Update new weapon sounds and switch to Arma 2 sound format

This commit is contained in:
A Man
2020-04-29 15:23:45 +02:00
parent 825b1963b8
commit d331c25eb8
9 changed files with 25 additions and 41 deletions

View File

@@ -12,7 +12,7 @@ class MSR_BASE: Rifle
modelOptics = "\ca\Weapons_baf\LRR_optic";
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
opticsFlare = 1;
begin1[] = {"\dayz_epoch_c\sounds\weapons\msr.ogg",10,1,2000};
begin1[] = {"\dayz_epoch_c\sounds\weapons\msr_shot",10,1,2000};
soundBegin[] = {"begin1",1};
soundContinuous = 0;
drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
@@ -67,7 +67,7 @@ class MSR_SD_BASE: Rifle
modelOptics = "\ca\Weapons_baf\LRR_optic";
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
opticsFlare = 1;
begin1[] = {"\dayz_epoch_c\sounds\weapons\msrsd.ogg",2.51189,1,50};
begin1[] = {"\dayz_epoch_c\sounds\weapons\msrsd_shot",2.51189,1,50};
soundBegin[] = {"begin1",1};
soundContinuous = 0;
drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};