Add RSASS, MSR, XM2010

- Add RSASS, MSR, XM2010 normal, SD, NV and TWS versions
- SD versions have a slightly slower bullet speed as the non sd versions. Server Admins have to be careful with adding the SD versions to not hurt the server balance.
- Remove old AS50 ammo config, it is not needed any longer, also switch to the correct AS50 magazine classname.

Thx @AlwarrenSidh for the weapons.
This commit is contained in:
A Man
2020-02-14 02:18:02 +01:00
parent 848cc6d971
commit d236ef123e
16 changed files with 1097 additions and 52 deletions

View File

@@ -57,6 +57,9 @@ AmmoCZ[] = {
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 3, 30Rnd_762x39_SA58},
// Sniper rifles
{Loot_MAGAZINE, 1, 5Rnd_762x67_XM2010},
// Machine gun
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59}
};
@@ -119,6 +122,7 @@ AmmoUS[] =
// Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 1, 10Rnd_127x99_m107},
{Loot_MAGAZINE, 1, 7Rnd_86x70_MSR},
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
// Machine guns
@@ -162,7 +166,8 @@ AmmoEU[] =
//Sniper rifle
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
{Loot_MAGAZINE, 1, 5Rnd_127x99_as50},
{Loot_MAGAZINE, 1, 5Rnd_127x99_as50_CP},
{Loot_MAGAZINE, 1, 20Rnd_762x51_RSASS},
// Machine guns
{Loot_MAGAZINE, 3, 100Rnd_556x45_BetaCMag},

View File

@@ -59,6 +59,7 @@ weaponsUS[] =
{Loot_WEAPON, 4, M14_DZ},
{Loot_WEAPON, 3, DMR_DZ},
{Loot_WEAPON, 1, M107_DZ}, // High value weapon, low spawn chance.
{Loot_WEAPON, 1, MSR_DZ}, // High value weapon, low spawn chance.
// Submachine Guns
{Loot_WEAPON, 3, PDW_DZ},
@@ -100,6 +101,7 @@ weaponsEU[] =
{Loot_WEAPON, 1, L115A3_2_DZ}, // Green Lapua
{Loot_WEAPON, 4, SCAR_H_LNG_Sniper_SD},
{Loot_WEAPON, 4, SCAR_H_LNG_Sniper},
{Loot_WEAPON, 1, RSASS_DZ},
{Loot_WEAPON, 4, FNFAL_DZ},
{Loot_WEAPON, 3, FN_FAL_ANPVS4_DZE}, //FNFAL_ANPVS4_DZ is NV only _DZE is toggleable
{Loot_WEAPON, 1, BAF_AS50_scoped_DZ}, // High value weapon, low spawn chance.
@@ -153,6 +155,7 @@ weaponsCZ[] =
// Sniper Rifles
{Loot_WEAPON, 3, CZ750_DZ},
{Loot_WEAPON, 3, M110_NVG_EP1}, // Technically a US rifle, but the CZ group does not have a DMR type rifle.
{Loot_WEAPON, 1, XM2010_DZ}, // High value weapon, low spawn chance.
// Submachine Guns
{Loot_WEAPON, 7, Scorpion_Evo3_DZ},

View File

@@ -1,5 +0,0 @@
class 5Rnd_127x99_as50;
class 5Rnd_127x99_as50_CP : 5Rnd_127x99_as50
{
ammo = "B_127x99_Ball_noTracer";
};

View File

@@ -118,4 +118,27 @@ class 10Rnd_762x51_CZ750 : 5Rnd_762x51_M24
};
};
class 20Rnd_762x51_RSASS: CA_Magazine
{
scope = public;
initSpeed = 900;
picture = "\FHQ_Remington\ammo\ui\i_20rndpmag.paa";
model = "\FHQ_Remington\RSASS\magazine.p3d";
displayName = $STR_DZ_MAG_20RND_RSASS_NAME;
descriptionShort = $STR_DZ_MAG_20RND_RSASS_DESC;
count = 20;
ammo = "Rem_762x51_Ball";
class ItemActions
{
COMBINE_MAG
};
};
class 20Rnd_762x51_RSASS_SD: 20Rnd_762x51_RSASS
{
initSpeed = 850;
displayName = $STR_DZ_MAG_20RND_RSASSSD_NAME;
descriptionShort = $STR_DZ_MAG_20RND_RSASSSD_DESC;
ammo = "Rem_762x51_SD";
};

View File

@@ -0,0 +1,19 @@
class 5Rnd_762x67_XM2010: CA_Magazine
{
scope = public;
displayName = $STR_DZ_MAG_5RND_XM2010_NAME;
descriptionShort = $STR_DZ_MAG_5RND_XM2010_DESC;
count = 5;
ammo = "Rem_300Win_Ball";
initSpeed = 850;
picture = "\FHQ_Remington\ammo\ui\i_xm2010.paa";
model = "\FHQ_Remington\XM2010\magazine.p3d";
};
class 5Rnd_762x67_XM2010_SD: 5Rnd_762x67_XM2010
{
initSpeed = 750;
displayName = $STR_DZ_MAG_5RND_XM2010SD_NAME;
descriptionShort = $STR_DZ_MAG_5RND_XM2010SD_DESC;
ammo = "Rem_300Win_SD";
};

View File

@@ -0,0 +1,28 @@
//L115
class 5Rnd_86x70_L115A1: CA_Magazine
{
displayName = $STR_DZ_MAG_5Rnd_86x70_L115A1_NAME;
cartridgeName = "86x70";
class ItemActions
{
COMBINE_MAG
};
};
class 7Rnd_86x70_MSR: 5Rnd_86x70_L115A1
{
displayName = $STR_DZ_MAG_7RND_MSR_NAME;
descriptionShort = $STR_DZ_MAG_7RND_MSR_DESC;
count = 7;
picture = "\FHQ_Remington\ammo\ui\i_msr.paa";
model = "\FHQ_Remington\XM2010\magazine.p3d";
};
class 7Rnd_86x70_MSR_SD: 7Rnd_86x70_MSR
{
initSpeed = 850;
displayName = $STR_DZ_MAG_7RND_MSRSD_NAME;
descriptionShort = $STR_DZ_MAG_7RND_MSRSD_DESC;
};

View File

@@ -17,10 +17,11 @@
#include "762x54r.hpp" //PK, SVD, Mosin
#include "46x30.hpp" //MP7
#include "680x43.hpp" //ACR
#include "86x70.hpp" //L115, MSR
#include "762x67.hpp" //XM2010
#include "Misc.hpp" //CZ550, Lee-Enfield
#include "Shotgun.hpp"
#include "Arrows.hpp"
#include "LauncherAmmo.hpp"
#include "127x99.hpp" //Remove after A2OA stable branch exceeds Version 1.63.131129
#undef COMBINE_MAG

View File

@@ -50,18 +50,7 @@ class 5Rnd_127x108_KSVK : CA_Magazine
COMBINE_MAG
};
};
//L115
class 5Rnd_86x70_L115A1: CA_Magazine
{
displayName = $STR_DZ_MAG_5Rnd_86x70_L115A1_NAME;
cartridgeName = "86x70";
class ItemActions
{
COMBINE_MAG
};
};
//VSS
class 10Rnd_9x39_SP5_VSS: CA_Magazine
{

View File

@@ -133,14 +133,20 @@ class Category_8 {
class SCAR_H_LNG_Sniper {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class SCAR_H_LNG_Sniper_SD {type = "trade_weapons";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class M110_NVG_EP1 {type = "trade_weapons";buy[] = {7,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
class RSASS_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class RSASS_SD_DZ {type = "trade_weapons";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class DMR_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class DMR_Gh_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {31,"ItemGoldBar"};};
class XM2010_DZ {type = "trade_weapons";buy[] = {8,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
class XM2010_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class BAF_LRR_scoped {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar10oz"};};
class BAF_LRR_scoped_W {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar10oz"};};
//Tan Lapua // DayZ Mod version
class L115A3_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
//Green Lapua // DayZ Mod version
class L115A3_2_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class L115A3_2_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class MSR_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class MSR_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class m107_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {6,"ItemGoldBar10oz"};};
class Anzio_20_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar10oz"};};
class BAF_AS50_scoped_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar10oz"};};
@@ -155,10 +161,17 @@ class Category_9 {
class 20Rnd_762x51_SB_SCAR {type = "trade_items";buy[] = {1,"ItemGoldBar"};sell[] = {5,"ItemSilverBar10oz"};};
class 20Rnd_762x51_FNFAL {type = "trade_items";buy[] = {4,"ItemSilverBar10oz"};sell[] = {2,"ItemSilverBar10oz"};};
class 20Rnd_762x51_DMR {type = "trade_items";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class 20Rnd_762x51_RSASS {type = "trade_items";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class 20Rnd_762x51_RSASS_SD {type = "trade_items";buy[] = {-8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class 5Rnd_762x67_XM2010 {type = "trade_items";buy[] = {6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class 5Rnd_762x67_XM2010_SD {type = "trade_items";buy[] = {-6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class 5Rnd_86x70_L115A1 {type = "trade_items";buy[] = {6,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class 7Rnd_86x70_MSR {type = "trade_items";buy[] = {7,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class 7Rnd_86x70_MSR_SD {type = "trade_items";buy[] = {-7,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class 10Rnd_127x99_M107 {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {5,"ItemGoldBar"};};
class 3rnd_Anzio_20x102mm {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class 5Rnd_127x99_AS50 {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class 5Rnd_127x99_as50_CP {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class 5Rnd_127x108_KSVK {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class 200Rnd_556x45_M249 {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class 100Rnd_762x51_M240 {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};

View File

@@ -133,14 +133,20 @@ class Category_3 {
class SCAR_H_LNG_Sniper {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class SCAR_H_LNG_Sniper_SD {type = "trade_weapons";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class M110_NVG_EP1 {type = "trade_weapons";buy[] = {7,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
class RSASS_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class RSASS_SD_DZ {type = "trade_weapons";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class DMR_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class DMR_Gh_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {31,"ItemGoldBar"};};
class XM2010_DZ {type = "trade_weapons";buy[] = {8,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
class XM2010_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class BAF_LRR_scoped {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar10oz"};};
class BAF_LRR_scoped_W {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar10oz"};};
//Tan Lapua // DayZ Mod version
class L115A3_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
//Green Lapua // DayZ Mod version
class L115A3_2_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class MSR_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class MSR_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class m107_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {6,"ItemGoldBar10oz"};};
class Anzio_20_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar10oz"};};
class BAF_AS50_scoped_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar10oz"};};
@@ -155,10 +161,17 @@ class Category_4 {
class 20Rnd_762x51_SB_SCAR {type = "trade_items";buy[] = {1,"ItemGoldBar"};sell[] = {5,"ItemSilverBar10oz"};};
class 20Rnd_762x51_FNFAL {type = "trade_items";buy[] = {4,"ItemSilverBar10oz"};sell[] = {2,"ItemSilverBar10oz"};};
class 20Rnd_762x51_DMR {type = "trade_items";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class 20Rnd_762x51_RSASS {type = "trade_items";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class 20Rnd_762x51_RSASS_SD {type = "trade_items";buy[] = {-8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class 5Rnd_762x67_XM2010 {type = "trade_items";buy[] = {6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class 5Rnd_762x67_XM2010_SD {type = "trade_items";buy[] = {-6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class 5Rnd_86x70_L115A1 {type = "trade_items";buy[] = {6,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class 7Rnd_86x70_MSR {type = "trade_items";buy[] = {7,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class 7Rnd_86x70_MSR_SD {type = "trade_items";buy[] = {-7,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class 10Rnd_127x99_M107 {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {5,"ItemGoldBar"};};
class 3rnd_Anzio_20x102mm {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class 5Rnd_127x99_AS50 {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class 5Rnd_127x99_as50_CP {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class 5Rnd_127x108_KSVK {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class 200Rnd_556x45_M249 {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class 100Rnd_762x51_M240 {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};

View File

@@ -54,6 +54,7 @@ class CfgWeapons
class Single;
};
#include "Rifles\DMR.hpp"
#include "Rifles\RSASS.hpp"
class FN_FAL;
class FN_FAL_ANPVS4;
@@ -97,7 +98,7 @@ class CfgWeapons
#include "Rifles\M24.hpp"
class M40A3;
#include "Rifles\M40A3.hpp"
#include "Rifles\M40A3.hpp"
class M249;
#include "Rifles\M249.hpp"
@@ -176,8 +177,8 @@ class CfgWeapons
#include "Rifles\Remington870.hpp"
#include "Rifles\Crossbow.hpp"
#include "Rifles\L115A3.hpp"
#include "Rifles\MSR.hpp"
#include "Rifles\XM2010.hpp"
/* PISTOLS */

View File

@@ -0,0 +1,220 @@
class MSR_BASE: Rifle
{
scope = private;
irLaserPos = "laser pos";
irLaserEnd = "laser dir";
irDistance = 100;
handAnim[] = {"OFP2_ManSkeleton","\fhq_remington\anims\MSR_anim.rtm"};
UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
picture = "\fhq_remington\XM2010\icons\xm2010.paa";
dexterity = 1.35;
displayName = "XM2010";
modelOptics = "\ca\Weapons_baf\LRR_optic";
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
opticsFlare = 1;
begin1[] = {"\dayz_epoch_c\sounds\weapons\msr.ogg",10,1,2000};
soundBegin[] = {"begin1",1};
soundContinuous = 0;
drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3",0.1,1,20};
minRange = 0;
minRangeProbab = 0.1;
midRange = 500;
midRangeProbab = 0.7;
maxRange = 1000;
maxRangeProbab = 0.05;
initSpeed = 936;
dispersion = 0.00012;
magazines[] = {"7Rnd_86x70_MSR"};
reloadTime = 2;
backgroundReload = 1;
recoil = "recoil_single_primary_6outof10";
recoilProne = "recoil_single_primary_prone_5outof10";
value = 1000;
aiRateOfFire = 8;
aiRateOfFireDistance = 1000;
class Library
{
libTextDesc = "The Remington Modular Sniper Rifle (MSR) is a step forward in sniper rifle performance. Chambered for the .338 Lapua Magnum, it offers precision shooting over rangers of 1500 meters or more.";
};
descriptionShort = "Sniper rifle <br/>Caliber: .338 Lapua Magnum";
weaponInfoType = "RscWeaponZeroing";
optics = 1;
visionMode[] = {"Normal"};
discreteDistance[] = {100,200,300,400,500,600,700,800,1000,1200,1400};
discreteDistanceInitIndex = 2;
opticsDisablePeripherialVision = 1;
opticsZoomMin = 0.0498;
distanceZoomMin = 400;
opticsZoomMax = 0.15;
distanceZoomMax = 120;
discretefov[] = {0.0755,0.0249};
discreteInitIndex = 0;
};
class MSR_SD_BASE: Rifle
{
scope = private;
irLaserPos = "laser pos";
irLaserEnd = "laser dir";
irDistance = 100;
fireLightDuration = 0;
fireLightIntensity = 0;
handAnim[] = {"OFP2_ManSkeleton","\fhq_remington\anims\MSR_anim.rtm"};
UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
picture = "\fhq_remington\XM2010\icons\xm2010.paa";
dexterity = 1.35;
displayName = "XM2010 SD";
modelOptics = "\ca\Weapons_baf\LRR_optic";
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
opticsFlare = 1;
begin1[] = {"\dayz_epoch_c\sounds\weapons\msrsd.ogg",2.51189,1,50};
soundBegin[] = {"begin1",1};
soundContinuous = 0;
drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3",0.1,1,20};
minRange = 0;
minRangeProbab = 0.1;
midRange = 500;
midRangeProbab = 0.7;
maxRange = 1000;
maxRangeProbab = 0.05;
dispersion = 0.00012;
initSpeed = 900;
magazines[] = {"7Rnd_86x70_MSR_SD"};
reloadTime = 2;
backgroundReload = 1;
recoil = "recoil_single_primary_6outof10";
recoilProne = "recoil_single_primary_prone_5outof10";
value = 1000;
aiRateOfFire = 8;
aiRateOfFireDistance = 1000;
class Library
{
libTextDesc = "The Remington Modular Sniper Rifle (MSR) is a step forward in sniper rifle performance. Chambered for the .338 Lapua Magnum, it offers precision shooting over rangers of 1500 meters or more.";
};
descriptionShort = "Sniper rifle <br/>Caliber: .338 Lapua Magnum";
weaponInfoType = "RscWeaponZeroing";
optics = 1;
visionMode[] = {"Normal"};
discreteDistance[] = {100,200,300,400,500,600,700,800,1000,1200,1400};
discreteDistanceInitIndex = 2;
opticsDisablePeripherialVision = 1;
opticsZoomMin = 0.0498;
distanceZoomMin = 400;
opticsZoomMax = 0.15;
distanceZoomMax = 120;
discretefov[] = {0.0755,0.0249};
discreteInitIndex = 0;
};
class MSR_DZ: MSR_BASE
{
scope = public;
displayName = $STR_DZ_WPN_MSR_NAME;
descriptionShort = $STR_DZ_WPN_MSR_DESC;
model = "\fhq_remington\MSR\MSR.p3d";
picture = "\dayz_epoch_c\icons\weapons\msr.paa";
};
class MSR_SD_DZ: MSR_SD_BASE
{
scope = public;
displayName = $STR_DZ_WPN_MSRSD_NAME;
descriptionShort = $STR_DZ_WPN_MSR_SD_DESC;
model = "\fhq_remington\MSR\MSR_sd.p3d";
picture = "\dayz_epoch_c\icons\weapons\msrsd.paa";
};
class MSR_NV_DZ: MSR_BASE
{
scope = public;
displayName = $STR_DZ_WPN_MSR_NV_NAME;
descriptionShort = $STR_DZ_WPN_MSR_NV_DESC;
model = "\fhq_remington\MSR\MSR_nv.p3d";
picture = "\dayz_epoch_c\icons\weapons\msrnv.paa";
visionMode[] = {"Normal","NVG"};
};
class MSR_NV_SD_DZ: MSR_SD_BASE
{
scope = public;
displayName = $STR_DZ_WPN_MSRSD_NV_NAME;
descriptionShort = $STR_DZ_WPN_MSR_SD_NV_DESC;
model = "\fhq_remington\MSR\MSR_nv_sd.p3d";
picture = "\dayz_epoch_c\icons\weapons\msrnvsd.paa";
visionMode[] = {"Normal","NVG"};
};
class MSR_TWS_DZ: MSR_BASE
{
scope = public;
displayName = $STR_DZ_WPN_MSR_TWS_NAME;
descriptionShort = $STR_DZ_WPN_MSR_TWS_DESC;
model = "\fhq_remington\MSR\MSR_tws.p3d";
picture = "\dayz_epoch_c\icons\weapons\msrtws.paa";
modelOptics = "\Ca\weapons_E\HWTS_optic.p3d";
opticsPPEffects[] = {};
visionMode[] = {"Ti"};
thermalMode[] = {0,1};
class OpticsModes
{
class HTWS
{
opticsID = 1;
useModelOptics = "true";
opticsZoomMin = 0.0249;
distanceZoomMin = 400;
opticsZoomMax = 0.0755;
distanceZoomMax = 120;
opticsZoomInit = 0.0755;
memoryPointCamera = "eye";
opticsFlare = "true";
opticsDisablePeripherialVision = "true";
cameraDir = "";
opticsPPEffects[] = {};
visionMode[] = {"Ti"};
thermalMode[] = {0,1};
discretefov[] = {0.0755,0.0249};
discreteInitIndex = 0;
discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000};
discreteDistanceInitIndex = 2;
};
};
};
class MSR_TWS_SD_DZ: MSR_SD_BASE
{
scope = public;
displayName = $STR_DZ_WPN_MSRSD_TWS_NAME;
descriptionShort = $STR_DZ_WPN_MSR_SD_TWS_DESC;
model = "\fhq_remington\MSR\MSR_tws_sd.p3d";
picture = "\dayz_epoch_c\icons\weapons\msrtwssd.paa";
modelOptics = "\Ca\weapons_E\HWTS_optic.p3d";
opticsPPEffects[] = {};
visionMode[] = {"Ti"};
thermalMode[] = {0,1};
class OpticsModes
{
class HTWS
{
opticsID = 1;
useModelOptics = "true";
opticsZoomMin = 0.0249;
distanceZoomMin = 400;
opticsZoomMax = 0.0755;
distanceZoomMax = 120;
opticsZoomInit = 0.0755;
memoryPointCamera = "eye";
opticsFlare = "true";
opticsDisablePeripherialVision = "true";
cameraDir = "";
opticsPPEffects[] = {};
visionMode[] = {"Ti"};
thermalMode[] = {0,1};
discretefov[] = {0.0755,0.0249};
discreteInitIndex = 0;
discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000};
discreteDistanceInitIndex = 2;
};
};
};

View File

@@ -0,0 +1,254 @@
class RSASS_BASE: DMR
{
scope = private;
htMin = 1;
htMax = 420;
afMax = 0;
mfMax = 0;
mFact = 1;
tBody = 100;
picture = "\ca\weapons_E\Data\icons\m110_tws_CA.paa";
UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
opticsFlare = "true";
opticsDisablePeripherialVision = "true";
opticsZoomMin = 0.0498;
distanceZoomMin = 400;
opticsZoomMax = 0.15;
distanceZoomMax = 120;
opticsZoomInit = 0.15;
dexterity = 1.55;
begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass.ogg",10,1,2000};
soundBegin[] = {"begin1",1};
drySound[] = {"Ca\Sounds_E\Weapons_E\M110\M110_dry",1,1,20};
reloadMagazineSound[] = {"Ca\Sounds_E\Weapons_E\M110\M110_reload",1,1,100};
reloadTime = 2;
backgroundReload = "true";
modes[] = {"Single"};
magazines[] = {"20Rnd_762x51_RSASS"};
modelOptics = "\ca\weapons\2Dscope_MilDot_10";
weaponInfoType = "RscWeaponZeroing";
irLaserPos = "laser pos";
irLaserEnd = "laser dir";
irDistance = 100;
class Library
{
libTextDesc = "Sniper Rifle<br/>Caliber 7.62x51mm NATO<br/><br/>The Remington Semi Automatic Sniper System is a gas-operated semi-automatic sniper rifle with a chambering for 7.62x51mm. It is produced by Remington Arms in cooperation with JP Enterprises.";
};
class Single: Mode_SemiAuto
{
begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass.ogg",10,1,2000};
soundBegin[] = {"begin1",1};
reloadMagazineSound[] = {"Ca\Sounds_E\Weapons_E\M110\M110_reload",1,1,100};
dispersion = 0.00012;
recoil = "recoil_single_primary_5outof10";
recoilProne = "recoil_single_primary_prone_4outof10";
minRange = 0;
minRangeProbab = 0.3;
midRange = 500;
midRangeProbab = 0.7;
maxRange = 1000;
maxRangeProbab = 0.05;
aiRateOfFire = 10;
aiRateOfFireDistance = 1000;
displayName = "";
};
discretefov[] = {0.0755,0.0249};
class OpticsModes
{
class StepScope
{
opticsID = 1;
useModelOptics = 1;
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
opticsZoomMin = 0.0249;
opticsZoomMax = 0.0249;
opticsZoomInit = 0.0249;
memoryPointCamera = "opticsView";
opticsFlare = 1;
opticsDisablePeripherialVision = 1;
distanceZoomMin = 300;
distanceZoomMax = 300;
cameraDir = "";
visionMode[] = {"Normal"};
discreteDistance[] = {100,200,300,400,500,600,700,800};
discreteDistanceInitIndex = 2;
};
class Kolimator
{
cameradir = "";
distancezoommax = 300;
distancezoommin = 300;
memorypointcamera = "eye";
opticsdisableperipherialvision = 0;
opticsflare = 0;
opticsid = 2;
opticsppeffects[] = {"OpticsCHAbera1","OpticsBlur1"};
opticszoominit = 0.5;
opticszoommax = 1.1;
opticszoommin = 0.25;
usemodeloptics = 0;
visionmode[] = {};
};
};
};
class RSASS_SD_BASE: RSASS_BASE
{
magazines[] = {"20Rnd_762x51_RSASS_SD"};
modes[] = {"FHQ_RSASS_H_SD_Single"};
class FHQ_RSASS_H_SD_Single: Mode_SemiAuto
{
begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass_sd.ogg",2.51189,1,50};
soundBegin[] = {"begin1",1};
dispersion = 0.0015;
reloadTime = 0.1;
recoil = "recoil_single_primary_3outof10";
recoilProne = "recoil_single_primary_prone_2outof10";
minRange = 2;
minRangeProbab = 0.1;
midRange = 250;
midRangeProbab = 0.7;
maxRange = 500;
maxRangeProbab = 0.5;
aiRateOfFireDistance = 500;
};
};
class RSASS_DZ: RSASS_BASE
{
scope = public;
displayName = $STR_DZ_WPN_RSASS_NAME;
descriptionShort = $STR_DZ_WPN_RSASS_DESC;
model = "\fhq_remington\rsass\rsass.p3d";
picture = "\fhq_remington\rsass\icons\rsass.paa";
opticsZoomInit = 0.0293;
distanceZoomMin = 300;
opticsZoomMin = 0.0293;
distanceZoomMax = 300;
opticsZoomMax = 0.0293;
};
class RSASS_TWS_DZ: RSASS_BASE
{
scope = public;
displayName = $STR_DZ_WPN_RSASS_TWS_NAME;
descriptionShort = $STR_DZ_WPN_RSASS_TWS_DESC;
model = "\fhq_remington\rsass\rsass_tws.p3d";
picture = "\fhq_remington\rsass\icons\rsass_tws.paa";
weaponInfoType = "RscWeaponZeroing";
opticsFlare = "true";
opticsDisablePeripherialVision = "true";
modelOptics = "\Ca\weapons_E\HWTS_optic.p3d";
opticsPPEffects[] = {};
visionMode[] = {"Ti"};
thermalMode[] = {0,1};
class OpticsModes
{
class HTWS
{
opticsID = 1;
useModelOptics = "true";
opticsZoomMin = 0.0249;
distanceZoomMin = 400;
opticsZoomMax = 0.0755;
distanceZoomMax = 120;
opticsZoomInit = 0.0755;
memoryPointCamera = "eye";
opticsFlare = "true";
opticsDisablePeripherialVision = "true";
cameraDir = "";
opticsPPEffects[] = {};
visionMode[] = {"Ti"};
thermalMode[] = {0,1};
discretefov[] = {0.0755,0.0249};
discreteInitIndex = 0;
discreteDistance[] = {100,200,300,400,500,600,700,800};
discreteDistanceInitIndex = 2;
};
class Kolimator
{
cameradir = "";
distancezoommax = 300;
distancezoommin = 300;
memorypointcamera = "eye";
opticsdisableperipherialvision = 0;
opticsflare = 0;
opticsid = 2;
opticsppeffects[] = {"OpticsCHAbera1","OpticsBlur1"};
opticszoominit = 0.5;
opticszoommax = 1.1;
opticszoommin = 0.25;
usemodeloptics = 0;
visionmode[] = {};
};
};
};
class RSASS_SD_DZ: RSASS_SD_BASE
{
scope = public;
displayName = $STR_DZ_WPN_RSASSSD_NAME;
descriptionShort = $STR_DZ_WPN_RSASS_SD_DESC;
model = "\fhq_remington\rsass\rsass_sd.p3d";
picture = "\fhq_remington\rsass\icons\rsass_sd.paa";
opticsZoomInit = 0.0293;
distanceZoomMin = 300;
opticsZoomMin = 0.0293;
distanceZoomMax = 300;
opticsZoomMax = 0.0293;
};
class RSASS_TWS_SD_DZ: RSASS_SD_BASE
{
scope = public;
displayName = $STR_DZ_WPN_RSASSSD_TWS_NAME;
descriptionShort = $STR_DZ_WPN_RSASS_SD_TWS_DESC;
model = "\fhq_remington\rsass\rsass_tws_sd.p3d";
picture = "\fhq_remington\rsass\icons\rsass_tws_sd.paa";
weaponInfoType = "RscWeaponZeroing";
opticsFlare = "true";
opticsDisablePeripherialVision = "true";
modelOptics = "\Ca\weapons_E\HWTS_optic.p3d";
opticsPPEffects[] = {};
visionMode[] = {"Ti"};
thermalMode[] = {0,1};
class OpticsModes
{
class HTWS
{
opticsID = 1;
useModelOptics = "true";
opticsZoomMin = 0.0249;
distanceZoomMin = 400;
opticsZoomMax = 0.0755;
distanceZoomMax = 120;
opticsZoomInit = 0.0755;
memoryPointCamera = "eye";
opticsFlare = "true";
opticsDisablePeripherialVision = "true";
cameraDir = "";
opticsPPEffects[] = {};
visionMode[] = {"Ti"};
thermalMode[] = {0,1};
discretefov[] = {0.0755,0.0249};
discreteInitIndex = 0;
discreteDistance[] = {100,200,300,400,500,600,700,800};
discreteDistanceInitIndex = 2;
};
class Kolimator
{
cameradir = "";
distancezoommax = 300;
distancezoommin = 300;
memorypointcamera = "eye";
opticsdisableperipherialvision = 0;
opticsflare = 0;
opticsid = 2;
opticsppeffects[] = {"OpticsCHAbera1","OpticsBlur1"};
opticszoominit = 0.5;
opticszoommax = 1.1;
opticszoommin = 0.25;
usemodeloptics = 0;
visionmode[] = {};
};
};
};

View File

@@ -0,0 +1,214 @@
class XM2010_BASE: Rifle
{
scope = private;
irLaserPos = "laser pos";
irLaserEnd = "laser dir";
irDistance = 100;
handAnim[] = {"OFP2_ManSkeleton","\fhq_remington\anims\XM2010_anim.rtm"};
UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
picture = "\fhq_remington\XM2010\icons\xm2010.paa";
dexterity = 1.35;
displayName = "XM2010";
modelOptics = "\ca\Weapons_baf\LRR_optic";
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
opticsFlare = 1;
begin1[] = {"\dayz_epoch_c\sounds\weapons\xm2010.ogg",10,1,2000};
soundBegin[] = {"begin1",1};
soundContinuous = 0;
drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3",0.1,1,20};
minRange = 0;
minRangeProbab = 0.1;
midRange = 500;
midRangeProbab = 0.7;
maxRange = 1000;
maxRangeProbab = 0.05;
dispersion = 0.00012;
magazines[] = {"5Rnd_762x67_XM2010"};
reloadTime = 2;
backgroundReload = 1;
recoil = "recoil_single_primary_6outof10";
recoilProne = "recoil_single_primary_prone_5outof10";
value = 1000;
aiRateOfFire = 8;
aiRateOfFireDistance = 1000;
class Library
{
libTextDesc = "The XM2010 is now being fielded by the US Army to replace the older M24. Chambered for the .300 Winchester, the Remington Arms Chassis System (RACS) allows for a folding stock and adjustment options for the shooter.";
};
descriptionShort = "Sniper rifle <br/>Caliber: .300 Winchester";
weaponInfoType = "RscWeaponZeroing";
optics = 1;
visionMode[] = {"Normal"};
discreteDistance[] = {100,200,300,400,500,600,700,800,1000,1200,1400};
discreteDistanceInitIndex = 2;
opticsDisablePeripherialVision = 1;
opticsZoomMin = 0.0498;
distanceZoomMin = 400;
opticsZoomMax = 0.15;
distanceZoomMax = 120;
discretefov[] = {0.0755,0.0249};
discreteInitIndex = 0;
};
class XM2010_SD_BASE: Rifle
{
scope = private;
irLaserPos = "laser pos";
irLaserEnd = "laser dir";
irDistance = 100;
fireLightDuration = 0;
fireLightIntensity = 0;
handAnim[] = {"OFP2_ManSkeleton","\fhq_remington\anims\XM2010_anim.rtm"};
UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
picture = "\fhq_remington\XM2010\icons\xm2010.paa";
dexterity = 1.35;
displayName = "XM2010 SD";
modelOptics = "\ca\Weapons_baf\LRR_optic";
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
opticsFlare = 1;
begin1[] = {"\dayz_epoch_c\sounds\weapons\xm2010sd.ogg",2.51189,1,50};
soundBegin[] = {"begin1",1};
soundContinuous = 0;
drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3",0.1,1,20};
minRange = 0;
minRangeProbab = 0.1;
midRange = 500;
midRangeProbab = 0.7;
maxRange = 1000;
maxRangeProbab = 0.05;
dispersion = 0.00012;
magazines[] = {"5Rnd_762x67_XM2010_SD"};
reloadTime = 2;
backgroundReload = 1;
recoil = "recoil_single_primary_6outof10";
recoilProne = "recoil_single_primary_prone_5outof10";
value = 1000;
aiRateOfFire = 8;
aiRateOfFireDistance = 1000;
class Library
{
libTextDesc = "The XM2010 is now being fielded by the US Army to replace the older M24. Chambered for the .300 Winchester, the Remington Arms Chassis System (RACS) allows for a folding stock and adjustment options for the shooter.";
};
descriptionShort = "Sniper rifle <br/>Caliber: .300 Winchester";
weaponInfoType = "RscWeaponZeroing";
optics = 1;
visionMode[] = {"Normal"};
discreteDistance[] = {100,200,300,400,500,600,700,800,1000,1200,1400};
discreteDistanceInitIndex = 2;
opticsDisablePeripherialVision = 1;
opticsZoomMin = 0.0498;
distanceZoomMin = 400;
opticsZoomMax = 0.15;
distanceZoomMax = 120;
discretefov[] = {0.0755,0.0249};
discreteInitIndex = 0;
};
class XM2010_DZ: XM2010_BASE
{
scope = public;
displayName = $STR_DZ_WPN_XM2010_NAME;
descriptionShort = $STR_DZ_WPN_XM2010_DESC;
model = "\fhq_remington\XM2010\XM2010.p3d";
picture = "\fhq_remington\XM2010\icons\xm2010.paa";
};
class XM2010_SD_DZ: XM2010_SD_BASE
{
scope = public;
displayName = $STR_DZ_WPN_XM2010SD_NAME;
descriptionShort = $STR_DZ_WPN_XM2010_SD_DESC;
model = "\fhq_remington\XM2010\XM2010_sd.p3d";
picture = "\fhq_remington\XM2010\icons\xm2010_sd.paa";
};
class XM2010_NV_DZ: XM2010_BASE
{
scope = public;
displayName = $TR_DZ_WPN_XM2010_NV_NAME;
descriptionShort = $STR_DZ_WPN_XM2010_NV_DESC;
model = "\fhq_remington\XM2010\XM2010_nv.p3d";
picture = "\fhq_remington\XM2010\icons\xm2010_nv.paa";
visionMode[] = {"Normal","NVG"};
};
class XM2010_NV_SD_DZ: XM2010_SD_BASE
{
scope = public;
displayName = $STR_DZ_WPN_XM2010SD_NV_NAME;
descriptionShort = $STR_DZ_WPN_XM2010_SD_NV_DESC;
model = "\fhq_remington\XM2010\XM2010_nv_sd.p3d";
picture = "\fhq_remington\XM2010\icons\xm2010_nv_sd.paa";
visionMode[] = {"Normal","NVG"};
};
class XM2010_TWS_DZ: XM2010_BASE
{
scope = public;
displayName = $STR_DZ_WPN_XM2010_TWS_NAME;
descriptionShort = $STR_DZ_WPN_XM2010_TWS_DESC;
model = "\fhq_remington\XM2010\XM2010_tws.p3d";
picture = "\fhq_remington\XM2010\icons\xm2010_tws.paa";
modelOptics = "\Ca\weapons_E\HWTS_optic.p3d";
opticsPPEffects[] = {};
visionMode[] = {"Ti"};
thermalMode[] = {0,1};
class OpticsModes
{
class HTWS
{
opticsID = 1;
useModelOptics = "true";
opticsZoomMin = 0.0249;
distanceZoomMin = 400;
opticsZoomMax = 0.0755;
distanceZoomMax = 120;
opticsZoomInit = 0.0755;
memoryPointCamera = "eye";
opticsFlare = "true";
opticsDisablePeripherialVision = "true";
cameraDir = "";
opticsPPEffects[] = {};
visionMode[] = {"Ti"};
thermalMode[] = {0,1};
discretefov[] = {0.0755,0.0249};
discreteInitIndex = 0;
discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000};
discreteDistanceInitIndex = 2;
};
};
};
class XM2010_TWS_SD_DZ: XM2010_SD_BASE
{
scope = public;
displayName = $STR_DZ_WPN_XM2010SD_TWS_NAME;
descriptionShort = $STR_DZ_WPN_XM2010_SD_TWS_DESC;
model = "\fhq_remington\XM2010\XM2010_tws_sd.p3d";
picture = "\fhq_remington\XM2010\icons\xm2010_tws_sd.paa";
modelOptics = "\Ca\weapons_E\HWTS_optic.p3d";
opticsPPEffects[] = {};
visionMode[] = {"Ti"};
thermalMode[] = {0,1};
class OpticsModes
{
class HTWS
{
opticsID = 1;
useModelOptics = "true";
opticsZoomMin = 0.0249;
distanceZoomMin = 400;
opticsZoomMax = 0.0755;
distanceZoomMax = 120;
opticsZoomInit = 0.0755;
memoryPointCamera = "eye";
opticsFlare = "true";
opticsDisablePeripherialVision = "true";
cameraDir = "";
opticsPPEffects[] = {};
visionMode[] = {"Ti"};
thermalMode[] = {0,1};
discretefov[] = {0.0755,0.0249};
discreteInitIndex = 0;
discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000};
discreteDistanceInitIndex = 2;
};
};
};

View File

@@ -438,6 +438,80 @@ class CfgAmmo
typicalSpeed = 420;
};
//RSASS
class Rem_762x51_Ball: BulletBase
{
hit = 12;
typicalSpeed = 900;
indirectHit = 0;
indirectHitRange = 0;
cartridge = "FxCartridge_762";
visibleFire = 22;
audibleFire = 18;
visibleFireTime = 3;
cost = 1.2;
airLock = 1;
model = "\ca\Weapons\Data\bullettracer\tracer_red";
tracerStartTime = -1;
tracerEndTime = 1;
airFriction = -0.0009324;
};
class Rem_762x51_SD: BulletBase
{
hit = 11;
typicalSpeed = 850;
indirectHit = 0;
indirectHitRange = 0;
cartridge = "FxCartridge_762";
audibleFire = 0.1;
visibleFireTime = 2;
cost = 1.2;
airLock = 1;
model = "\ca\Weapons\Data\bullettracer\tracer_red";
tracerStartTime = -1;
tracerEndTime = 1.4;
visibleFire = 0.1;
airFriction = -0.00098;
};
//XM2010
class Rem_300Win_Ball: BulletBase
{
hit = 14;
typicalSpeed = 850;
indirectHit = 0;
indirectHitRange = 0;
cartridge = "FxCartridge_762";
visibleFire = 18;
audibleFire = 18;
visibleFireTime = 3;
cost = 1.2;
airLock = 1;
model = "\ca\Weapons\Data\bullettracer\tracer_red";
tracerScale = 1.2;
tracerStartTime = -1;
tracerEndTime = 1;
airFriction = -0.0009324;
};
class Rem_300Win_SD: BulletBase
{
hit = 12;
typicalSpeed = 750;
indirectHit = 0;
indirectHitRange = 0;
cartridge = "FxCartridge_762";
visibleFire = 0.1;
audibleFire = 0.1;
visibleFireTime = 3;
cost = 1.2;
airLock = 1;
model = "\ca\Weapons\Data\bullettracer\tracer_red";
tracerScale = 1.2;
tracerStartTime = -1;
tracerEndTime = 1;
airFriction = -0.0009324;
};
//mosin nagant
/*class Mosin_762 : BulletBase
{