mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-24 17:10:49 +03:00
Update new weapon sounds and switch to Arma 2 sound format
This commit is contained in:
@@ -12,7 +12,7 @@ class MSR_BASE: Rifle
|
||||
modelOptics = "\ca\Weapons_baf\LRR_optic";
|
||||
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
|
||||
opticsFlare = 1;
|
||||
begin1[] = {"\dayz_epoch_c\sounds\weapons\msr.ogg",10,1,2000};
|
||||
begin1[] = {"\dayz_epoch_c\sounds\weapons\msr_shot",10,1,2000};
|
||||
soundBegin[] = {"begin1",1};
|
||||
soundContinuous = 0;
|
||||
drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
|
||||
@@ -67,7 +67,7 @@ class MSR_SD_BASE: Rifle
|
||||
modelOptics = "\ca\Weapons_baf\LRR_optic";
|
||||
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
|
||||
opticsFlare = 1;
|
||||
begin1[] = {"\dayz_epoch_c\sounds\weapons\msrsd.ogg",2.51189,1,50};
|
||||
begin1[] = {"\dayz_epoch_c\sounds\weapons\msrsd_shot",2.51189,1,50};
|
||||
soundBegin[] = {"begin1",1};
|
||||
soundContinuous = 0;
|
||||
drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
|
||||
|
||||
Reference in New Issue
Block a user