"damage"]] call callRpcProcedure;
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if (isServer) then {
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[_unit, "damage"] call server_updateObject;
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} else {
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PVDZE_veh_Update = [_unit,"damage"];
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publicVariableServer "PVDZE_veh_Update";
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};
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};
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};
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};
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_total |