diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Ammo.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Ammo.hpp
index fd2fbe728..c38164616 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Groups/Ammo.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Ammo.hpp
@@ -57,6 +57,9 @@ AmmoCZ[] = {
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 3, 30Rnd_762x39_SA58},
+ // Sniper rifles
+ {Loot_MAGAZINE, 1, 5Rnd_762x67_XM2010},
+
// Machine gun
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59}
};
@@ -119,6 +122,7 @@ AmmoUS[] =
// Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 1, 10Rnd_127x99_m107},
+ {Loot_MAGAZINE, 1, 7Rnd_86x70_MSR},
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
// Machine guns
@@ -162,7 +166,8 @@ AmmoEU[] =
//Sniper rifle
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
- {Loot_MAGAZINE, 1, 5Rnd_127x99_as50},
+ {Loot_MAGAZINE, 1, 5Rnd_127x99_as50_CP},
+ {Loot_MAGAZINE, 1, 20Rnd_762x51_RSASS},
// Machine guns
{Loot_MAGAZINE, 3, 100Rnd_556x45_BetaCMag},
diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Weapons.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Weapons.hpp
index d06452bf6..42d8cdeba 100644
--- a/SQF/dayz_code/Configs/CfgLoot/Groups/Weapons.hpp
+++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Weapons.hpp
@@ -59,6 +59,7 @@ weaponsUS[] =
{Loot_WEAPON, 4, M14_DZ},
{Loot_WEAPON, 3, DMR_DZ},
{Loot_WEAPON, 1, M107_DZ}, // High value weapon, low spawn chance.
+ {Loot_WEAPON, 1, MSR_DZ}, // High value weapon, low spawn chance.
// Submachine Guns
{Loot_WEAPON, 3, PDW_DZ},
@@ -100,6 +101,7 @@ weaponsEU[] =
{Loot_WEAPON, 1, L115A3_2_DZ}, // Green Lapua
{Loot_WEAPON, 4, SCAR_H_LNG_Sniper_SD},
{Loot_WEAPON, 4, SCAR_H_LNG_Sniper},
+ {Loot_WEAPON, 1, RSASS_DZ},
{Loot_WEAPON, 4, FNFAL_DZ},
{Loot_WEAPON, 3, FN_FAL_ANPVS4_DZE}, //FNFAL_ANPVS4_DZ is NV only _DZE is toggleable
{Loot_WEAPON, 1, BAF_AS50_scoped_DZ}, // High value weapon, low spawn chance.
@@ -153,6 +155,7 @@ weaponsCZ[] =
// Sniper Rifles
{Loot_WEAPON, 3, CZ750_DZ},
{Loot_WEAPON, 3, M110_NVG_EP1}, // Technically a US rifle, but the CZ group does not have a DMR type rifle.
+ {Loot_WEAPON, 1, XM2010_DZ}, // High value weapon, low spawn chance.
// Submachine Guns
{Loot_WEAPON, 7, Scorpion_Evo3_DZ},
diff --git a/SQF/dayz_code/Configs/CfgMagazines/Magazines/127x99.hpp b/SQF/dayz_code/Configs/CfgMagazines/Magazines/127x99.hpp
deleted file mode 100644
index 073e15980..000000000
--- a/SQF/dayz_code/Configs/CfgMagazines/Magazines/127x99.hpp
+++ /dev/null
@@ -1,5 +0,0 @@
-class 5Rnd_127x99_as50;
-class 5Rnd_127x99_as50_CP : 5Rnd_127x99_as50
-{
- ammo = "B_127x99_Ball_noTracer";
-};
diff --git a/SQF/dayz_code/Configs/CfgMagazines/Magazines/762x51.hpp b/SQF/dayz_code/Configs/CfgMagazines/Magazines/762x51.hpp
index 2b14dd351..04d7acae5 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/Magazines/762x51.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/Magazines/762x51.hpp
@@ -118,4 +118,27 @@ class 10Rnd_762x51_CZ750 : 5Rnd_762x51_M24
};
};
+class 20Rnd_762x51_RSASS: CA_Magazine
+{
+ scope = public;
+ initSpeed = 900;
+ picture = "\FHQ_Remington\ammo\ui\i_20rndpmag.paa";
+ model = "\FHQ_Remington\RSASS\magazine.p3d";
+ displayName = $STR_DZ_MAG_20RND_RSASS_NAME;
+ descriptionShort = $STR_DZ_MAG_20RND_RSASS_DESC;
+ count = 20;
+ ammo = "Rem_762x51_Ball";
+
+ class ItemActions
+ {
+ COMBINE_MAG
+ };
+};
+class 20Rnd_762x51_RSASS_SD: 20Rnd_762x51_RSASS
+{
+ initSpeed = 850;
+ displayName = $STR_DZ_MAG_20RND_RSASSSD_NAME;
+ descriptionShort = $STR_DZ_MAG_20RND_RSASSSD_DESC;
+ ammo = "Rem_762x51_SD";
+};
diff --git a/SQF/dayz_code/Configs/CfgMagazines/Magazines/762x67.hpp b/SQF/dayz_code/Configs/CfgMagazines/Magazines/762x67.hpp
new file mode 100644
index 000000000..186b22197
--- /dev/null
+++ b/SQF/dayz_code/Configs/CfgMagazines/Magazines/762x67.hpp
@@ -0,0 +1,19 @@
+class 5Rnd_762x67_XM2010: CA_Magazine
+{
+ scope = public;
+ displayName = $STR_DZ_MAG_5RND_XM2010_NAME;
+ descriptionShort = $STR_DZ_MAG_5RND_XM2010_DESC;
+ count = 5;
+ ammo = "Rem_300Win_Ball";
+ initSpeed = 850;
+ picture = "\FHQ_Remington\ammo\ui\i_xm2010.paa";
+ model = "\FHQ_Remington\XM2010\magazine.p3d";
+};
+
+class 5Rnd_762x67_XM2010_SD: 5Rnd_762x67_XM2010
+{
+ initSpeed = 750;
+ displayName = $STR_DZ_MAG_5RND_XM2010SD_NAME;
+ descriptionShort = $STR_DZ_MAG_5RND_XM2010SD_DESC;
+ ammo = "Rem_300Win_SD";
+};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgMagazines/Magazines/86x70.hpp b/SQF/dayz_code/Configs/CfgMagazines/Magazines/86x70.hpp
new file mode 100644
index 000000000..5e652b1c0
--- /dev/null
+++ b/SQF/dayz_code/Configs/CfgMagazines/Magazines/86x70.hpp
@@ -0,0 +1,28 @@
+//L115
+class 5Rnd_86x70_L115A1: CA_Magazine
+{
+ displayName = $STR_DZ_MAG_5Rnd_86x70_L115A1_NAME;
+
+ cartridgeName = "86x70";
+
+ class ItemActions
+ {
+ COMBINE_MAG
+ };
+};
+
+class 7Rnd_86x70_MSR: 5Rnd_86x70_L115A1
+{
+ displayName = $STR_DZ_MAG_7RND_MSR_NAME;
+ descriptionShort = $STR_DZ_MAG_7RND_MSR_DESC;
+ count = 7;
+ picture = "\FHQ_Remington\ammo\ui\i_msr.paa";
+ model = "\FHQ_Remington\XM2010\magazine.p3d";
+};
+
+class 7Rnd_86x70_MSR_SD: 7Rnd_86x70_MSR
+{
+ initSpeed = 850;
+ displayName = $STR_DZ_MAG_7RND_MSRSD_NAME;
+ descriptionShort = $STR_DZ_MAG_7RND_MSRSD_DESC;
+};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgMagazines/Magazines/Magazines.hpp b/SQF/dayz_code/Configs/CfgMagazines/Magazines/Magazines.hpp
index 7db02a106..a41bb4a49 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/Magazines/Magazines.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/Magazines/Magazines.hpp
@@ -17,10 +17,11 @@
#include "762x54r.hpp" //PK, SVD, Mosin
#include "46x30.hpp" //MP7
#include "680x43.hpp" //ACR
+#include "86x70.hpp" //L115, MSR
+#include "762x67.hpp" //XM2010
#include "Misc.hpp" //CZ550, Lee-Enfield
#include "Shotgun.hpp"
#include "Arrows.hpp"
#include "LauncherAmmo.hpp"
-#include "127x99.hpp" //Remove after A2OA stable branch exceeds Version 1.63.131129
#undef COMBINE_MAG
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/CfgMagazines/Magazines/Misc.hpp b/SQF/dayz_code/Configs/CfgMagazines/Magazines/Misc.hpp
index e5588e911..36121b5a2 100644
--- a/SQF/dayz_code/Configs/CfgMagazines/Magazines/Misc.hpp
+++ b/SQF/dayz_code/Configs/CfgMagazines/Magazines/Misc.hpp
@@ -50,18 +50,7 @@ class 5Rnd_127x108_KSVK : CA_Magazine
COMBINE_MAG
};
};
-//L115
-class 5Rnd_86x70_L115A1: CA_Magazine
-{
- displayName = $STR_DZ_MAG_5Rnd_86x70_L115A1_NAME;
-
- cartridgeName = "86x70";
-
- class ItemActions
- {
- COMBINE_MAG
- };
-};
+
//VSS
class 10Rnd_9x39_SP5_VSS: CA_Magazine
{
diff --git a/SQF/dayz_code/Configs/CfgServerTrader/Category/Bandit.hpp b/SQF/dayz_code/Configs/CfgServerTrader/Category/Bandit.hpp
index 174a6fc6f..b9ad002fd 100644
--- a/SQF/dayz_code/Configs/CfgServerTrader/Category/Bandit.hpp
+++ b/SQF/dayz_code/Configs/CfgServerTrader/Category/Bandit.hpp
@@ -133,14 +133,20 @@ class Category_8 {
class SCAR_H_LNG_Sniper {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class SCAR_H_LNG_Sniper_SD {type = "trade_weapons";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class M110_NVG_EP1 {type = "trade_weapons";buy[] = {7,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
+ class RSASS_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
+ class RSASS_SD_DZ {type = "trade_weapons";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class DMR_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class DMR_Gh_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {31,"ItemGoldBar"};};
+ class XM2010_DZ {type = "trade_weapons";buy[] = {8,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
+ class XM2010_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class BAF_LRR_scoped {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar10oz"};};
class BAF_LRR_scoped_W {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar10oz"};};
//Tan Lapua // DayZ Mod version
class L115A3_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
//Green Lapua // DayZ Mod version
- class L115A3_2_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
+ class L115A3_2_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
+ class MSR_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
+ class MSR_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class m107_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {6,"ItemGoldBar10oz"};};
class Anzio_20_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar10oz"};};
class BAF_AS50_scoped_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar10oz"};};
@@ -155,10 +161,17 @@ class Category_9 {
class 20Rnd_762x51_SB_SCAR {type = "trade_items";buy[] = {1,"ItemGoldBar"};sell[] = {5,"ItemSilverBar10oz"};};
class 20Rnd_762x51_FNFAL {type = "trade_items";buy[] = {4,"ItemSilverBar10oz"};sell[] = {2,"ItemSilverBar10oz"};};
class 20Rnd_762x51_DMR {type = "trade_items";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
+ class 20Rnd_762x51_RSASS {type = "trade_items";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
+ class 20Rnd_762x51_RSASS_SD {type = "trade_items";buy[] = {-8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
+ class 5Rnd_762x67_XM2010 {type = "trade_items";buy[] = {6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
+ class 5Rnd_762x67_XM2010_SD {type = "trade_items";buy[] = {-6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class 5Rnd_86x70_L115A1 {type = "trade_items";buy[] = {6,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
+ class 7Rnd_86x70_MSR {type = "trade_items";buy[] = {7,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
+ class 7Rnd_86x70_MSR_SD {type = "trade_items";buy[] = {-7,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class 10Rnd_127x99_M107 {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {5,"ItemGoldBar"};};
class 3rnd_Anzio_20x102mm {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class 5Rnd_127x99_AS50 {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
+ class 5Rnd_127x99_as50_CP {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class 5Rnd_127x108_KSVK {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class 200Rnd_556x45_M249 {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class 100Rnd_762x51_M240 {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
diff --git a/SQF/dayz_code/Configs/CfgServerTrader/Category/Hero.hpp b/SQF/dayz_code/Configs/CfgServerTrader/Category/Hero.hpp
index 87ed45704..784b91c80 100644
--- a/SQF/dayz_code/Configs/CfgServerTrader/Category/Hero.hpp
+++ b/SQF/dayz_code/Configs/CfgServerTrader/Category/Hero.hpp
@@ -133,14 +133,20 @@ class Category_3 {
class SCAR_H_LNG_Sniper {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class SCAR_H_LNG_Sniper_SD {type = "trade_weapons";buy[] = {2,"ItemGoldBar10oz"};sell[] = {1,"ItemGoldBar10oz"};};
class M110_NVG_EP1 {type = "trade_weapons";buy[] = {7,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
+ class RSASS_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
+ class RSASS_SD_DZ {type = "trade_weapons";buy[] = {-6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class DMR_DZ {type = "trade_weapons";buy[] = {6,"ItemGoldBar10oz"};sell[] = {3,"ItemGoldBar10oz"};};
class DMR_Gh_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {31,"ItemGoldBar"};};
+ class XM2010_DZ {type = "trade_weapons";buy[] = {8,"ItemGoldBar10oz"};sell[] = {4,"ItemGoldBar10oz"};};
+ class XM2010_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class BAF_LRR_scoped {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar10oz"};};
class BAF_LRR_scoped_W {type = "trade_weapons";buy[] = {-1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar10oz"};};
//Tan Lapua // DayZ Mod version
class L115A3_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
//Green Lapua // DayZ Mod version
class L115A3_2_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
+ class MSR_DZ {type = "trade_weapons";buy[] = {1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
+ class MSR_SD_DZ {type = "trade_weapons";buy[] = {-1,"ItemBriefcase100oz"};sell[] = {5,"ItemGoldBar10oz"};};
class m107_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {6,"ItemGoldBar10oz"};};
class Anzio_20_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar10oz"};};
class BAF_AS50_scoped_DZ {type = "trade_weapons";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar10oz"};};
@@ -155,10 +161,17 @@ class Category_4 {
class 20Rnd_762x51_SB_SCAR {type = "trade_items";buy[] = {1,"ItemGoldBar"};sell[] = {5,"ItemSilverBar10oz"};};
class 20Rnd_762x51_FNFAL {type = "trade_items";buy[] = {4,"ItemSilverBar10oz"};sell[] = {2,"ItemSilverBar10oz"};};
class 20Rnd_762x51_DMR {type = "trade_items";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
+ class 20Rnd_762x51_RSASS {type = "trade_items";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
+ class 20Rnd_762x51_RSASS_SD {type = "trade_items";buy[] = {-8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
+ class 5Rnd_762x67_XM2010 {type = "trade_items";buy[] = {6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
+ class 5Rnd_762x67_XM2010_SD {type = "trade_items";buy[] = {-6,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class 5Rnd_86x70_L115A1 {type = "trade_items";buy[] = {6,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
+ class 7Rnd_86x70_MSR {type = "trade_items";buy[] = {7,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
+ class 7Rnd_86x70_MSR_SD {type = "trade_items";buy[] = {-7,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class 10Rnd_127x99_M107 {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {5,"ItemGoldBar"};};
class 3rnd_Anzio_20x102mm {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class 5Rnd_127x99_AS50 {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
+ class 5Rnd_127x99_as50_CP {type = "trade_items";buy[] = {-1,"ItemGoldBar"};sell[] = {8,"ItemGoldBar"};};
class 5Rnd_127x108_KSVK {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class 200Rnd_556x45_M249 {type = "trade_items";buy[] = {4,"ItemGoldBar"};sell[] = {2,"ItemGoldBar"};};
class 100Rnd_762x51_M240 {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
diff --git a/SQF/dayz_code/Configs/CfgWeapons/CfgWeapons.hpp b/SQF/dayz_code/Configs/CfgWeapons/CfgWeapons.hpp
index f341a098f..b73ae4637 100644
--- a/SQF/dayz_code/Configs/CfgWeapons/CfgWeapons.hpp
+++ b/SQF/dayz_code/Configs/CfgWeapons/CfgWeapons.hpp
@@ -54,6 +54,7 @@ class CfgWeapons
class Single;
};
#include "Rifles\DMR.hpp"
+ #include "Rifles\RSASS.hpp"
class FN_FAL;
class FN_FAL_ANPVS4;
@@ -97,7 +98,7 @@ class CfgWeapons
#include "Rifles\M24.hpp"
class M40A3;
- #include "Rifles\M40A3.hpp"
+ #include "Rifles\M40A3.hpp"
class M249;
#include "Rifles\M249.hpp"
@@ -176,8 +177,8 @@ class CfgWeapons
#include "Rifles\Remington870.hpp"
#include "Rifles\Crossbow.hpp"
#include "Rifles\L115A3.hpp"
-
-
+ #include "Rifles\MSR.hpp"
+ #include "Rifles\XM2010.hpp"
/* PISTOLS */
diff --git a/SQF/dayz_code/Configs/CfgWeapons/Rifles/MSR.hpp b/SQF/dayz_code/Configs/CfgWeapons/Rifles/MSR.hpp
new file mode 100644
index 000000000..423c8efc7
--- /dev/null
+++ b/SQF/dayz_code/Configs/CfgWeapons/Rifles/MSR.hpp
@@ -0,0 +1,220 @@
+class MSR_BASE: Rifle
+{
+ scope = private;
+ irLaserPos = "laser pos";
+ irLaserEnd = "laser dir";
+ irDistance = 100;
+ handAnim[] = {"OFP2_ManSkeleton","\fhq_remington\anims\MSR_anim.rtm"};
+ UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
+ picture = "\fhq_remington\XM2010\icons\xm2010.paa";
+ dexterity = 1.35;
+ displayName = "XM2010";
+ modelOptics = "\ca\Weapons_baf\LRR_optic";
+ opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
+ opticsFlare = 1;
+ begin1[] = {"\dayz_epoch_c\sounds\weapons\msr.ogg",10,1,2000};
+ soundBegin[] = {"begin1",1};
+ soundContinuous = 0;
+ drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
+ reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3",0.1,1,20};
+ minRange = 0;
+ minRangeProbab = 0.1;
+ midRange = 500;
+ midRangeProbab = 0.7;
+ maxRange = 1000;
+ maxRangeProbab = 0.05;
+ initSpeed = 936;
+ dispersion = 0.00012;
+ magazines[] = {"7Rnd_86x70_MSR"};
+ reloadTime = 2;
+ backgroundReload = 1;
+ recoil = "recoil_single_primary_6outof10";
+ recoilProne = "recoil_single_primary_prone_5outof10";
+ value = 1000;
+ aiRateOfFire = 8;
+ aiRateOfFireDistance = 1000;
+ class Library
+ {
+ libTextDesc = "The Remington Modular Sniper Rifle (MSR) is a step forward in sniper rifle performance. Chambered for the .338 Lapua Magnum, it offers precision shooting over rangers of 1500 meters or more.";
+ };
+ descriptionShort = "Sniper rifle
Caliber: .338 Lapua Magnum";
+ weaponInfoType = "RscWeaponZeroing";
+ optics = 1;
+ visionMode[] = {"Normal"};
+ discreteDistance[] = {100,200,300,400,500,600,700,800,1000,1200,1400};
+ discreteDistanceInitIndex = 2;
+ opticsDisablePeripherialVision = 1;
+ opticsZoomMin = 0.0498;
+ distanceZoomMin = 400;
+ opticsZoomMax = 0.15;
+ distanceZoomMax = 120;
+ discretefov[] = {0.0755,0.0249};
+ discreteInitIndex = 0;
+};
+class MSR_SD_BASE: Rifle
+{
+ scope = private;
+ irLaserPos = "laser pos";
+ irLaserEnd = "laser dir";
+ irDistance = 100;
+ fireLightDuration = 0;
+ fireLightIntensity = 0;
+ handAnim[] = {"OFP2_ManSkeleton","\fhq_remington\anims\MSR_anim.rtm"};
+ UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
+ picture = "\fhq_remington\XM2010\icons\xm2010.paa";
+ dexterity = 1.35;
+ displayName = "XM2010 SD";
+ modelOptics = "\ca\Weapons_baf\LRR_optic";
+ opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
+ opticsFlare = 1;
+ begin1[] = {"\dayz_epoch_c\sounds\weapons\msrsd.ogg",2.51189,1,50};
+ soundBegin[] = {"begin1",1};
+ soundContinuous = 0;
+ drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
+ reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3",0.1,1,20};
+ minRange = 0;
+ minRangeProbab = 0.1;
+ midRange = 500;
+ midRangeProbab = 0.7;
+ maxRange = 1000;
+ maxRangeProbab = 0.05;
+ dispersion = 0.00012;
+ initSpeed = 900;
+ magazines[] = {"7Rnd_86x70_MSR_SD"};
+ reloadTime = 2;
+ backgroundReload = 1;
+ recoil = "recoil_single_primary_6outof10";
+ recoilProne = "recoil_single_primary_prone_5outof10";
+ value = 1000;
+ aiRateOfFire = 8;
+ aiRateOfFireDistance = 1000;
+ class Library
+ {
+ libTextDesc = "The Remington Modular Sniper Rifle (MSR) is a step forward in sniper rifle performance. Chambered for the .338 Lapua Magnum, it offers precision shooting over rangers of 1500 meters or more.";
+ };
+ descriptionShort = "Sniper rifle
Caliber: .338 Lapua Magnum";
+ weaponInfoType = "RscWeaponZeroing";
+ optics = 1;
+ visionMode[] = {"Normal"};
+ discreteDistance[] = {100,200,300,400,500,600,700,800,1000,1200,1400};
+ discreteDistanceInitIndex = 2;
+ opticsDisablePeripherialVision = 1;
+ opticsZoomMin = 0.0498;
+ distanceZoomMin = 400;
+ opticsZoomMax = 0.15;
+ distanceZoomMax = 120;
+ discretefov[] = {0.0755,0.0249};
+ discreteInitIndex = 0;
+};
+
+class MSR_DZ: MSR_BASE
+{
+ scope = public;
+ displayName = $STR_DZ_WPN_MSR_NAME;
+ descriptionShort = $STR_DZ_WPN_MSR_DESC;
+ model = "\fhq_remington\MSR\MSR.p3d";
+ picture = "\dayz_epoch_c\icons\weapons\msr.paa";
+};
+
+class MSR_SD_DZ: MSR_SD_BASE
+{
+ scope = public;
+ displayName = $STR_DZ_WPN_MSRSD_NAME;
+ descriptionShort = $STR_DZ_WPN_MSR_SD_DESC;
+ model = "\fhq_remington\MSR\MSR_sd.p3d";
+ picture = "\dayz_epoch_c\icons\weapons\msrsd.paa";
+};
+
+class MSR_NV_DZ: MSR_BASE
+{
+ scope = public;
+ displayName = $STR_DZ_WPN_MSR_NV_NAME;
+ descriptionShort = $STR_DZ_WPN_MSR_NV_DESC;
+ model = "\fhq_remington\MSR\MSR_nv.p3d";
+ picture = "\dayz_epoch_c\icons\weapons\msrnv.paa";
+ visionMode[] = {"Normal","NVG"};
+};
+
+class MSR_NV_SD_DZ: MSR_SD_BASE
+{
+ scope = public;
+ displayName = $STR_DZ_WPN_MSRSD_NV_NAME;
+ descriptionShort = $STR_DZ_WPN_MSR_SD_NV_DESC;
+ model = "\fhq_remington\MSR\MSR_nv_sd.p3d";
+ picture = "\dayz_epoch_c\icons\weapons\msrnvsd.paa";
+ visionMode[] = {"Normal","NVG"};
+};
+
+class MSR_TWS_DZ: MSR_BASE
+{
+ scope = public;
+ displayName = $STR_DZ_WPN_MSR_TWS_NAME;
+ descriptionShort = $STR_DZ_WPN_MSR_TWS_DESC;
+ model = "\fhq_remington\MSR\MSR_tws.p3d";
+ picture = "\dayz_epoch_c\icons\weapons\msrtws.paa";
+ modelOptics = "\Ca\weapons_E\HWTS_optic.p3d";
+ opticsPPEffects[] = {};
+ visionMode[] = {"Ti"};
+ thermalMode[] = {0,1};
+ class OpticsModes
+ {
+ class HTWS
+ {
+ opticsID = 1;
+ useModelOptics = "true";
+ opticsZoomMin = 0.0249;
+ distanceZoomMin = 400;
+ opticsZoomMax = 0.0755;
+ distanceZoomMax = 120;
+ opticsZoomInit = 0.0755;
+ memoryPointCamera = "eye";
+ opticsFlare = "true";
+ opticsDisablePeripherialVision = "true";
+ cameraDir = "";
+ opticsPPEffects[] = {};
+ visionMode[] = {"Ti"};
+ thermalMode[] = {0,1};
+ discretefov[] = {0.0755,0.0249};
+ discreteInitIndex = 0;
+ discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000};
+ discreteDistanceInitIndex = 2;
+ };
+ };
+};
+
+class MSR_TWS_SD_DZ: MSR_SD_BASE
+{
+ scope = public;
+ displayName = $STR_DZ_WPN_MSRSD_TWS_NAME;
+ descriptionShort = $STR_DZ_WPN_MSR_SD_TWS_DESC;
+ model = "\fhq_remington\MSR\MSR_tws_sd.p3d";
+ picture = "\dayz_epoch_c\icons\weapons\msrtwssd.paa";
+ modelOptics = "\Ca\weapons_E\HWTS_optic.p3d";
+ opticsPPEffects[] = {};
+ visionMode[] = {"Ti"};
+ thermalMode[] = {0,1};
+ class OpticsModes
+ {
+ class HTWS
+ {
+ opticsID = 1;
+ useModelOptics = "true";
+ opticsZoomMin = 0.0249;
+ distanceZoomMin = 400;
+ opticsZoomMax = 0.0755;
+ distanceZoomMax = 120;
+ opticsZoomInit = 0.0755;
+ memoryPointCamera = "eye";
+ opticsFlare = "true";
+ opticsDisablePeripherialVision = "true";
+ cameraDir = "";
+ opticsPPEffects[] = {};
+ visionMode[] = {"Ti"};
+ thermalMode[] = {0,1};
+ discretefov[] = {0.0755,0.0249};
+ discreteInitIndex = 0;
+ discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000};
+ discreteDistanceInitIndex = 2;
+ };
+ };
+};
diff --git a/SQF/dayz_code/Configs/CfgWeapons/Rifles/RSASS.hpp b/SQF/dayz_code/Configs/CfgWeapons/Rifles/RSASS.hpp
new file mode 100644
index 000000000..a55ea2088
--- /dev/null
+++ b/SQF/dayz_code/Configs/CfgWeapons/Rifles/RSASS.hpp
@@ -0,0 +1,254 @@
+class RSASS_BASE: DMR
+{
+ scope = private;
+ htMin = 1;
+ htMax = 420;
+ afMax = 0;
+ mfMax = 0;
+ mFact = 1;
+ tBody = 100;
+ picture = "\ca\weapons_E\Data\icons\m110_tws_CA.paa";
+ UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
+ opticsFlare = "true";
+ opticsDisablePeripherialVision = "true";
+ opticsZoomMin = 0.0498;
+ distanceZoomMin = 400;
+ opticsZoomMax = 0.15;
+ distanceZoomMax = 120;
+ opticsZoomInit = 0.15;
+ dexterity = 1.55;
+ begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass.ogg",10,1,2000};
+ soundBegin[] = {"begin1",1};
+ drySound[] = {"Ca\Sounds_E\Weapons_E\M110\M110_dry",1,1,20};
+ reloadMagazineSound[] = {"Ca\Sounds_E\Weapons_E\M110\M110_reload",1,1,100};
+ reloadTime = 2;
+ backgroundReload = "true";
+ modes[] = {"Single"};
+ magazines[] = {"20Rnd_762x51_RSASS"};
+ modelOptics = "\ca\weapons\2Dscope_MilDot_10";
+ weaponInfoType = "RscWeaponZeroing";
+ irLaserPos = "laser pos";
+ irLaserEnd = "laser dir";
+ irDistance = 100;
+ class Library
+ {
+ libTextDesc = "Sniper Rifle
Caliber 7.62x51mm NATO
The Remington Semi Automatic Sniper System is a gas-operated semi-automatic sniper rifle with a chambering for 7.62x51mm. It is produced by Remington Arms in cooperation with JP Enterprises.";
+ };
+ class Single: Mode_SemiAuto
+ {
+ begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass.ogg",10,1,2000};
+ soundBegin[] = {"begin1",1};
+ reloadMagazineSound[] = {"Ca\Sounds_E\Weapons_E\M110\M110_reload",1,1,100};
+ dispersion = 0.00012;
+ recoil = "recoil_single_primary_5outof10";
+ recoilProne = "recoil_single_primary_prone_4outof10";
+ minRange = 0;
+ minRangeProbab = 0.3;
+ midRange = 500;
+ midRangeProbab = 0.7;
+ maxRange = 1000;
+ maxRangeProbab = 0.05;
+ aiRateOfFire = 10;
+ aiRateOfFireDistance = 1000;
+ displayName = "";
+ };
+ discretefov[] = {0.0755,0.0249};
+ class OpticsModes
+ {
+ class StepScope
+ {
+ opticsID = 1;
+ useModelOptics = 1;
+ opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
+ opticsZoomMin = 0.0249;
+ opticsZoomMax = 0.0249;
+ opticsZoomInit = 0.0249;
+ memoryPointCamera = "opticsView";
+ opticsFlare = 1;
+ opticsDisablePeripherialVision = 1;
+ distanceZoomMin = 300;
+ distanceZoomMax = 300;
+ cameraDir = "";
+ visionMode[] = {"Normal"};
+ discreteDistance[] = {100,200,300,400,500,600,700,800};
+ discreteDistanceInitIndex = 2;
+ };
+ class Kolimator
+ {
+ cameradir = "";
+ distancezoommax = 300;
+ distancezoommin = 300;
+ memorypointcamera = "eye";
+ opticsdisableperipherialvision = 0;
+ opticsflare = 0;
+ opticsid = 2;
+ opticsppeffects[] = {"OpticsCHAbera1","OpticsBlur1"};
+ opticszoominit = 0.5;
+ opticszoommax = 1.1;
+ opticszoommin = 0.25;
+ usemodeloptics = 0;
+ visionmode[] = {};
+ };
+ };
+};
+class RSASS_SD_BASE: RSASS_BASE
+{
+ magazines[] = {"20Rnd_762x51_RSASS_SD"};
+ modes[] = {"FHQ_RSASS_H_SD_Single"};
+ class FHQ_RSASS_H_SD_Single: Mode_SemiAuto
+ {
+ begin1[] = {"\dayz_epoch_c\sounds\weapons\rsass_sd.ogg",2.51189,1,50};
+ soundBegin[] = {"begin1",1};
+ dispersion = 0.0015;
+ reloadTime = 0.1;
+ recoil = "recoil_single_primary_3outof10";
+ recoilProne = "recoil_single_primary_prone_2outof10";
+ minRange = 2;
+ minRangeProbab = 0.1;
+ midRange = 250;
+ midRangeProbab = 0.7;
+ maxRange = 500;
+ maxRangeProbab = 0.5;
+ aiRateOfFireDistance = 500;
+ };
+};
+
+class RSASS_DZ: RSASS_BASE
+{
+ scope = public;
+ displayName = $STR_DZ_WPN_RSASS_NAME;
+ descriptionShort = $STR_DZ_WPN_RSASS_DESC;
+ model = "\fhq_remington\rsass\rsass.p3d";
+ picture = "\fhq_remington\rsass\icons\rsass.paa";
+ opticsZoomInit = 0.0293;
+ distanceZoomMin = 300;
+ opticsZoomMin = 0.0293;
+ distanceZoomMax = 300;
+ opticsZoomMax = 0.0293;
+};
+
+class RSASS_TWS_DZ: RSASS_BASE
+{
+ scope = public;
+ displayName = $STR_DZ_WPN_RSASS_TWS_NAME;
+ descriptionShort = $STR_DZ_WPN_RSASS_TWS_DESC;
+ model = "\fhq_remington\rsass\rsass_tws.p3d";
+ picture = "\fhq_remington\rsass\icons\rsass_tws.paa";
+ weaponInfoType = "RscWeaponZeroing";
+ opticsFlare = "true";
+ opticsDisablePeripherialVision = "true";
+ modelOptics = "\Ca\weapons_E\HWTS_optic.p3d";
+ opticsPPEffects[] = {};
+ visionMode[] = {"Ti"};
+ thermalMode[] = {0,1};
+
+ class OpticsModes
+ {
+ class HTWS
+ {
+ opticsID = 1;
+ useModelOptics = "true";
+ opticsZoomMin = 0.0249;
+ distanceZoomMin = 400;
+ opticsZoomMax = 0.0755;
+ distanceZoomMax = 120;
+ opticsZoomInit = 0.0755;
+ memoryPointCamera = "eye";
+ opticsFlare = "true";
+ opticsDisablePeripherialVision = "true";
+ cameraDir = "";
+ opticsPPEffects[] = {};
+ visionMode[] = {"Ti"};
+ thermalMode[] = {0,1};
+ discretefov[] = {0.0755,0.0249};
+ discreteInitIndex = 0;
+ discreteDistance[] = {100,200,300,400,500,600,700,800};
+ discreteDistanceInitIndex = 2;
+ };
+ class Kolimator
+ {
+ cameradir = "";
+ distancezoommax = 300;
+ distancezoommin = 300;
+ memorypointcamera = "eye";
+ opticsdisableperipherialvision = 0;
+ opticsflare = 0;
+ opticsid = 2;
+ opticsppeffects[] = {"OpticsCHAbera1","OpticsBlur1"};
+ opticszoominit = 0.5;
+ opticszoommax = 1.1;
+ opticszoommin = 0.25;
+ usemodeloptics = 0;
+ visionmode[] = {};
+ };
+ };
+};
+class RSASS_SD_DZ: RSASS_SD_BASE
+{
+ scope = public;
+ displayName = $STR_DZ_WPN_RSASSSD_NAME;
+ descriptionShort = $STR_DZ_WPN_RSASS_SD_DESC;
+ model = "\fhq_remington\rsass\rsass_sd.p3d";
+ picture = "\fhq_remington\rsass\icons\rsass_sd.paa";
+ opticsZoomInit = 0.0293;
+ distanceZoomMin = 300;
+ opticsZoomMin = 0.0293;
+ distanceZoomMax = 300;
+ opticsZoomMax = 0.0293;
+};
+
+class RSASS_TWS_SD_DZ: RSASS_SD_BASE
+{
+ scope = public;
+ displayName = $STR_DZ_WPN_RSASSSD_TWS_NAME;
+ descriptionShort = $STR_DZ_WPN_RSASS_SD_TWS_DESC;
+ model = "\fhq_remington\rsass\rsass_tws_sd.p3d";
+ picture = "\fhq_remington\rsass\icons\rsass_tws_sd.paa";
+ weaponInfoType = "RscWeaponZeroing";
+ opticsFlare = "true";
+ opticsDisablePeripherialVision = "true";
+ modelOptics = "\Ca\weapons_E\HWTS_optic.p3d";
+ opticsPPEffects[] = {};
+ visionMode[] = {"Ti"};
+ thermalMode[] = {0,1};
+ class OpticsModes
+ {
+ class HTWS
+ {
+ opticsID = 1;
+ useModelOptics = "true";
+ opticsZoomMin = 0.0249;
+ distanceZoomMin = 400;
+ opticsZoomMax = 0.0755;
+ distanceZoomMax = 120;
+ opticsZoomInit = 0.0755;
+ memoryPointCamera = "eye";
+ opticsFlare = "true";
+ opticsDisablePeripherialVision = "true";
+ cameraDir = "";
+ opticsPPEffects[] = {};
+ visionMode[] = {"Ti"};
+ thermalMode[] = {0,1};
+ discretefov[] = {0.0755,0.0249};
+ discreteInitIndex = 0;
+ discreteDistance[] = {100,200,300,400,500,600,700,800};
+ discreteDistanceInitIndex = 2;
+ };
+ class Kolimator
+ {
+ cameradir = "";
+ distancezoommax = 300;
+ distancezoommin = 300;
+ memorypointcamera = "eye";
+ opticsdisableperipherialvision = 0;
+ opticsflare = 0;
+ opticsid = 2;
+ opticsppeffects[] = {"OpticsCHAbera1","OpticsBlur1"};
+ opticszoominit = 0.5;
+ opticszoommax = 1.1;
+ opticszoommin = 0.25;
+ usemodeloptics = 0;
+ visionmode[] = {};
+ };
+ };
+};
diff --git a/SQF/dayz_code/Configs/CfgWeapons/Rifles/XM2010.hpp b/SQF/dayz_code/Configs/CfgWeapons/Rifles/XM2010.hpp
new file mode 100644
index 000000000..2bc29a4b3
--- /dev/null
+++ b/SQF/dayz_code/Configs/CfgWeapons/Rifles/XM2010.hpp
@@ -0,0 +1,214 @@
+class XM2010_BASE: Rifle
+{
+ scope = private;
+ irLaserPos = "laser pos";
+ irLaserEnd = "laser dir";
+ irDistance = 100;
+ handAnim[] = {"OFP2_ManSkeleton","\fhq_remington\anims\XM2010_anim.rtm"};
+ UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
+ picture = "\fhq_remington\XM2010\icons\xm2010.paa";
+ dexterity = 1.35;
+ displayName = "XM2010";
+ modelOptics = "\ca\Weapons_baf\LRR_optic";
+ opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
+ opticsFlare = 1;
+ begin1[] = {"\dayz_epoch_c\sounds\weapons\xm2010.ogg",10,1,2000};
+ soundBegin[] = {"begin1",1};
+ soundContinuous = 0;
+ drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
+ reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3",0.1,1,20};
+ minRange = 0;
+ minRangeProbab = 0.1;
+ midRange = 500;
+ midRangeProbab = 0.7;
+ maxRange = 1000;
+ maxRangeProbab = 0.05;
+ dispersion = 0.00012;
+ magazines[] = {"5Rnd_762x67_XM2010"};
+ reloadTime = 2;
+ backgroundReload = 1;
+ recoil = "recoil_single_primary_6outof10";
+ recoilProne = "recoil_single_primary_prone_5outof10";
+ value = 1000;
+ aiRateOfFire = 8;
+ aiRateOfFireDistance = 1000;
+ class Library
+ {
+ libTextDesc = "The XM2010 is now being fielded by the US Army to replace the older M24. Chambered for the .300 Winchester, the Remington Arms Chassis System (RACS) allows for a folding stock and adjustment options for the shooter.";
+ };
+ descriptionShort = "Sniper rifle
Caliber: .300 Winchester";
+ weaponInfoType = "RscWeaponZeroing";
+ optics = 1;
+ visionMode[] = {"Normal"};
+ discreteDistance[] = {100,200,300,400,500,600,700,800,1000,1200,1400};
+ discreteDistanceInitIndex = 2;
+ opticsDisablePeripherialVision = 1;
+ opticsZoomMin = 0.0498;
+ distanceZoomMin = 400;
+ opticsZoomMax = 0.15;
+ distanceZoomMax = 120;
+ discretefov[] = {0.0755,0.0249};
+ discreteInitIndex = 0;
+};
+
+class XM2010_SD_BASE: Rifle
+{
+ scope = private;
+ irLaserPos = "laser pos";
+ irLaserEnd = "laser dir";
+ irDistance = 100;
+ fireLightDuration = 0;
+ fireLightIntensity = 0;
+ handAnim[] = {"OFP2_ManSkeleton","\fhq_remington\anims\XM2010_anim.rtm"};
+ UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
+ picture = "\fhq_remington\XM2010\icons\xm2010.paa";
+ dexterity = 1.35;
+ displayName = "XM2010 SD";
+ modelOptics = "\ca\Weapons_baf\LRR_optic";
+ opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
+ opticsFlare = 1;
+ begin1[] = {"\dayz_epoch_c\sounds\weapons\xm2010sd.ogg",2.51189,1,50};
+ soundBegin[] = {"begin1",1};
+ soundContinuous = 0;
+ drySound[] = {"Ca\sounds\Weapons\rifles\dry",0.01,1,10};
+ reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3",0.1,1,20};
+ minRange = 0;
+ minRangeProbab = 0.1;
+ midRange = 500;
+ midRangeProbab = 0.7;
+ maxRange = 1000;
+ maxRangeProbab = 0.05;
+ dispersion = 0.00012;
+ magazines[] = {"5Rnd_762x67_XM2010_SD"};
+ reloadTime = 2;
+ backgroundReload = 1;
+ recoil = "recoil_single_primary_6outof10";
+ recoilProne = "recoil_single_primary_prone_5outof10";
+ value = 1000;
+ aiRateOfFire = 8;
+ aiRateOfFireDistance = 1000;
+ class Library
+ {
+ libTextDesc = "The XM2010 is now being fielded by the US Army to replace the older M24. Chambered for the .300 Winchester, the Remington Arms Chassis System (RACS) allows for a folding stock and adjustment options for the shooter.";
+ };
+ descriptionShort = "Sniper rifle
Caliber: .300 Winchester";
+ weaponInfoType = "RscWeaponZeroing";
+ optics = 1;
+ visionMode[] = {"Normal"};
+ discreteDistance[] = {100,200,300,400,500,600,700,800,1000,1200,1400};
+ discreteDistanceInitIndex = 2;
+ opticsDisablePeripherialVision = 1;
+ opticsZoomMin = 0.0498;
+ distanceZoomMin = 400;
+ opticsZoomMax = 0.15;
+ distanceZoomMax = 120;
+ discretefov[] = {0.0755,0.0249};
+ discreteInitIndex = 0;
+};
+
+class XM2010_DZ: XM2010_BASE
+{
+ scope = public;
+ displayName = $STR_DZ_WPN_XM2010_NAME;
+ descriptionShort = $STR_DZ_WPN_XM2010_DESC;
+ model = "\fhq_remington\XM2010\XM2010.p3d";
+ picture = "\fhq_remington\XM2010\icons\xm2010.paa";
+};
+class XM2010_SD_DZ: XM2010_SD_BASE
+{
+ scope = public;
+ displayName = $STR_DZ_WPN_XM2010SD_NAME;
+ descriptionShort = $STR_DZ_WPN_XM2010_SD_DESC;
+ model = "\fhq_remington\XM2010\XM2010_sd.p3d";
+ picture = "\fhq_remington\XM2010\icons\xm2010_sd.paa";
+};
+class XM2010_NV_DZ: XM2010_BASE
+{
+ scope = public;
+ displayName = $TR_DZ_WPN_XM2010_NV_NAME;
+ descriptionShort = $STR_DZ_WPN_XM2010_NV_DESC;
+ model = "\fhq_remington\XM2010\XM2010_nv.p3d";
+ picture = "\fhq_remington\XM2010\icons\xm2010_nv.paa";
+ visionMode[] = {"Normal","NVG"};
+};
+class XM2010_NV_SD_DZ: XM2010_SD_BASE
+{
+ scope = public;
+ displayName = $STR_DZ_WPN_XM2010SD_NV_NAME;
+ descriptionShort = $STR_DZ_WPN_XM2010_SD_NV_DESC;
+ model = "\fhq_remington\XM2010\XM2010_nv_sd.p3d";
+ picture = "\fhq_remington\XM2010\icons\xm2010_nv_sd.paa";
+ visionMode[] = {"Normal","NVG"};
+};
+class XM2010_TWS_DZ: XM2010_BASE
+{
+ scope = public;
+ displayName = $STR_DZ_WPN_XM2010_TWS_NAME;
+ descriptionShort = $STR_DZ_WPN_XM2010_TWS_DESC;
+ model = "\fhq_remington\XM2010\XM2010_tws.p3d";
+ picture = "\fhq_remington\XM2010\icons\xm2010_tws.paa";
+ modelOptics = "\Ca\weapons_E\HWTS_optic.p3d";
+ opticsPPEffects[] = {};
+ visionMode[] = {"Ti"};
+ thermalMode[] = {0,1};
+ class OpticsModes
+ {
+ class HTWS
+ {
+ opticsID = 1;
+ useModelOptics = "true";
+ opticsZoomMin = 0.0249;
+ distanceZoomMin = 400;
+ opticsZoomMax = 0.0755;
+ distanceZoomMax = 120;
+ opticsZoomInit = 0.0755;
+ memoryPointCamera = "eye";
+ opticsFlare = "true";
+ opticsDisablePeripherialVision = "true";
+ cameraDir = "";
+ opticsPPEffects[] = {};
+ visionMode[] = {"Ti"};
+ thermalMode[] = {0,1};
+ discretefov[] = {0.0755,0.0249};
+ discreteInitIndex = 0;
+ discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000};
+ discreteDistanceInitIndex = 2;
+ };
+ };
+};
+class XM2010_TWS_SD_DZ: XM2010_SD_BASE
+{
+ scope = public;
+ displayName = $STR_DZ_WPN_XM2010SD_TWS_NAME;
+ descriptionShort = $STR_DZ_WPN_XM2010_SD_TWS_DESC;
+ model = "\fhq_remington\XM2010\XM2010_tws_sd.p3d";
+ picture = "\fhq_remington\XM2010\icons\xm2010_tws_sd.paa";
+ modelOptics = "\Ca\weapons_E\HWTS_optic.p3d";
+ opticsPPEffects[] = {};
+ visionMode[] = {"Ti"};
+ thermalMode[] = {0,1};
+ class OpticsModes
+ {
+ class HTWS
+ {
+ opticsID = 1;
+ useModelOptics = "true";
+ opticsZoomMin = 0.0249;
+ distanceZoomMin = 400;
+ opticsZoomMax = 0.0755;
+ distanceZoomMax = 120;
+ opticsZoomInit = 0.0755;
+ memoryPointCamera = "eye";
+ opticsFlare = "true";
+ opticsDisablePeripherialVision = "true";
+ cameraDir = "";
+ opticsPPEffects[] = {};
+ visionMode[] = {"Ti"};
+ thermalMode[] = {0,1};
+ discretefov[] = {0.0755,0.0249};
+ discreteInitIndex = 0;
+ discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000};
+ discreteDistanceInitIndex = 2;
+ };
+ };
+};
\ No newline at end of file
diff --git a/SQF/dayz_code/Configs/cfgAmmo.hpp b/SQF/dayz_code/Configs/cfgAmmo.hpp
index 060ed7ece..102183dce 100644
--- a/SQF/dayz_code/Configs/cfgAmmo.hpp
+++ b/SQF/dayz_code/Configs/cfgAmmo.hpp
@@ -438,6 +438,80 @@ class CfgAmmo
typicalSpeed = 420;
};
+ //RSASS
+ class Rem_762x51_Ball: BulletBase
+ {
+ hit = 12;
+ typicalSpeed = 900;
+ indirectHit = 0;
+ indirectHitRange = 0;
+ cartridge = "FxCartridge_762";
+ visibleFire = 22;
+ audibleFire = 18;
+ visibleFireTime = 3;
+ cost = 1.2;
+ airLock = 1;
+ model = "\ca\Weapons\Data\bullettracer\tracer_red";
+ tracerStartTime = -1;
+ tracerEndTime = 1;
+ airFriction = -0.0009324;
+ };
+ class Rem_762x51_SD: BulletBase
+ {
+ hit = 11;
+ typicalSpeed = 850;
+ indirectHit = 0;
+ indirectHitRange = 0;
+ cartridge = "FxCartridge_762";
+ audibleFire = 0.1;
+ visibleFireTime = 2;
+ cost = 1.2;
+ airLock = 1;
+ model = "\ca\Weapons\Data\bullettracer\tracer_red";
+ tracerStartTime = -1;
+ tracerEndTime = 1.4;
+ visibleFire = 0.1;
+ airFriction = -0.00098;
+ };
+
+ //XM2010
+ class Rem_300Win_Ball: BulletBase
+ {
+ hit = 14;
+ typicalSpeed = 850;
+ indirectHit = 0;
+ indirectHitRange = 0;
+ cartridge = "FxCartridge_762";
+ visibleFire = 18;
+ audibleFire = 18;
+ visibleFireTime = 3;
+ cost = 1.2;
+ airLock = 1;
+ model = "\ca\Weapons\Data\bullettracer\tracer_red";
+ tracerScale = 1.2;
+ tracerStartTime = -1;
+ tracerEndTime = 1;
+ airFriction = -0.0009324;
+ };
+ class Rem_300Win_SD: BulletBase
+ {
+ hit = 12;
+ typicalSpeed = 750;
+ indirectHit = 0;
+ indirectHitRange = 0;
+ cartridge = "FxCartridge_762";
+ visibleFire = 0.1;
+ audibleFire = 0.1;
+ visibleFireTime = 3;
+ cost = 1.2;
+ airLock = 1;
+ model = "\ca\Weapons\Data\bullettracer\tracer_red";
+ tracerScale = 1.2;
+ tracerStartTime = -1;
+ tracerEndTime = 1;
+ airFriction = -0.0009324;
+ };
+
//mosin nagant
/*class Mosin_762 : BulletBase
{
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index 8be4fb1c0..9b9e36cbf 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -11924,6 +11924,124 @@
ACR NV
+
+
+
+
+ R11 RSASS
+
+
+ R11 RSASS SD
+
+
+ Remington R11 RSASS, Sniper Rifle <br/>Caliber: 7.62x51mm
+ Remington R11 RSASS, Scharfschützengewehr <br/>Kaliber: 7.62x51mm
+
+
+ Remington R11 RSASS, silenced Sniper Rifle <br/>Caliber: 7.62x51mm
+ Remington R11 RSASS, schallgedämpftes Scharfschützengewehr <br/>Kaliber: 7.62x51mm
+
+
+ R11 RSASS TWS
+
+
+ R11 RSASS TWS SD
+
+
+ Remington R11 RSASS, Sniper Rifle with a TWS scope. <br/>Caliber: 7.62x51mm
+ Remington R11 RSASS, Scharfschützengewehr mit einem wärmesuchenden Visier. <br/>Kaliber: 7.62x51mm
+
+
+ Remington R11 RSASS, silenced Sniper Rifle with a TWS scope. <br/>Caliber: 7.62x51mm
+ Remington R11 RSASS, schallgedämpftes Scharfschützengewehr mit einem wärmesuchenden Visier. <br/>Kaliber: 7.62x51mm
+
+
+
+
+ MSR
+
+
+ MSR SD
+
+
+ Remington MSR, Sniper Rifle <br/>Caliber: .338
+ Remington MSR, Scharfschützengewehr <br/>Kaliber: .338
+
+
+ Remington MSR, silenced Sniper Rifle <br/>Caliber: .338
+ Remington MSR, schallgedämpftes Scharfschützengewehr <br/>Kaliber: .338
+
+
+ MSR TWS
+
+
+ MSR TWS SD
+
+
+ Remington MSR, Sniper Rifle with a TWS scope. <br/>Caliber: .338
+ Remington MSR, Scharfschützengewehr mit einem wärmesuchenden Visier. <br/>Kaliber: .338
+
+
+ Remington MSR, silenced Sniper Rifle with a TWS scope. <br/>Caliber: .338
+ Remington MSR, schallgedämpftes Scharfschützengewehr mit einem wärmesuchenden Visier. <br/>Kaliber: .338
+
+
+ MSR NV
+
+
+ MSR NV SD
+
+
+ Remington MSR, Sniper Rifle with a night vision scope. <br/>Caliber: .338
+ Remington MSR, Scharfschützengewehr mit einem Nachtsichtvisier. <br/>Kaliber: .338
+
+
+ Remington MSR, silenced Sniper Rifle with a night vision scope. <br/>Caliber: .338
+ Remington MSR, schallgedämpftes Scharfschützengewehr mit einem Nachtsichtvisier. <br/>Kaliber: .338
+
+
+
+
+ XM2010
+
+
+ XM2010 SD
+
+
+ Remington XM2010, Sniper Rifle <br/>Caliber: .300
+ Remington XM2010, Scharfschützengewehr <br/>Kaliber: .300
+
+
+ Remington XM2010, silenced Sniper Rifle <br/>Caliber: .300
+ Remington XM2010, schallgedämpftes Scharfschützengewehr <br/>Kaliber: .300
+
+
+ XM2010 TWS
+
+
+ XM2010 TWS SD
+
+
+ Remington XM2010, Sniper Rifle with a TWS scope. <br/>Caliber: .300
+ Remington XM2010, Scharfschützengewehr mit einem wärmesuchenden Visier. <br/>Kaliber: .300
+
+
+ Remington XM2010, silenced Sniper Rifle with a TWS scope. <br/>Caliber: .300
+ Remington XM2010, schallgedämpftes Scharfschützengewehr mit einem wärmesuchenden Visier. <br/>Kaliber: .300
+
+
+ XM2010 NV
+
+
+ XM2010 NV SD
+
+
+ Remington XM2010, Sniper Rifle with a night vision scope. <br/>Caliber: .300
+ Remington XM2010, Scharfschützengewehr mit einem Nachtsichtvisier. <br/>Kaliber: .300
+
+
+ Remington XM2010, silenced Sniper Rifle with a night vision scope. <br/>Caliber: .300
+ Remington XM2010, schallgedämpftes Scharfschützengewehr mit einem Nachtsichtvisier. <br/>Kaliber: .300
@@ -12278,17 +12396,15 @@
Kaliber: 5.56x45mm <br/> Töltények: 100 <br/> Hozzá tartozó fegyver: G36, MG36, M16, M4, M249, MK-12, M8 and L110
- Caliber: 7.62x51mm NATO<br/>Rounds: 20<br/>Used in: Mk 17, M110, CZ 805B
+ Caliber: 7.62x51mm NATO<br/>Rounds: 20<br/>Used in: Mk 17, M110, CZ 805B
Calibre : 7,62 x 51 mm OTAN<br/>Munitions : 20<br/>Utilisé avec : Mk 17, M110, CZ 805B
Calibre: 7.62x51 mm OTAN<br/>Cartuchos: 20<br/>Usado en: Mk 17, M110, CZ 805B
Calibro: 7,62x51 mm NATO<br/>Munizioni: 20<br/>Usato in: Mk 17, M110, CZ 805B
- Caliber: 7.62x51mm NATO<br/>Rounds: 20<br/>Used in: Mk 17, M110, CZ 805B
Kaliber: 7,62x51 mm NATO<br/>Naboje: 20<br/>Uzywany w: Mk 17, M110, CZ 805B
Патрон: 7.62x51 мм НАТО<br/>Количество: 20<br/>Исп. в: Mk 17, M110, CZ 805B
Kaliber: 7,62x51mm NATO<br/>Patronen: 20<br/>Eingesetzt in: Mk 17, M110, CZ 805B
Kalibr: 7.62x51mm NATO<br/>Nábojů: 20<br/>Pro: Mk 17, M110, CZ 805B
- Caliber: 7.62x51mm NATO<br/>Rounds: 20<br/>Used in: Mk 17, M110, CZ 805B
- Caliber: 7.62x51mm NATO<br/>Rounds: 20<br/>Used in: Mk 17, M110, CZ 805B
+ Kaliber: 7.62x51mm NATO <br/> Töltények: 20 <br/> Hozzá tartozó fegyver: Mk 17, M110, CZ 805B
40Rnd. MP7 mag.
@@ -12299,30 +12415,26 @@
40п. MP7 SD маг.
- Caliber: 4.6x30mm<br/>Rounds: 40<br/>Used in: MP7
+ Caliber: 4.6x30mm<br/>Rounds: 40<br/>Used in: MP7
Calibre : 4.6x30mm<br/>Munitions : 40<br/>Utilisé avec : MP7
Calibre: 4.6x30mm<br/>Cartuchos: 40<br/>Usado en: MP7
Calibro: 4.6x30mm<br/>Munizioni: 40<br/>Usato in: MP7
- Caliber: 4.6x30mm<br/>Rounds: 40<br/>Used in: MP7
Kaliber: 4.6x30mm<br/>Naboje: 40<br/>Uzywany w: MP7
Патрон: 4.6x30 мм<br/>Количество: 40<br/>Исп. в: MP7
Kaliber: 4.6x30mm<br/>Patronen: 40<br/>Eingesetzt in: MP7
Kalibr: 4.6x30mm<br/>Nábojů: 40<br/>Pro: MP7
- Caliber: 4.6x30mm<br/>Rounds: 40<br/>Used in: MP7
- Caliber: 4.6x30mm<br/>Rounds: 40<br/>Used in: MP7
+ Kaliber: 4.6x30mm <br/> Töltények: 40 <br/> Hozzá tartozó fegyver: MP7
- Caliber: 4.6x30mm SD<br/>Rounds: 40<br/>Used in: MP7 SD
+ Caliber: 4.6x30mm SD<br/>Rounds: 40<br/>Used in: MP7 SD
Calibre : 4.6x30mm SD<br/>Munitions : 40<br/>Utilisé avec : MP7 SD
Calibre: 4.6x30mm SD<br/>Cartuchos: 40<br/>Usado en: MP7 SD
Calibro: 4.6x30mm SD<br/>Munizioni: 40<br/>Usato in: MP7 SD
- Caliber: 4.6x30mm SD<br/>Rounds: 40<br/>Used in: MP7 SD
Kaliber: 4.6x30mm SD<br/>Naboje: 40<br/>Uzywany w: MP7 SD
Патрон: 4.6x30 мм SD<br/>Количество: 40<br/>Исп. в: MP7 SD
Kaliber: 4.6x30mm SD<br/>Patronen: 40<br/>Eingesetzt in: MP7 SD
Kalibr: 4.6x30mm SD<br/>Nábojů: 40<br/>Pro: MP7 SD
- Caliber: 4.6x30mm SD<br/>Rounds: 40<br/>Used in: MP7 SD
- Caliber: 4.6x30mm SD<br/>Rounds: 40<br/>Used in: MP7 SD
+ Kaliber: 4.6x30mm SD <br/> Töltények: 40 <br/> Hozzá tartozó fegyver: MP7 SD
15Rnd. P99 mag.
@@ -12333,32 +12445,27 @@
15п. P99 SD маг.
- Caliber: 10x22mm<br/>Rounds: 15<br/>Used in: P99
+ Caliber: 10x22mm<br/>Rounds: 15<br/>Used in: P99
Calibre : 10x22mm<br/>Munitions : 15<br/>Utilisé avec : P99
Calibre: 10x22mm<br/>Cartuchos: 15<br/>Usado en: P99
Calibro: 10x22mm<br/>Munizioni: 15<br/>Usato in: P99
- Caliber: 10x22mm<br/>Rounds: 15<br/>Used in: P99
Kaliber: 10x22mm<br/>Naboje: 15<br/>Uzywany w: P99
Патрон: 10x22 мм<br/>Количество: 15<br/>Исп. в: P99
Kaliber: 10x22mm<br/>Patronen: 15<br/>Eingesetzt in: P99
Kalibr: 10x22mm<br/>Nábojů: 15<br/>Pro: P99
- Caliber: 10x22mm<br/>Rounds: 15<br/>Used in: P99
- Caliber: 10x22mm<br/>Rounds: 15<br/>Used in: P99
+ Kaliber: 10x22mm <br/> Töltények: 15 <br/> Hozzá tartozó fegyver: P99
- Caliber: 10x22mm SD<br/>Rounds: 15<br/>Used in: P99 SD
+ Caliber: 10x22mm SD<br/>Rounds: 15<br/>Used in: P99 SD
Calibre : 10x22mm SD<br/>Munitions : 15<br/>Utilisé avec : P99 SD
Calibre: 10x22mm SD<br/>Cartuchos: 15<br/>Usado en: P99 SD
Calibro: 10x22mm SD<br/>Munizioni: 15<br/>Usato in: P99 SD
- Caliber: 10x22mm SD<br/>Rounds: 15<br/>Used in: P99 SD
Kaliber: 10x22mm SD<br/>Naboje: 15<br/>Uzywany w: P99 SD
Патрон: 10x22 мм SD<br/>Количество: 15<br/>Исп. в: P99 SD
Kaliber: 10x22mm SD<br/>Patronen: 15<br/>Eingesetzt in: P99 SD
Kalibr: 10x22mm SD<br/>Nábojů: 15<br/>Pro: P99 SD
- Caliber: 10x22mm SD<br/>Rounds: 15<br/>Used in: P99 SD
- Caliber: 10x22mm SD<br/>Rounds: 15<br/>Used in: P99 SD
+ Kaliber: 10x22mm SD <br/> Töltények: 15 <br/> Hozzá tartozó fegyver: P99 SD
-
30Rnd. ACR mag.
30п. ACR маг.
@@ -12368,30 +12475,116 @@
30п. ACR SD маг.
- Caliber: 6.80x43mm<br/>Rounds: 30<br/>Used in: ACR
+ Caliber: 6.80x43mm<br/>Rounds: 30<br/>Used in: ACR
Calibre : 6.80x43mm<br/>Munitions : 30<br/>Utilisé avec : ACR
Calibre: 6.80x43mm<br/>Cartuchos: 30<br/>Usado en: ACR
Calibro: 6.80x43mm<br/>Munizioni: 30<br/>Usato in: ACR
- Caliber: 6.80x43mm<br/>Rounds: 30<br/>Used in: ACR
Kaliber: 6.80x43mm<br/>Naboje: 30<br/>Uzywany w: ACR
Патрон: 6.80x43 мм<br/>Количество: 30<br/>Исп. в: ACR
Kaliber: 6.80x43mm<br/>Patronen: 30<br/>Eingesetzt in: ACR
Kalibr: 6.80x43mm<br/>Nábojů: 30<br/>Pro: ACR
- Caliber: 6.80x43mm<br/>Rounds: 30<br/>Used in: ACR
- Caliber: 6.80x43mm<br/>Rounds: 30<br/>Used in: ACR
+ Kaliber: 6.80x43mm <br/> Töltények: 30 <br/> Hozzá tartozó fegyver: ACR
- Caliber: 6.80x43mm SD<br/>Rounds: 30<br/>Used in: ACR SD
+ Caliber: 6.80x43mm SD<br/>Rounds: 30<br/>Used in: ACR SD
Calibre : 6.80x43mm SD<br/>Munitions : 30<br/>Utilisé avec : ACR SD
Calibre: 6.80x43mm SD<br/>Cartuchos: 30<br/>Usado en: ACR SD
Calibro: 6.80x43mm SD<br/>Munizioni: 30<br/>Usato in: ACR SD
- Caliber: 6.80x43mm SD<br/>Rounds: 30<br/>Used in: ACR SD
Kaliber: 6.80x43mm SD<br/>Naboje: 30<br/>Uzywany w: ACR SD
Патрон: 6.80x43 мм SD<br/>Количество: 30<br/>Исп. в: ACR SD
Kaliber: 6.80x43mm SD<br/>Patronen: 30<br/>Eingesetzt in: ACR SD
Kalibr: 6.80x43mm SD<br/>Nábojů: 30<br/>Pro: ACR SD
- Caliber: 6.80x43mm SD<br/>Rounds: 30<br/>Used in: ACR SD
- Caliber: 6.80x43mm SD<br/>Rounds: 30<br/>Used in: ACR SD
+ Kaliber: 6.80x43mm SD <br/> Töltények: 30 <br/> Hozzá tartozó fegyver: ACR SD
+
+
+ 30Rnd. RSASS mag.
+ 30п. RSASS маг.
+
+
+ 30Rnd. RSASS SD mag.
+ 30п. RSASS SD маг.
+
+
+ Caliber: 7.62x51mm<br/>Rounds: 20<br/>Used in: RSASS
+ Calibre : 7.62x51mm<br/>Munitions : 20<br/>Utilisé avec : RSASS
+ Calibre: 7.62x51mm<br/>Cartuchos: 20<br/>Usado en: RSASS
+ Calibro: 7.62x51mm<br/>Munizioni: 20<br/>Usato in: RSASS
+ Kaliber: 7.62x51mm<br/>Naboje: 20<br/>Uzywany w: RSASS
+ Патрон: 7.62x51 мм<br/>Количество: 20<br/>Исп. в: RSASS
+ Kaliber: 7.62x51mm<br/>Patronen: 20<br/>Eingesetzt in: RSASS
+ Kalibr: 7.62x51mm<br/>Nábojů: 20<br/>Pro: RSASS
+ Kaliber: 7.62x51mm<br/> Töltények: 20 <br/> Hozzá tartozó fegyver: RSASS
+
+
+ Caliber: 7.62x51mm SD<br/>Rounds: 20<br/>Used in: RSASS SD
+ Calibre : 7.62x51mm SD<br/>Munitions : 20<br/>Utilisé avec : RSASS SD
+ Calibre: 7.62x51mm SD<br/>Cartuchos: 20<br/>Usado en: RSASS SD
+ Calibro: 7.62x51mm SD<br/>Munizioni: 20<br/>Usato in: RSASS SD
+ Kaliber: 7.62x51mm SD<br/>Naboje: 20<br/>Uzywany w: RSASS SD
+ Патрон: 7.62x51 мм SD<br/>Количество: 20<br/>Исп. в: RSASS SD
+ Kaliber: 7.62x51mm SD<br/>Patronen: 20<br/>Eingesetzt in: RSASS SD
+ Kalibr: 7.62x51mm SD<br/>Nábojů: 20<br/>Pro: RSASS SD
+ Kaliber: 7.62x51mm SD <br/> Töltények: 20 <br/> Hozzá tartozó fegyver: RSASS SD
+
+
+ 7Rnd. MSR mag.
+ 7п. MSR маг.
+
+
+ 7Rnd. MSR SD mag.
+ 7п. MSR SD маг.
+
+
+ Caliber: .338<br/>Rounds: 7<br/>Used in: MSR
+ Calibre : .338<br/>Munitions : 7<br/>Utilisé avec : MSR
+ Calibre: .338<br/>Cartuchos: 7<br/>Usado en: MSR
+ Calibro: .338<br/>Munizioni: 7<br/>Usato in: MSR
+ Kaliber: .338<br/>Naboje: 7<br/>Uzywany w: MSR
+ Патрон: .338 <br/>Количество: 7<br/>Исп. в: MSR
+ Kaliber: .338<br/>Patronen: 7<br/>Eingesetzt in: MSR
+ Kalibr: .338<br/>Nábojů: 7<br/>Pro: MSR
+ Kaliber: .338 <br/> Töltények: 7 <br/> Hozzá tartozó fegyver: MSR
+
+
+ Caliber: .338 SD<br/>Rounds: 7<br/>Used in: MSR SD
+ Calibre : .338 SD<br/>Munitions : 7<br/>Utilisé avec : MSR SD
+ Calibre: .338 SD<br/>Cartuchos: 7<br/>Usado en: MSR SD
+ Calibro: .338 SD<br/>Munizioni: 7<br/>Usato in: MSR SD
+ Kaliber: .338 SD<br/>Naboje: 7<br/>Uzywany w: MSR SD
+ Патрон: .338 SD<br/>Количество: 7<br/>Исп. в: MSR SD
+ Kaliber: .338 SD<br/>Patronen: 7<br/>Eingesetzt in: MSR SD
+ Kalibr: .338 SD<br/>Nábojů: 7<br/>Pro: MSR SD
+ Kaliber: .338 SD <br/> Töltények: 7 <br/> Hozzá tartozó fegyver: MSR SD
+
+
+ 5Rnd. XM2010 mag.
+ 5п. XM2010 маг.
+
+
+ 5Rnd. XM2010 SD mag.
+ 5п. XM2010 SD маг.
+
+
+ Caliber: .300<br/>Rounds: 5<br/>Used in: XM2010
+ Calibre : .300<br/>Munitions : 5<br/>Utilisé avec : XM2010
+ Calibre: .300<br/>Cartuchos: 5<br/>Usado en: XM2010
+ Calibro: .300<br/>Munizioni: 5<br/>Usato in: XM2010
+ Kaliber: .300<br/>Naboje: 5<br/>Uzywany w: XM2010
+ Патрон: .300 <br/>Количество: 5<br/>Исп. в: XM2010
+ Kaliber: .300<br/>Patronen: 5<br/>Eingesetzt in: XM2010
+ Kalibr: .300<br/>Nábojů: 5<br/>Pro: XM2010
+ Kaliber: .300 <br/> Töltények: 5 <br/> Hozzá tartozó fegyver: XM2010
+
+
+ Caliber: .300 SD<br/>Rounds: 5<br/>Used in: XM2010 SD
+ Calibre : .300 SD<br/>Munitions : 5<br/>Utilisé avec : XM2010 SD
+ Calibre: .300 SD<br/>Cartuchos: 5<br/>Usado en: XM2010 SD
+ Calibro: .300 SD<br/>Munizioni: 5<br/>Usato in: XM2010 SD
+ Kaliber: .300 SD<br/>Naboje: 5<br/>Uzywany w: XM2010 SD
+ Патрон: .300 SD<br/>Количество: 5<br/>Исп. в: XM2010 SD
+ Kaliber: .300 SD<br/>Patronen: 5<br/>Eingesetzt in: XM2010 SD
+ Kalibr: .300 SD<br/>Nábojů: 5<br/>Pro: XM2010 SD
+ Kaliber: .300 SD <br/> Töltények: 5 <br/> Hozzá tartozó fegyver: XM2010 SD