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Add RSASS, MSR, XM2010
- Add RSASS, MSR, XM2010 normal, SD, NV and TWS versions - SD versions have a slightly slower bullet speed as the non sd versions. Server Admins have to be careful with adding the SD versions to not hurt the server balance. - Remove old AS50 ammo config, it is not needed any longer, also switch to the correct AS50 magazine classname. Thx @AlwarrenSidh for the weapons.
This commit is contained in:
@@ -57,6 +57,9 @@ AmmoCZ[] = {
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{Loot_MAGAZINE, 3, 30Rnd_556x45_G36SD},
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{Loot_MAGAZINE, 3, 30Rnd_762x39_SA58},
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// Sniper rifles
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{Loot_MAGAZINE, 1, 5Rnd_762x67_XM2010},
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// Machine gun
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{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59}
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};
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@@ -119,6 +122,7 @@ AmmoUS[] =
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// Sniper rifles
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{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
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{Loot_MAGAZINE, 1, 10Rnd_127x99_m107},
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{Loot_MAGAZINE, 1, 7Rnd_86x70_MSR},
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{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
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// Machine guns
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@@ -162,7 +166,8 @@ AmmoEU[] =
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//Sniper rifle
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{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
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{Loot_MAGAZINE, 1, 5Rnd_127x99_as50},
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{Loot_MAGAZINE, 1, 5Rnd_127x99_as50_CP},
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{Loot_MAGAZINE, 1, 20Rnd_762x51_RSASS},
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// Machine guns
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{Loot_MAGAZINE, 3, 100Rnd_556x45_BetaCMag},
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@@ -59,6 +59,7 @@ weaponsUS[] =
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{Loot_WEAPON, 4, M14_DZ},
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{Loot_WEAPON, 3, DMR_DZ},
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{Loot_WEAPON, 1, M107_DZ}, // High value weapon, low spawn chance.
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{Loot_WEAPON, 1, MSR_DZ}, // High value weapon, low spawn chance.
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// Submachine Guns
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{Loot_WEAPON, 3, PDW_DZ},
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@@ -100,6 +101,7 @@ weaponsEU[] =
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{Loot_WEAPON, 1, L115A3_2_DZ}, // Green Lapua
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{Loot_WEAPON, 4, SCAR_H_LNG_Sniper_SD},
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{Loot_WEAPON, 4, SCAR_H_LNG_Sniper},
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{Loot_WEAPON, 1, RSASS_DZ},
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{Loot_WEAPON, 4, FNFAL_DZ},
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{Loot_WEAPON, 3, FN_FAL_ANPVS4_DZE}, //FNFAL_ANPVS4_DZ is NV only _DZE is toggleable
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{Loot_WEAPON, 1, BAF_AS50_scoped_DZ}, // High value weapon, low spawn chance.
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@@ -153,6 +155,7 @@ weaponsCZ[] =
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// Sniper Rifles
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{Loot_WEAPON, 3, CZ750_DZ},
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{Loot_WEAPON, 3, M110_NVG_EP1}, // Technically a US rifle, but the CZ group does not have a DMR type rifle.
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{Loot_WEAPON, 1, XM2010_DZ}, // High value weapon, low spawn chance.
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// Submachine Guns
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{Loot_WEAPON, 7, Scorpion_Evo3_DZ},
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@@ -1,5 +0,0 @@
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class 5Rnd_127x99_as50;
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class 5Rnd_127x99_as50_CP : 5Rnd_127x99_as50
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{
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ammo = "B_127x99_Ball_noTracer";
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};
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@@ -118,4 +118,27 @@ class 10Rnd_762x51_CZ750 : 5Rnd_762x51_M24
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};
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};
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class 20Rnd_762x51_RSASS: CA_Magazine
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{
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scope = public;
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initSpeed = 900;
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picture = "\FHQ_Remington\ammo\ui\i_20rndpmag.paa";
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model = "\FHQ_Remington\RSASS\magazine.p3d";
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displayName = $STR_DZ_MAG_20RND_RSASS_NAME;
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descriptionShort = $STR_DZ_MAG_20RND_RSASS_DESC;
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count = 20;
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ammo = "Rem_762x51_Ball";
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class ItemActions
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{
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COMBINE_MAG
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};
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};
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class 20Rnd_762x51_RSASS_SD: 20Rnd_762x51_RSASS
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{
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initSpeed = 850;
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displayName = $STR_DZ_MAG_20RND_RSASSSD_NAME;
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descriptionShort = $STR_DZ_MAG_20RND_RSASSSD_DESC;
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ammo = "Rem_762x51_SD";
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};
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19
SQF/dayz_code/Configs/CfgMagazines/Magazines/762x67.hpp
Normal file
19
SQF/dayz_code/Configs/CfgMagazines/Magazines/762x67.hpp
Normal file
@@ -0,0 +1,19 @@
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class 5Rnd_762x67_XM2010: CA_Magazine
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{
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scope = public;
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displayName = $STR_DZ_MAG_5RND_XM2010_NAME;
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descriptionShort = $STR_DZ_MAG_5RND_XM2010_DESC;
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count = 5;
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ammo = "Rem_300Win_Ball";
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initSpeed = 850;
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picture = "\FHQ_Remington\ammo\ui\i_xm2010.paa";
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model = "\FHQ_Remington\XM2010\magazine.p3d";
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};
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class 5Rnd_762x67_XM2010_SD: 5Rnd_762x67_XM2010
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{
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initSpeed = 750;
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displayName = $STR_DZ_MAG_5RND_XM2010SD_NAME;
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descriptionShort = $STR_DZ_MAG_5RND_XM2010SD_DESC;
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ammo = "Rem_300Win_SD";
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};
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28
SQF/dayz_code/Configs/CfgMagazines/Magazines/86x70.hpp
Normal file
28
SQF/dayz_code/Configs/CfgMagazines/Magazines/86x70.hpp
Normal file
@@ -0,0 +1,28 @@
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//L115
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class 5Rnd_86x70_L115A1: CA_Magazine
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{
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displayName = $STR_DZ_MAG_5Rnd_86x70_L115A1_NAME;
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cartridgeName = "86x70";
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class ItemActions
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{
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COMBINE_MAG
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};
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};
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class 7Rnd_86x70_MSR: 5Rnd_86x70_L115A1
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{
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displayName = $STR_DZ_MAG_7RND_MSR_NAME;
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descriptionShort = $STR_DZ_MAG_7RND_MSR_DESC;
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count = 7;
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picture = "\FHQ_Remington\ammo\ui\i_msr.paa";
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model = "\FHQ_Remington\XM2010\magazine.p3d";
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};
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class 7Rnd_86x70_MSR_SD: 7Rnd_86x70_MSR
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{
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initSpeed = 850;
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displayName = $STR_DZ_MAG_7RND_MSRSD_NAME;
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descriptionShort = $STR_DZ_MAG_7RND_MSRSD_DESC;
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};
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@@ -17,10 +17,11 @@
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#include "762x54r.hpp" //PK, SVD, Mosin
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#include "46x30.hpp" //MP7
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#include "680x43.hpp" //ACR
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#include "86x70.hpp" //L115, MSR
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#include "762x67.hpp" //XM2010
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#include "Misc.hpp" //CZ550, Lee-Enfield
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#include "Shotgun.hpp"
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#include "Arrows.hpp"
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#include "LauncherAmmo.hpp"
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#include "127x99.hpp" //Remove after A2OA stable branch exceeds Version 1.63.131129
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#undef COMBINE_MAG
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@@ -50,18 +50,7 @@ class 5Rnd_127x108_KSVK : CA_Magazine
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COMBINE_MAG
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};
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};
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//L115
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class 5Rnd_86x70_L115A1: CA_Magazine
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{
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displayName = $STR_DZ_MAG_5Rnd_86x70_L115A1_NAME;
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cartridgeName = "86x70";
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class ItemActions
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{
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COMBINE_MAG
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};
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};
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//VSS
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class 10Rnd_9x39_SP5_VSS: CA_Magazine
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{
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@@ -133,14 +133,20 @@ class Category_8 {
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class SCAR_H_LNG_Sniper {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
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class SCAR_H_LNG_Sniper_SD {type = "trade_weapons";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
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class M110_NVG_EP1 {type = "trade_weapons";buy[] = {7,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
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class RSASS_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
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class RSASS_SD_DZ {type = "trade_weapons";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
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class DMR_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
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class DMR_Gh_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {31,"ItemGoldBar"};};
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class XM2010_DZ {type = "trade_weapons";buy[] = {8,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
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class XM2010_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
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class BAF_LRR_scoped {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar10oz"};};
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class BAF_LRR_scoped_W {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar10oz"};};
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//Tan Lapua // DayZ Mod version
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class L115A3_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
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//Green Lapua // DayZ Mod version
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class L115A3_2_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
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class L115A3_2_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
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class MSR_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
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class MSR_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
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class m107_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {6,"ItemGoldBar10oz"};};
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class Anzio_20_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar10oz"};};
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class BAF_AS50_scoped_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar10oz"};};
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@@ -155,10 +161,17 @@ class Category_9 {
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class 20Rnd_762x51_SB_SCAR {type = "trade_items";buy[] = {1,"ItemGoldBar"};sell[] = {5,"ItemSilverBar10oz"};};
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class 20Rnd_762x51_FNFAL {type = "trade_items";buy[] = {4,"ItemSilverBar10oz"};sell[] = {2,"ItemSilverBar10oz"};};
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class 20Rnd_762x51_DMR {type = "trade_items";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class 20Rnd_762x51_RSASS {type = "trade_items";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class 20Rnd_762x51_RSASS_SD {type = "trade_items";buy[] = {-8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class 5Rnd_762x67_XM2010 {type = "trade_items";buy[] = {6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
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class 5Rnd_762x67_XM2010_SD {type = "trade_items";buy[] = {-6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
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class 5Rnd_86x70_L115A1 {type = "trade_items";buy[] = {6,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
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class 7Rnd_86x70_MSR {type = "trade_items";buy[] = {7,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
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class 7Rnd_86x70_MSR_SD {type = "trade_items";buy[] = {-7,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
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class 10Rnd_127x99_M107 {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {5,"ItemGoldBar"};};
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class 3rnd_Anzio_20x102mm {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
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class 5Rnd_127x99_AS50 {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
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class 5Rnd_127x99_as50_CP {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
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class 5Rnd_127x108_KSVK {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
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class 200Rnd_556x45_M249 {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
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class 100Rnd_762x51_M240 {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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@@ -133,14 +133,20 @@ class Category_3 {
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class SCAR_H_LNG_Sniper {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
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class SCAR_H_LNG_Sniper_SD {type = "trade_weapons";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
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class M110_NVG_EP1 {type = "trade_weapons";buy[] = {7,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
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class RSASS_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
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class RSASS_SD_DZ {type = "trade_weapons";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
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class DMR_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
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class DMR_Gh_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {31,"ItemGoldBar"};};
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class XM2010_DZ {type = "trade_weapons";buy[] = {8,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
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class XM2010_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
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class BAF_LRR_scoped {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar10oz"};};
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class BAF_LRR_scoped_W {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar10oz"};};
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//Tan Lapua // DayZ Mod version
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class L115A3_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
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//Green Lapua // DayZ Mod version
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class L115A3_2_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
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class MSR_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
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class MSR_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
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class m107_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {6,"ItemGoldBar10oz"};};
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class Anzio_20_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar10oz"};};
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class BAF_AS50_scoped_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar10oz"};};
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@@ -155,10 +161,17 @@ class Category_4 {
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class 20Rnd_762x51_SB_SCAR {type = "trade_items";buy[] = {1,"ItemGoldBar"};sell[] = {5,"ItemSilverBar10oz"};};
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class 20Rnd_762x51_FNFAL {type = "trade_items";buy[] = {4,"ItemSilverBar10oz"};sell[] = {2,"ItemSilverBar10oz"};};
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class 20Rnd_762x51_DMR {type = "trade_items";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class 20Rnd_762x51_RSASS {type = "trade_items";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class 20Rnd_762x51_RSASS_SD {type = "trade_items";buy[] = {-8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class 5Rnd_762x67_XM2010 {type = "trade_items";buy[] = {6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
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class 5Rnd_762x67_XM2010_SD {type = "trade_items";buy[] = {-6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
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class 5Rnd_86x70_L115A1 {type = "trade_items";buy[] = {6,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
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class 7Rnd_86x70_MSR {type = "trade_items";buy[] = {7,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
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class 7Rnd_86x70_MSR_SD {type = "trade_items";buy[] = {-7,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
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class 10Rnd_127x99_M107 {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {5,"ItemGoldBar"};};
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class 3rnd_Anzio_20x102mm {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
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class 5Rnd_127x99_AS50 {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
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class 5Rnd_127x99_as50_CP {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
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class 5Rnd_127x108_KSVK {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
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class 200Rnd_556x45_M249 {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
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class 100Rnd_762x51_M240 {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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@@ -54,6 +54,7 @@ class CfgWeapons
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class Single;
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};
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#include "Rifles\DMR.hpp"
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#include "Rifles\RSASS.hpp"
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class FN_FAL;
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class FN_FAL_ANPVS4;
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@@ -97,7 +98,7 @@ class CfgWeapons
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#include "Rifles\M24.hpp"
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class M40A3;
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#include "Rifles\M40A3.hpp"
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#include "Rifles\M40A3.hpp"
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class M249;
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#include "Rifles\M249.hpp"
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@@ -176,8 +177,8 @@ class CfgWeapons
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#include "Rifles\Remington870.hpp"
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#include "Rifles\Crossbow.hpp"
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#include "Rifles\L115A3.hpp"
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#include "Rifles\MSR.hpp"
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#include "Rifles\XM2010.hpp"
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/* PISTOLS */
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220
SQF/dayz_code/Configs/CfgWeapons/Rifles/MSR.hpp
Normal file
220
SQF/dayz_code/Configs/CfgWeapons/Rifles/MSR.hpp
Normal file
@@ -0,0 +1,220 @@
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class MSR_BASE: Rifle
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{
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scope = private;
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irLaserPos = "laser pos";
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irLaserEnd = "laser dir";
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irDistance = 100;
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handAnim[] = {"OFP2_ManSkeleton","\fhq_remington\anims\MSR_anim.rtm"};
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UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
|
||||
picture = "\fhq_remington\XM2010\icons\xm2010.paa";
|
||||
dexterity = 1.35;
|
||||
displayName = "XM2010";
|
||||
modelOptics = "\ca\Weapons_baf\LRR_optic";
|
||||
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
|
||||
opticsFlare = 1;
|
||||
begin1[] = {"\dayz_epoch_c\sounds\weapons\msr.ogg",10,1,2000};
|
||||
soundBegin[] = {"begin1",1};
|
||||
soundContinuous = 0;
|
||||
drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
|
||||
reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3",0.1,1,20};
|
||||
minRange = 0;
|
||||
minRangeProbab = 0.1;
|
||||
midRange = 500;
|
||||
midRangeProbab = 0.7;
|
||||
maxRange = 1000;
|
||||
maxRangeProbab = 0.05;
|
||||
initSpeed = 936;
|
||||
dispersion = 0.00012;
|
||||
magazines[] = {"7Rnd_86x70_MSR"};
|
||||
reloadTime = 2;
|
||||
backgroundReload = 1;
|
||||
recoil = "recoil_single_primary_6outof10";
|
||||
recoilProne = "recoil_single_primary_prone_5outof10";
|
||||
value = 1000;
|
||||
aiRateOfFire = 8;
|
||||
aiRateOfFireDistance = 1000;
|
||||
class Library
|
||||
{
|
||||
libTextDesc = "The Remington Modular Sniper Rifle (MSR) is a step forward in sniper rifle performance. Chambered for the .338 Lapua Magnum, it offers precision shooting over rangers of 1500 meters or more.";
|
||||
};
|
||||
descriptionShort = "Sniper rifle <br/>Caliber: .338 Lapua Magnum";
|
||||
weaponInfoType = "RscWeaponZeroing";
|
||||
optics = 1;
|
||||
visionMode[] = {"Normal"};
|
||||
discreteDistance[] = {100,200,300,400,500,600,700,800,1000,1200,1400};
|
||||
discreteDistanceInitIndex = 2;
|
||||
opticsDisablePeripherialVision = 1;
|
||||
opticsZoomMin = 0.0498;
|
||||
distanceZoomMin = 400;
|
||||
opticsZoomMax = 0.15;
|
||||
distanceZoomMax = 120;
|
||||
discretefov[] = {0.0755,0.0249};
|
||||
discreteInitIndex = 0;
|
||||
};
|
||||
class MSR_SD_BASE: Rifle
|
||||
{
|
||||
scope = private;
|
||||
irLaserPos = "laser pos";
|
||||
irLaserEnd = "laser dir";
|
||||
irDistance = 100;
|
||||
fireLightDuration = 0;
|
||||
fireLightIntensity = 0;
|
||||
handAnim[] = {"OFP2_ManSkeleton","\fhq_remington\anims\MSR_anim.rtm"};
|
||||
UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
|
||||
picture = "\fhq_remington\XM2010\icons\xm2010.paa";
|
||||
dexterity = 1.35;
|
||||
displayName = "XM2010 SD";
|
||||
modelOptics = "\ca\Weapons_baf\LRR_optic";
|
||||
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
|
||||
opticsFlare = 1;
|
||||
begin1[] = {"\dayz_epoch_c\sounds\weapons\msrsd.ogg",2.51189,1,50};
|
||||
soundBegin[] = {"begin1",1};
|
||||
soundContinuous = 0;
|
||||
drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
|
||||
reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3",0.1,1,20};
|
||||
minRange = 0;
|
||||
minRangeProbab = 0.1;
|
||||
midRange = 500;
|
||||
midRangeProbab = 0.7;
|
||||
maxRange = 1000;
|
||||
maxRangeProbab = 0.05;
|
||||
dispersion = 0.00012;
|
||||
initSpeed = 900;
|
||||
magazines[] = {"7Rnd_86x70_MSR_SD"};
|
||||
reloadTime = 2;
|
||||
backgroundReload = 1;
|
||||
recoil = "recoil_single_primary_6outof10";
|
||||
recoilProne = "recoil_single_primary_prone_5outof10";
|
||||
value = 1000;
|
||||
aiRateOfFire = 8;
|
||||
aiRateOfFireDistance = 1000;
|
||||
class Library
|
||||
{
|
||||
libTextDesc = "The Remington Modular Sniper Rifle (MSR) is a step forward in sniper rifle performance. Chambered for the .338 Lapua Magnum, it offers precision shooting over rangers of 1500 meters or more.";
|
||||
};
|
||||
descriptionShort = "Sniper rifle <br/>Caliber: .338 Lapua Magnum";
|
||||
weaponInfoType = "RscWeaponZeroing";
|
||||
optics = 1;
|
||||
visionMode[] = {"Normal"};
|
||||
discreteDistance[] = {100,200,300,400,500,600,700,800,1000,1200,1400};
|
||||
discreteDistanceInitIndex = 2;
|
||||
opticsDisablePeripherialVision = 1;
|
||||
opticsZoomMin = 0.0498;
|
||||
distanceZoomMin = 400;
|
||||
opticsZoomMax = 0.15;
|
||||
distanceZoomMax = 120;
|
||||
discretefov[] = {0.0755,0.0249};
|
||||
discreteInitIndex = 0;
|
||||
};
|
||||
|
||||
class MSR_DZ: MSR_BASE
|
||||
{
|
||||
scope = public;
|
||||
displayName = $STR_DZ_WPN_MSR_NAME;
|
||||
descriptionShort = $STR_DZ_WPN_MSR_DESC;
|
||||
model = "\fhq_remington\MSR\MSR.p3d";
|
||||
picture = "\dayz_epoch_c\icons\weapons\msr.paa";
|
||||
};
|
||||
|
||||
class MSR_SD_DZ: MSR_SD_BASE
|
||||
{
|
||||
scope = public;
|
||||
displayName = $STR_DZ_WPN_MSRSD_NAME;
|
||||
descriptionShort = $STR_DZ_WPN_MSR_SD_DESC;
|
||||
model = "\fhq_remington\MSR\MSR_sd.p3d";
|
||||
picture = "\dayz_epoch_c\icons\weapons\msrsd.paa";
|
||||
};
|
||||
|
||||
class MSR_NV_DZ: MSR_BASE
|
||||
{
|
||||
scope = public;
|
||||
displayName = $STR_DZ_WPN_MSR_NV_NAME;
|
||||
descriptionShort = $STR_DZ_WPN_MSR_NV_DESC;
|
||||
model = "\fhq_remington\MSR\MSR_nv.p3d";
|
||||
picture = "\dayz_epoch_c\icons\weapons\msrnv.paa";
|
||||
visionMode[] = {"Normal","NVG"};
|
||||
};
|
||||
|
||||
class MSR_NV_SD_DZ: MSR_SD_BASE
|
||||
{
|
||||
scope = public;
|
||||
displayName = $STR_DZ_WPN_MSRSD_NV_NAME;
|
||||
descriptionShort = $STR_DZ_WPN_MSR_SD_NV_DESC;
|
||||
model = "\fhq_remington\MSR\MSR_nv_sd.p3d";
|
||||
picture = "\dayz_epoch_c\icons\weapons\msrnvsd.paa";
|
||||
visionMode[] = {"Normal","NVG"};
|
||||
};
|
||||
|
||||
class MSR_TWS_DZ: MSR_BASE
|
||||
{
|
||||
scope = public;
|
||||
displayName = $STR_DZ_WPN_MSR_TWS_NAME;
|
||||
descriptionShort = $STR_DZ_WPN_MSR_TWS_DESC;
|
||||
model = "\fhq_remington\MSR\MSR_tws.p3d";
|
||||
picture = "\dayz_epoch_c\icons\weapons\msrtws.paa";
|
||||
modelOptics = "\Ca\weapons_E\HWTS_optic.p3d";
|
||||
opticsPPEffects[] = {};
|
||||
visionMode[] = {"Ti"};
|
||||
thermalMode[] = {0,1};
|
||||
class OpticsModes
|
||||
{
|
||||
class HTWS
|
||||
{
|
||||
opticsID = 1;
|
||||
useModelOptics = "true";
|
||||
opticsZoomMin = 0.0249;
|
||||
distanceZoomMin = 400;
|
||||
opticsZoomMax = 0.0755;
|
||||
distanceZoomMax = 120;
|
||||
opticsZoomInit = 0.0755;
|
||||
memoryPointCamera = "eye";
|
||||
opticsFlare = "true";
|
||||
opticsDisablePeripherialVision = "true";
|
||||
cameraDir = "";
|
||||
opticsPPEffects[] = {};
|
||||
visionMode[] = {"Ti"};
|
||||
thermalMode[] = {0,1};
|
||||
discretefov[] = {0.0755,0.0249};
|
||||
discreteInitIndex = 0;
|
||||
discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000};
|
||||
discreteDistanceInitIndex = 2;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class MSR_TWS_SD_DZ: MSR_SD_BASE
|
||||
{
|
||||
scope = public;
|
||||
displayName = $STR_DZ_WPN_MSRSD_TWS_NAME;
|
||||
descriptionShort = $STR_DZ_WPN_MSR_SD_TWS_DESC;
|
||||
model = "\fhq_remington\MSR\MSR_tws_sd.p3d";
|
||||
picture = "\dayz_epoch_c\icons\weapons\msrtwssd.paa";
|
||||
modelOptics = "\Ca\weapons_E\HWTS_optic.p3d";
|
||||
opticsPPEffects[] = {};
|
||||
visionMode[] = {"Ti"};
|
||||
thermalMode[] = {0,1};
|
||||
class OpticsModes
|
||||
{
|
||||
class HTWS
|
||||
{
|
||||
opticsID = 1;
|
||||
useModelOptics = "true";
|
||||
opticsZoomMin = 0.0249;
|
||||
distanceZoomMin = 400;
|
||||
opticsZoomMax = 0.0755;
|
||||
distanceZoomMax = 120;
|
||||
opticsZoomInit = 0.0755;
|
||||
memoryPointCamera = "eye";
|
||||
opticsFlare = "true";
|
||||
opticsDisablePeripherialVision = "true";
|
||||
cameraDir = "";
|
||||
opticsPPEffects[] = {};
|
||||
visionMode[] = {"Ti"};
|
||||
thermalMode[] = {0,1};
|
||||
discretefov[] = {0.0755,0.0249};
|
||||
discreteInitIndex = 0;
|
||||
discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000};
|
||||
discreteDistanceInitIndex = 2;
|
||||
};
|
||||
};
|
||||
};
|
||||
254
SQF/dayz_code/Configs/CfgWeapons/Rifles/RSASS.hpp
Normal file
254
SQF/dayz_code/Configs/CfgWeapons/Rifles/RSASS.hpp
Normal file
@@ -0,0 +1,254 @@
|
||||
class RSASS_BASE: DMR
|
||||
{
|
||||
scope = private;
|
||||
htMin = 1;
|
||||
htMax = 420;
|
||||
afMax = 0;
|
||||
mfMax = 0;
|
||||
mFact = 1;
|
||||
tBody = 100;
|
||||
picture = "\ca\weapons_E\Data\icons\m110_tws_CA.paa";
|
||||
UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
|
||||
opticsFlare = "true";
|
||||
opticsDisablePeripherialVision = "true";
|
||||
opticsZoomMin = 0.0498;
|
||||
distanceZoomMin = 400;
|
||||
opticsZoomMax = 0.15;
|
||||
distanceZoomMax = 120;
|
||||
opticsZoomInit = 0.15;
|
||||
dexterity = 1.55;
|
||||
begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass.ogg",10,1,2000};
|
||||
soundBegin[] = {"begin1",1};
|
||||
drySound[] = {"Ca\Sounds_E\Weapons_E\M110\M110_dry",1,1,20};
|
||||
reloadMagazineSound[] = {"Ca\Sounds_E\Weapons_E\M110\M110_reload",1,1,100};
|
||||
reloadTime = 2;
|
||||
backgroundReload = "true";
|
||||
modes[] = {"Single"};
|
||||
magazines[] = {"20Rnd_762x51_RSASS"};
|
||||
modelOptics = "\ca\weapons\2Dscope_MilDot_10";
|
||||
weaponInfoType = "RscWeaponZeroing";
|
||||
irLaserPos = "laser pos";
|
||||
irLaserEnd = "laser dir";
|
||||
irDistance = 100;
|
||||
class Library
|
||||
{
|
||||
libTextDesc = "Sniper Rifle<br/>Caliber 7.62x51mm NATO<br/><br/>The Remington Semi Automatic Sniper System is a gas-operated semi-automatic sniper rifle with a chambering for 7.62x51mm. It is produced by Remington Arms in cooperation with JP Enterprises.";
|
||||
};
|
||||
class Single: Mode_SemiAuto
|
||||
{
|
||||
begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass.ogg",10,1,2000};
|
||||
soundBegin[] = {"begin1",1};
|
||||
reloadMagazineSound[] = {"Ca\Sounds_E\Weapons_E\M110\M110_reload",1,1,100};
|
||||
dispersion = 0.00012;
|
||||
recoil = "recoil_single_primary_5outof10";
|
||||
recoilProne = "recoil_single_primary_prone_4outof10";
|
||||
minRange = 0;
|
||||
minRangeProbab = 0.3;
|
||||
midRange = 500;
|
||||
midRangeProbab = 0.7;
|
||||
maxRange = 1000;
|
||||
maxRangeProbab = 0.05;
|
||||
aiRateOfFire = 10;
|
||||
aiRateOfFireDistance = 1000;
|
||||
displayName = "";
|
||||
};
|
||||
discretefov[] = {0.0755,0.0249};
|
||||
class OpticsModes
|
||||
{
|
||||
class StepScope
|
||||
{
|
||||
opticsID = 1;
|
||||
useModelOptics = 1;
|
||||
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
|
||||
opticsZoomMin = 0.0249;
|
||||
opticsZoomMax = 0.0249;
|
||||
opticsZoomInit = 0.0249;
|
||||
memoryPointCamera = "opticsView";
|
||||
opticsFlare = 1;
|
||||
opticsDisablePeripherialVision = 1;
|
||||
distanceZoomMin = 300;
|
||||
distanceZoomMax = 300;
|
||||
cameraDir = "";
|
||||
visionMode[] = {"Normal"};
|
||||
discreteDistance[] = {100,200,300,400,500,600,700,800};
|
||||
discreteDistanceInitIndex = 2;
|
||||
};
|
||||
class Kolimator
|
||||
{
|
||||
cameradir = "";
|
||||
distancezoommax = 300;
|
||||
distancezoommin = 300;
|
||||
memorypointcamera = "eye";
|
||||
opticsdisableperipherialvision = 0;
|
||||
opticsflare = 0;
|
||||
opticsid = 2;
|
||||
opticsppeffects[] = {"OpticsCHAbera1","OpticsBlur1"};
|
||||
opticszoominit = 0.5;
|
||||
opticszoommax = 1.1;
|
||||
opticszoommin = 0.25;
|
||||
usemodeloptics = 0;
|
||||
visionmode[] = {};
|
||||
};
|
||||
};
|
||||
};
|
||||
class RSASS_SD_BASE: RSASS_BASE
|
||||
{
|
||||
magazines[] = {"20Rnd_762x51_RSASS_SD"};
|
||||
modes[] = {"FHQ_RSASS_H_SD_Single"};
|
||||
class FHQ_RSASS_H_SD_Single: Mode_SemiAuto
|
||||
{
|
||||
begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass_sd.ogg",2.51189,1,50};
|
||||
soundBegin[] = {"begin1",1};
|
||||
dispersion = 0.0015;
|
||||
reloadTime = 0.1;
|
||||
recoil = "recoil_single_primary_3outof10";
|
||||
recoilProne = "recoil_single_primary_prone_2outof10";
|
||||
minRange = 2;
|
||||
minRangeProbab = 0.1;
|
||||
midRange = 250;
|
||||
midRangeProbab = 0.7;
|
||||
maxRange = 500;
|
||||
maxRangeProbab = 0.5;
|
||||
aiRateOfFireDistance = 500;
|
||||
};
|
||||
};
|
||||
|
||||
class RSASS_DZ: RSASS_BASE
|
||||
{
|
||||
scope = public;
|
||||
displayName = $STR_DZ_WPN_RSASS_NAME;
|
||||
descriptionShort = $STR_DZ_WPN_RSASS_DESC;
|
||||
model = "\fhq_remington\rsass\rsass.p3d";
|
||||
picture = "\fhq_remington\rsass\icons\rsass.paa";
|
||||
opticsZoomInit = 0.0293;
|
||||
distanceZoomMin = 300;
|
||||
opticsZoomMin = 0.0293;
|
||||
distanceZoomMax = 300;
|
||||
opticsZoomMax = 0.0293;
|
||||
};
|
||||
|
||||
class RSASS_TWS_DZ: RSASS_BASE
|
||||
{
|
||||
scope = public;
|
||||
displayName = $STR_DZ_WPN_RSASS_TWS_NAME;
|
||||
descriptionShort = $STR_DZ_WPN_RSASS_TWS_DESC;
|
||||
model = "\fhq_remington\rsass\rsass_tws.p3d";
|
||||
picture = "\fhq_remington\rsass\icons\rsass_tws.paa";
|
||||
weaponInfoType = "RscWeaponZeroing";
|
||||
opticsFlare = "true";
|
||||
opticsDisablePeripherialVision = "true";
|
||||
modelOptics = "\Ca\weapons_E\HWTS_optic.p3d";
|
||||
opticsPPEffects[] = {};
|
||||
visionMode[] = {"Ti"};
|
||||
thermalMode[] = {0,1};
|
||||
|
||||
class OpticsModes
|
||||
{
|
||||
class HTWS
|
||||
{
|
||||
opticsID = 1;
|
||||
useModelOptics = "true";
|
||||
opticsZoomMin = 0.0249;
|
||||
distanceZoomMin = 400;
|
||||
opticsZoomMax = 0.0755;
|
||||
distanceZoomMax = 120;
|
||||
opticsZoomInit = 0.0755;
|
||||
memoryPointCamera = "eye";
|
||||
opticsFlare = "true";
|
||||
opticsDisablePeripherialVision = "true";
|
||||
cameraDir = "";
|
||||
opticsPPEffects[] = {};
|
||||
visionMode[] = {"Ti"};
|
||||
thermalMode[] = {0,1};
|
||||
discretefov[] = {0.0755,0.0249};
|
||||
discreteInitIndex = 0;
|
||||
discreteDistance[] = {100,200,300,400,500,600,700,800};
|
||||
discreteDistanceInitIndex = 2;
|
||||
};
|
||||
class Kolimator
|
||||
{
|
||||
cameradir = "";
|
||||
distancezoommax = 300;
|
||||
distancezoommin = 300;
|
||||
memorypointcamera = "eye";
|
||||
opticsdisableperipherialvision = 0;
|
||||
opticsflare = 0;
|
||||
opticsid = 2;
|
||||
opticsppeffects[] = {"OpticsCHAbera1","OpticsBlur1"};
|
||||
opticszoominit = 0.5;
|
||||
opticszoommax = 1.1;
|
||||
opticszoommin = 0.25;
|
||||
usemodeloptics = 0;
|
||||
visionmode[] = {};
|
||||
};
|
||||
};
|
||||
};
|
||||
class RSASS_SD_DZ: RSASS_SD_BASE
|
||||
{
|
||||
scope = public;
|
||||
displayName = $STR_DZ_WPN_RSASSSD_NAME;
|
||||
descriptionShort = $STR_DZ_WPN_RSASS_SD_DESC;
|
||||
model = "\fhq_remington\rsass\rsass_sd.p3d";
|
||||
picture = "\fhq_remington\rsass\icons\rsass_sd.paa";
|
||||
opticsZoomInit = 0.0293;
|
||||
distanceZoomMin = 300;
|
||||
opticsZoomMin = 0.0293;
|
||||
distanceZoomMax = 300;
|
||||
opticsZoomMax = 0.0293;
|
||||
};
|
||||
|
||||
class RSASS_TWS_SD_DZ: RSASS_SD_BASE
|
||||
{
|
||||
scope = public;
|
||||
displayName = $STR_DZ_WPN_RSASSSD_TWS_NAME;
|
||||
descriptionShort = $STR_DZ_WPN_RSASS_SD_TWS_DESC;
|
||||
model = "\fhq_remington\rsass\rsass_tws_sd.p3d";
|
||||
picture = "\fhq_remington\rsass\icons\rsass_tws_sd.paa";
|
||||
weaponInfoType = "RscWeaponZeroing";
|
||||
opticsFlare = "true";
|
||||
opticsDisablePeripherialVision = "true";
|
||||
modelOptics = "\Ca\weapons_E\HWTS_optic.p3d";
|
||||
opticsPPEffects[] = {};
|
||||
visionMode[] = {"Ti"};
|
||||
thermalMode[] = {0,1};
|
||||
class OpticsModes
|
||||
{
|
||||
class HTWS
|
||||
{
|
||||
opticsID = 1;
|
||||
useModelOptics = "true";
|
||||
opticsZoomMin = 0.0249;
|
||||
distanceZoomMin = 400;
|
||||
opticsZoomMax = 0.0755;
|
||||
distanceZoomMax = 120;
|
||||
opticsZoomInit = 0.0755;
|
||||
memoryPointCamera = "eye";
|
||||
opticsFlare = "true";
|
||||
opticsDisablePeripherialVision = "true";
|
||||
cameraDir = "";
|
||||
opticsPPEffects[] = {};
|
||||
visionMode[] = {"Ti"};
|
||||
thermalMode[] = {0,1};
|
||||
discretefov[] = {0.0755,0.0249};
|
||||
discreteInitIndex = 0;
|
||||
discreteDistance[] = {100,200,300,400,500,600,700,800};
|
||||
discreteDistanceInitIndex = 2;
|
||||
};
|
||||
class Kolimator
|
||||
{
|
||||
cameradir = "";
|
||||
distancezoommax = 300;
|
||||
distancezoommin = 300;
|
||||
memorypointcamera = "eye";
|
||||
opticsdisableperipherialvision = 0;
|
||||
opticsflare = 0;
|
||||
opticsid = 2;
|
||||
opticsppeffects[] = {"OpticsCHAbera1","OpticsBlur1"};
|
||||
opticszoominit = 0.5;
|
||||
opticszoommax = 1.1;
|
||||
opticszoommin = 0.25;
|
||||
usemodeloptics = 0;
|
||||
visionmode[] = {};
|
||||
};
|
||||
};
|
||||
};
|
||||
214
SQF/dayz_code/Configs/CfgWeapons/Rifles/XM2010.hpp
Normal file
214
SQF/dayz_code/Configs/CfgWeapons/Rifles/XM2010.hpp
Normal file
@@ -0,0 +1,214 @@
|
||||
class XM2010_BASE: Rifle
|
||||
{
|
||||
scope = private;
|
||||
irLaserPos = "laser pos";
|
||||
irLaserEnd = "laser dir";
|
||||
irDistance = 100;
|
||||
handAnim[] = {"OFP2_ManSkeleton","\fhq_remington\anims\XM2010_anim.rtm"};
|
||||
UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
|
||||
picture = "\fhq_remington\XM2010\icons\xm2010.paa";
|
||||
dexterity = 1.35;
|
||||
displayName = "XM2010";
|
||||
modelOptics = "\ca\Weapons_baf\LRR_optic";
|
||||
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
|
||||
opticsFlare = 1;
|
||||
begin1[] = {"\dayz_epoch_c\sounds\weapons\xm2010.ogg",10,1,2000};
|
||||
soundBegin[] = {"begin1",1};
|
||||
soundContinuous = 0;
|
||||
drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
|
||||
reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3",0.1,1,20};
|
||||
minRange = 0;
|
||||
minRangeProbab = 0.1;
|
||||
midRange = 500;
|
||||
midRangeProbab = 0.7;
|
||||
maxRange = 1000;
|
||||
maxRangeProbab = 0.05;
|
||||
dispersion = 0.00012;
|
||||
magazines[] = {"5Rnd_762x67_XM2010"};
|
||||
reloadTime = 2;
|
||||
backgroundReload = 1;
|
||||
recoil = "recoil_single_primary_6outof10";
|
||||
recoilProne = "recoil_single_primary_prone_5outof10";
|
||||
value = 1000;
|
||||
aiRateOfFire = 8;
|
||||
aiRateOfFireDistance = 1000;
|
||||
class Library
|
||||
{
|
||||
libTextDesc = "The XM2010 is now being fielded by the US Army to replace the older M24. Chambered for the .300 Winchester, the Remington Arms Chassis System (RACS) allows for a folding stock and adjustment options for the shooter.";
|
||||
};
|
||||
descriptionShort = "Sniper rifle <br/>Caliber: .300 Winchester";
|
||||
weaponInfoType = "RscWeaponZeroing";
|
||||
optics = 1;
|
||||
visionMode[] = {"Normal"};
|
||||
discreteDistance[] = {100,200,300,400,500,600,700,800,1000,1200,1400};
|
||||
discreteDistanceInitIndex = 2;
|
||||
opticsDisablePeripherialVision = 1;
|
||||
opticsZoomMin = 0.0498;
|
||||
distanceZoomMin = 400;
|
||||
opticsZoomMax = 0.15;
|
||||
distanceZoomMax = 120;
|
||||
discretefov[] = {0.0755,0.0249};
|
||||
discreteInitIndex = 0;
|
||||
};
|
||||
|
||||
class XM2010_SD_BASE: Rifle
|
||||
{
|
||||
scope = private;
|
||||
irLaserPos = "laser pos";
|
||||
irLaserEnd = "laser dir";
|
||||
irDistance = 100;
|
||||
fireLightDuration = 0;
|
||||
fireLightIntensity = 0;
|
||||
handAnim[] = {"OFP2_ManSkeleton","\fhq_remington\anims\XM2010_anim.rtm"};
|
||||
UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
|
||||
picture = "\fhq_remington\XM2010\icons\xm2010.paa";
|
||||
dexterity = 1.35;
|
||||
displayName = "XM2010 SD";
|
||||
modelOptics = "\ca\Weapons_baf\LRR_optic";
|
||||
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
|
||||
opticsFlare = 1;
|
||||
begin1[] = {"\dayz_epoch_c\sounds\weapons\xm2010sd.ogg",2.51189,1,50};
|
||||
soundBegin[] = {"begin1",1};
|
||||
soundContinuous = 0;
|
||||
drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
|
||||
reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3",0.1,1,20};
|
||||
minRange = 0;
|
||||
minRangeProbab = 0.1;
|
||||
midRange = 500;
|
||||
midRangeProbab = 0.7;
|
||||
maxRange = 1000;
|
||||
maxRangeProbab = 0.05;
|
||||
dispersion = 0.00012;
|
||||
magazines[] = {"5Rnd_762x67_XM2010_SD"};
|
||||
reloadTime = 2;
|
||||
backgroundReload = 1;
|
||||
recoil = "recoil_single_primary_6outof10";
|
||||
recoilProne = "recoil_single_primary_prone_5outof10";
|
||||
value = 1000;
|
||||
aiRateOfFire = 8;
|
||||
aiRateOfFireDistance = 1000;
|
||||
class Library
|
||||
{
|
||||
libTextDesc = "The XM2010 is now being fielded by the US Army to replace the older M24. Chambered for the .300 Winchester, the Remington Arms Chassis System (RACS) allows for a folding stock and adjustment options for the shooter.";
|
||||
};
|
||||
descriptionShort = "Sniper rifle <br/>Caliber: .300 Winchester";
|
||||
weaponInfoType = "RscWeaponZeroing";
|
||||
optics = 1;
|
||||
visionMode[] = {"Normal"};
|
||||
discreteDistance[] = {100,200,300,400,500,600,700,800,1000,1200,1400};
|
||||
discreteDistanceInitIndex = 2;
|
||||
opticsDisablePeripherialVision = 1;
|
||||
opticsZoomMin = 0.0498;
|
||||
distanceZoomMin = 400;
|
||||
opticsZoomMax = 0.15;
|
||||
distanceZoomMax = 120;
|
||||
discretefov[] = {0.0755,0.0249};
|
||||
discreteInitIndex = 0;
|
||||
};
|
||||
|
||||
class XM2010_DZ: XM2010_BASE
|
||||
{
|
||||
scope = public;
|
||||
displayName = $STR_DZ_WPN_XM2010_NAME;
|
||||
descriptionShort = $STR_DZ_WPN_XM2010_DESC;
|
||||
model = "\fhq_remington\XM2010\XM2010.p3d";
|
||||
picture = "\fhq_remington\XM2010\icons\xm2010.paa";
|
||||
};
|
||||
class XM2010_SD_DZ: XM2010_SD_BASE
|
||||
{
|
||||
scope = public;
|
||||
displayName = $STR_DZ_WPN_XM2010SD_NAME;
|
||||
descriptionShort = $STR_DZ_WPN_XM2010_SD_DESC;
|
||||
model = "\fhq_remington\XM2010\XM2010_sd.p3d";
|
||||
picture = "\fhq_remington\XM2010\icons\xm2010_sd.paa";
|
||||
};
|
||||
class XM2010_NV_DZ: XM2010_BASE
|
||||
{
|
||||
scope = public;
|
||||
displayName = $TR_DZ_WPN_XM2010_NV_NAME;
|
||||
descriptionShort = $STR_DZ_WPN_XM2010_NV_DESC;
|
||||
model = "\fhq_remington\XM2010\XM2010_nv.p3d";
|
||||
picture = "\fhq_remington\XM2010\icons\xm2010_nv.paa";
|
||||
visionMode[] = {"Normal","NVG"};
|
||||
};
|
||||
class XM2010_NV_SD_DZ: XM2010_SD_BASE
|
||||
{
|
||||
scope = public;
|
||||
displayName = $STR_DZ_WPN_XM2010SD_NV_NAME;
|
||||
descriptionShort = $STR_DZ_WPN_XM2010_SD_NV_DESC;
|
||||
model = "\fhq_remington\XM2010\XM2010_nv_sd.p3d";
|
||||
picture = "\fhq_remington\XM2010\icons\xm2010_nv_sd.paa";
|
||||
visionMode[] = {"Normal","NVG"};
|
||||
};
|
||||
class XM2010_TWS_DZ: XM2010_BASE
|
||||
{
|
||||
scope = public;
|
||||
displayName = $STR_DZ_WPN_XM2010_TWS_NAME;
|
||||
descriptionShort = $STR_DZ_WPN_XM2010_TWS_DESC;
|
||||
model = "\fhq_remington\XM2010\XM2010_tws.p3d";
|
||||
picture = "\fhq_remington\XM2010\icons\xm2010_tws.paa";
|
||||
modelOptics = "\Ca\weapons_E\HWTS_optic.p3d";
|
||||
opticsPPEffects[] = {};
|
||||
visionMode[] = {"Ti"};
|
||||
thermalMode[] = {0,1};
|
||||
class OpticsModes
|
||||
{
|
||||
class HTWS
|
||||
{
|
||||
opticsID = 1;
|
||||
useModelOptics = "true";
|
||||
opticsZoomMin = 0.0249;
|
||||
distanceZoomMin = 400;
|
||||
opticsZoomMax = 0.0755;
|
||||
distanceZoomMax = 120;
|
||||
opticsZoomInit = 0.0755;
|
||||
memoryPointCamera = "eye";
|
||||
opticsFlare = "true";
|
||||
opticsDisablePeripherialVision = "true";
|
||||
cameraDir = "";
|
||||
opticsPPEffects[] = {};
|
||||
visionMode[] = {"Ti"};
|
||||
thermalMode[] = {0,1};
|
||||
discretefov[] = {0.0755,0.0249};
|
||||
discreteInitIndex = 0;
|
||||
discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000};
|
||||
discreteDistanceInitIndex = 2;
|
||||
};
|
||||
};
|
||||
};
|
||||
class XM2010_TWS_SD_DZ: XM2010_SD_BASE
|
||||
{
|
||||
scope = public;
|
||||
displayName = $STR_DZ_WPN_XM2010SD_TWS_NAME;
|
||||
descriptionShort = $STR_DZ_WPN_XM2010_SD_TWS_DESC;
|
||||
model = "\fhq_remington\XM2010\XM2010_tws_sd.p3d";
|
||||
picture = "\fhq_remington\XM2010\icons\xm2010_tws_sd.paa";
|
||||
modelOptics = "\Ca\weapons_E\HWTS_optic.p3d";
|
||||
opticsPPEffects[] = {};
|
||||
visionMode[] = {"Ti"};
|
||||
thermalMode[] = {0,1};
|
||||
class OpticsModes
|
||||
{
|
||||
class HTWS
|
||||
{
|
||||
opticsID = 1;
|
||||
useModelOptics = "true";
|
||||
opticsZoomMin = 0.0249;
|
||||
distanceZoomMin = 400;
|
||||
opticsZoomMax = 0.0755;
|
||||
distanceZoomMax = 120;
|
||||
opticsZoomInit = 0.0755;
|
||||
memoryPointCamera = "eye";
|
||||
opticsFlare = "true";
|
||||
opticsDisablePeripherialVision = "true";
|
||||
cameraDir = "";
|
||||
opticsPPEffects[] = {};
|
||||
visionMode[] = {"Ti"};
|
||||
thermalMode[] = {0,1};
|
||||
discretefov[] = {0.0755,0.0249};
|
||||
discreteInitIndex = 0;
|
||||
discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000};
|
||||
discreteDistanceInitIndex = 2;
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -438,6 +438,80 @@ class CfgAmmo
|
||||
typicalSpeed = 420;
|
||||
};
|
||||
|
||||
//RSASS
|
||||
class Rem_762x51_Ball: BulletBase
|
||||
{
|
||||
hit = 12;
|
||||
typicalSpeed = 900;
|
||||
indirectHit = 0;
|
||||
indirectHitRange = 0;
|
||||
cartridge = "FxCartridge_762";
|
||||
visibleFire = 22;
|
||||
audibleFire = 18;
|
||||
visibleFireTime = 3;
|
||||
cost = 1.2;
|
||||
airLock = 1;
|
||||
model = "\ca\Weapons\Data\bullettracer\tracer_red";
|
||||
tracerStartTime = -1;
|
||||
tracerEndTime = 1;
|
||||
airFriction = -0.0009324;
|
||||
};
|
||||
class Rem_762x51_SD: BulletBase
|
||||
{
|
||||
hit = 11;
|
||||
typicalSpeed = 850;
|
||||
indirectHit = 0;
|
||||
indirectHitRange = 0;
|
||||
cartridge = "FxCartridge_762";
|
||||
audibleFire = 0.1;
|
||||
visibleFireTime = 2;
|
||||
cost = 1.2;
|
||||
airLock = 1;
|
||||
model = "\ca\Weapons\Data\bullettracer\tracer_red";
|
||||
tracerStartTime = -1;
|
||||
tracerEndTime = 1.4;
|
||||
visibleFire = 0.1;
|
||||
airFriction = -0.00098;
|
||||
};
|
||||
|
||||
//XM2010
|
||||
class Rem_300Win_Ball: BulletBase
|
||||
{
|
||||
hit = 14;
|
||||
typicalSpeed = 850;
|
||||
indirectHit = 0;
|
||||
indirectHitRange = 0;
|
||||
cartridge = "FxCartridge_762";
|
||||
visibleFire = 18;
|
||||
audibleFire = 18;
|
||||
visibleFireTime = 3;
|
||||
cost = 1.2;
|
||||
airLock = 1;
|
||||
model = "\ca\Weapons\Data\bullettracer\tracer_red";
|
||||
tracerScale = 1.2;
|
||||
tracerStartTime = -1;
|
||||
tracerEndTime = 1;
|
||||
airFriction = -0.0009324;
|
||||
};
|
||||
class Rem_300Win_SD: BulletBase
|
||||
{
|
||||
hit = 12;
|
||||
typicalSpeed = 750;
|
||||
indirectHit = 0;
|
||||
indirectHitRange = 0;
|
||||
cartridge = "FxCartridge_762";
|
||||
visibleFire = 0.1;
|
||||
audibleFire = 0.1;
|
||||
visibleFireTime = 3;
|
||||
cost = 1.2;
|
||||
airLock = 1;
|
||||
model = "\ca\Weapons\Data\bullettracer\tracer_red";
|
||||
tracerScale = 1.2;
|
||||
tracerStartTime = -1;
|
||||
tracerEndTime = 1;
|
||||
airFriction = -0.0009324;
|
||||
};
|
||||
|
||||
//mosin nagant
|
||||
/*class Mosin_762 : BulletBase
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user