Update new weapon sounds and switch to Arma 2 sound format

This commit is contained in:
A Man
2020-04-29 15:23:45 +02:00
parent 825b1963b8
commit d331c25eb8
9 changed files with 25 additions and 41 deletions

View File

@@ -17,7 +17,7 @@ class RSASS_BASE: DMR
distanceZoomMax = 120;
opticsZoomInit = 0.15;
dexterity = 1.55;
begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass.ogg",10,1,2000};
begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass_shot",10,1,2000};
soundBegin[] = {"begin1",1};
drySound[] = {"Ca\Sounds_E\Weapons_E\M110\M110_dry",1,1,20};
reloadMagazineSound[] = {"Ca\Sounds_E\Weapons_E\M110\M110_reload",1,1,100};
@@ -36,7 +36,7 @@ class RSASS_BASE: DMR
};
class Single: Mode_SemiAuto
{
begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass.ogg",10,1,2000};
begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass_shot",10,1,2000};
soundBegin[] = {"begin1",1};
reloadMagazineSound[] = {"Ca\Sounds_E\Weapons_E\M110\M110_reload",1,1,100};
dispersion = 0.00012;
@@ -94,10 +94,9 @@ class RSASS_BASE: DMR
class RSASS_SD_BASE: RSASS_BASE
{
magazines[] = {"20Rnd_762x51_RSASS_SD"};
modes[] = {"FHQ_RSASS_H_SD_Single"};
class FHQ_RSASS_H_SD_Single: Mode_SemiAuto
class Single: Mode_SemiAuto
{
begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass_sd.ogg",2.51189,1,50};
begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass_sd_shot",2.51189,1,50};
soundBegin[] = {"begin1",1};
dispersion = 0.0015;
reloadTime = 0.1;