Update new weapon sounds and switch to Arma 2 sound format

This commit is contained in:
A Man
2020-04-29 15:23:45 +02:00
parent 825b1963b8
commit d331c25eb8
9 changed files with 25 additions and 41 deletions

View File

@@ -49,9 +49,8 @@ class VSS_vintorez_DZE: VSS_vintorez
reloadTime = 0.1;
recoil = "recoil_single_primary_4outof10";
recoilProne = "recoil_single_primary_prone_4outof10";
begin1[] = {"\dayz_epoch_c\sounds\weapons\vss.ogg",1.0,1,50};
begin2[] = {"\dayz_epoch_c\sounds\weapons\vss.ogg",1.0,1,50};
soundBegin[] = {"begin1",0.5,"begin2",0.5};
begin1[] = {"\dayz_epoch_c\sounds\weapons\vss_shot",1.0,1,50};
soundBegin[] = {"begin1",1};
minRange = 2;
minRangeProbab = 0.1;
midRange = 250;
@@ -66,9 +65,8 @@ class VSS_vintorez_DZE: VSS_vintorez
reloadTime = 0.08;
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_3outof10";
begin1[] = {"\dayz_epoch_c\sounds\weapons\vss.ogg",1.0,1,50};
begin2[] = {"\dayz_epoch_c\sounds\weapons\vss.ogg",1.0,1,50};
soundBegin[] = {"begin1",0.5,"begin2",0.5};
begin1[] = {"\dayz_epoch_c\sounds\weapons\vss_shot",1.0,1,50};
soundBegin[] = {"begin1",1};
minRange = 0;
minRangeProbab = 0.1;
midRange = 60;