mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Cleanup config variables
This commit is contained in:
@@ -13,6 +13,7 @@ dayz_sellDistance_air = 40; // Max distance players can sell air vehicles from a
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dayz_tameDogs = true; // Allow taming dogs with raw meat
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dayz_townGenerator = false; // Spawn vanilla map junk in addition to Epoch DynamicDebris. Only works on Chernarus.
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dayz_townGeneratorBlackList = [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]; // Town generator will not spawn junk within 150m of these positions.
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DayZ_UseSteamID = true; // Use getPlayerUID instead of getPlayerUIDOld
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DynamicVehicleDamageLow = 0; // Min damage random vehicles can spawn with
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DynamicVehicleDamageHigh = 100; // Max damage random vehicles can spawn with
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@@ -20,10 +21,15 @@ DynamicVehicleFuelLow = 0; // Min fuel random vehicles can spawn with
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DynamicVehicleFuelHigh = 100; // Max fuel random vehicles can spawn with
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DZE_AntiWallLimit = 3; // Number of activations before player_antiWall kills player for glitching attempt. Lower is stricter, but may result in false positives.
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DZE_DamageBeforeMaint = 0.09; // Minimum damage built items must have before they can be maintained
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DZE_DeathMsgGlobal = false; // Display death messages in global chat
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DZE_DeathMsgSide = false; // Display death messages in side chat
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DZE_DeathMsgTitleText = false; // Display death messages as title text
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DZE_DiagFps = 1; // Log server FPS and player count 0 = Off, 1 = every 5 minutes, 2 = every 2 minutes
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DZE_DiagObjects = false; // Also log allMissionObjects count (very intensive)
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DZE_HaloJump = true; // Enable halo jumping out of air vehicles above 400m
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DZE_modularBuild = true; // Enable Snap building by @raymix
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DZE_snapExtraRange = 0; // Increase the default range from which objects can snap by this many meters.
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DZE_NameTags = 1; // Name displays when looking at player up close 0 = Off, 1= On, 2 = Player choice
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DZE_ForceNameTagsInTrader = false; // Force name display when looking at player up close in traders. Overrides player choice.
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DZE_HumanityTargetDistance = 25; // Distance to show name tags (red for bandit, blue for hero, green for friend)
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@@ -31,6 +37,8 @@ DZE_HeartBeat = false; // Enable heartbeat sound when looking at bandit (<= -300
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DZE_HeliLift = true; // Enable Epoch heli lift system
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DZE_PlayerZed = false; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = false; // Enable R3F weight. Players carrying too much will be overburdened and knocked out.
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DZE_RestrictSkins = []; // Clothes that players are not allowed to wear. i.e. ["Skin_GUE_Soldier_CO_DZ","Skin_GUE_Soldier_2_DZ"] etc.
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DZE_TRADER_SPAWNMODE = false; // Vehicles purchased at traders will be parachuted in
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DZE_UI = "vanilla"; //"vanilla","epoch","dark" UI status icons style. Dark accommodates color blind people.
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MaxAmmoBoxes = 3; // Max number of random Supply_Crate_DZE to spawn around the map
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MaxMineVeins = 50; // Max number of random mine veins to spawn around the map
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@@ -376,18 +376,6 @@ dayz_traps = [];
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dayz_traps_active = [];
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dayz_traps_trigger = [];
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//Remove
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if(isNil "dayz_ForcefullmoonNights") then {
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dayz_ForcefullmoonNights = false; //force full moon nights.
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};
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if(isNil "dayz_bleedingeffect") then {
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dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both.
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};
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if(isNil "dayz_temperature_override") then {
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dayz_temperature_override = false;
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};
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//Settings Not under dayz_settings
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if(isNil "dayz_attackRange") then {
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dayz_attackRange = 3;
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@@ -490,7 +478,7 @@ DZE_fueltruckarray = ["KamazRefuel_DZ","UralRefuel_TK_EP1_DZ","MtvrRefuel_DES_EP
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DZE_Lock_Door = "";
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DZE_HeliAllowTowFrom = ["CH_47F_EP1_DZE","CH_47F_EP1_DZ","CH_47F_BAF","CH_47F_EP1","BAF_Merlin_DZE","CH53_DZE"];
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DZE_HeliAllowToTow = ["hilux1_civil_1_open","HMMWV_Base","Lada_base","Offroad_DSHKM_base","Pickup_PK_base","SkodaBase","tractor","VWGolf","Volha_TK_CIV_Base_EP1","S1203_TK_CIV_EP1","SUV_Base_EP1","ArmoredSUV_Base_PMC","UAZ_Base","LandRover_Base","Ship"];
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DZE_REPLACE_WEAPONS = [["Crossbow","DMR","M14_EP1","SVD","SVD_CAMO"],["Crossbow_DZ","DMR_DZ","M14_DZ","SVD_DZ","SVD_CAMO_DZ"]];
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DZE_REPLACE_WEAPONS = [["Crossbow","DMR","M14_EP1","SVD","SVD_CAMO"],["Crossbow_DZ","DMR_DZ","M14_CCO_DZ","SVD_DZ","SVD_Gh_DZ"]];
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DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
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DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
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DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];
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@@ -513,26 +501,18 @@ s_player_combi = [];
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s_player_lockunlock = [];
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s_player_lockUnlockInside = [];
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s_player_parts = [];
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if(isNil "DayZ_UseSteamID") then {DayZ_UseSteamID = true;};
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if(isNil "DZE_SelfTransfuse") then {DZE_SelfTransfuse = false;};
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if(isNil "DZE_GodModeBase") then {DZE_GodModeBase = false;};
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if(isNil "DZE_TRADER_SPAWNMODE") then {DZE_TRADER_SPAWNMODE = false;};
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if(isNil "dayz_paraSpawn") then {dayz_paraSpawn = false;};
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if(isNil "DZE_BuildingLimit") then {DZE_BuildingLimit = 150;};
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if(isNil "DZE_BuildingLimit") then {DZE_BuildingLimit = 200;};
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if(isNil "DZE_BuildOnRoads") then {DZE_BuildOnRoads = false;};
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if(isNil "DZE_ConfigTrader") then {DZE_ConfigTrader = true;};
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if(isNil "DZE_MissionLootTable") then {DZE_MissionLootTable = false;};
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if(isNil "DZE_ConfigTrader") then {DZE_ConfigTrader = false;};
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if(isNil "DZE_DamageBeforeMaint") then {DZE_DamageBeforeMaint = 0.09;};
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if(isNil "DZE_StaticConstructionCount") then {DZE_StaticConstructionCount = 0;};
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if(isNil "DZE_selfTransfuse_Values") then {DZE_selfTransfuse_Values = [12000, 15, 300];};
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if(isNil "DZE_modularBuild") then {DZE_modularBuild = false;};
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if(isNil "DZE_snapExtraRange") then {DZE_snapExtraRange = 0;};
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if(isNil "DZE_RestrictSkins") then {DZE_RestrictSkins = [];};
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if(isNil "DZE_BackpackAntiTheft") then {DZE_BackpackAntiTheft = false;};
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if(isNil "DZE_SelfTransfuse") then {DZE_SelfTransfuse = false;};
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if(isNil "DZE_selfTransfuse_Values") then {DZE_selfTransfuse_Values = [12000,15,300];};
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if(isNil "DZE_PlotPole") then {DZE_PlotPole = [30,45];};
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if(isNil "DZE_maintainRange") then {DZE_maintainRange = ((DZE_PlotPole select 0)+20);};
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if(isNil "DZE_UseBloodTypes") then {DZE_UseBloodTypes = false;};
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DZE_maintainRange = ((DZE_PlotPole select 0)+20);
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if(isNil "DZE_slowZombies") then {DZE_slowZombies = false;};
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if(isNil "DZE_UseBloodTypes") then {DZE_UseBloodTypes = false;};
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if ((toLower worldName) in ["napf","sauerland","tavi"]) then {
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dayz_minpos = if ((toLower worldName) == "tavi") then {-26000} else {-1000};
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dayz_maxpos = 26000;
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@@ -567,15 +547,13 @@ if (isServer) then {
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DZE_safeVehicle = ["ParachuteWest","ParachuteC"];
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if(isNil "EpochUseEvents") then {EpochUseEvents = false;};
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if(isNil "EpochEvents") then {EpochEvents = [];};
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if(isNil "DZE_vehicleAmmo") then {DZE_vehicleAmmo = 0;};
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if(isNil "dayz_MapArea") then {dayz_MapArea = 10000;};
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if(isNil "DynamicVehicleArea") then {DynamicVehicleArea = dayz_MapArea / 2;};
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if(isNil "HeliCrashArea") then {HeliCrashArea = dayz_MapArea / 2;};
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if(isNil "DZE_DiagFpsSlow") then {DZE_DiagFpsSlow = false;}; // Log server FPS + player count every 5 minutes
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if(isNil "DZE_DiagFpsFast") then {DZE_DiagFpsFast = false;}; // Log server FPS + player count every 2 minutes
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if(isNil "DZE_DiagVerbose") then {DZE_DiagVerbose = false;}; // Also log allMissionObjects count (very intensive)
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if(isNil "MaxDynamicDebris") then {MaxDynamicDebris = 100;};
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if(isNil "MaxVehicleLimit") then {MaxVehicleLimit = 50;};
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if (isNil "spawnArea") then {spawnArea = 1400;};
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if (isNil "spawnShoremode") then {spawnShoremode = 1;};
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};
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if (!isDedicated) then {
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@@ -696,7 +674,9 @@ if (!isDedicated) then {
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Dayz_freefall = [ time, 0, 0.1 ];
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// EPOCH ADDITIONS
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if(isNil "DZE_requireplot") then {DZE_requireplot = 1;};
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if (isNil "DZE_BackpackAntiTheft") then {DZE_BackpackAntiTheft = false;};
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if (isNil "DZE_requireplot") then {DZE_requireplot = 1;};
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if (isNil "DZE_StaticConstructionCount") then {DZE_StaticConstructionCount = 0;};
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autoRunActive = 0;
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dayz_combat = 0;
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DZE_ActionInProgress = false;
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@@ -172,10 +172,6 @@ if (_randomSpot) then {
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private ["_counter","_position","_isNear","_isZero","_mkr"];
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if (!isDedicated) then {endLoadingScreen;};
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_IslandMap = if (worldName in ["dzhg","panthera2","Sara","Utes","Dingor","namalsk","isladuala","Tavi","dayznogova","tasmania2010"]) then {true} else {false};
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//Spawn modify via mission init.sqf
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if (isNil "spawnArea") then {spawnArea = 1400;};
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if (isNil "spawnShoremode") then {spawnShoremode = 1;};
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//spawn into random
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_findSpot = true;
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@@ -89,7 +89,6 @@ _key call server_hiveWrite;
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clearWeaponCargoGlobal _object;
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clearMagazineCargoGlobal _object;
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// _object setVehicleAmmo DZE_vehicleAmmo;
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_object setVariable ["ObjectID", _oid, true];
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@@ -68,7 +68,6 @@ if (count AllowedVehiclesList == 0) then {
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clearWeaponCargoGlobal _veh;
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clearMagazineCargoGlobal _veh;
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// _veh setVehicleAmmo DZE_vehicleAmmo;
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// Add 0-3 loots to vehicle using random loot groups
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_num = floor(random 4);
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@@ -208,7 +208,7 @@ dayz_reseed = {
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};
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dze_diag_fps = {
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if (DZE_DiagVerbose) then {
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if (DZE_DiagObjects) then {
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diag_log format["SERVER FPS: %1 PLAYERS: %2 OBJECTS: %3",diag_fps,playersNumber west,count (allMissionObjects "")];
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} else {
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diag_log format["SERVER FPS: %1 PLAYERS: %2",diag_fps,playersNumber west];
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@@ -27,7 +27,7 @@ sched_co_deleteVehicle = {
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sched_corpses = {
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private ["_delQtyZ","_delQtyP","_addFlies","_x","_deathTime","_onoff","_delQtyAnimal", "_sound", "_deathPos", "_cpos"];
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// EVERY 2 MINUTE
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if (DZE_DiagFpsFast) then {call dze_diag_fps;};
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if (DZE_DiagFps == 2) then {call dze_diag_fps;};
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// DELETE UNCONTROLLED ZOMBIES --- PUT FLIES ON FRESH PLAYER CORPSES --- REMOVE OLD FLIES & CORPSES
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_delQtyZ = 0;
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_delQtyP = 0;
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@@ -45,7 +45,7 @@ sched_lootpiles_5m = {
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sched_lootpiles = {
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private ["_plrBatch","_chunkSize","_imax","_plr","_i","_x", "_changed"];
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// EVERY 5 MINUTES, ONE OF THESE TASKS SPACED BY 5 SECONDS:
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if (DZE_DiagFpsSlow) then {call dze_diag_fps;};
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if (DZE_DiagFps == 1) then {call dze_diag_fps;};
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// LOOK FOR OLD LOOTPILES -OR- IGNORE LOOTPILES NEAR _plrBatch PLAYERS -OR- REMOVE REMAINING _chunkSize LOOTPILES
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_chunkSize = 50;
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_plrBatch = 10;
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@@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login
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dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
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dayz_POIs = true;
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dayz_infectiousWaterholes = true;
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dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
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//DayZMod presets
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dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
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@@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
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//Only need to edit if you are running a custom server.
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if (dayz_presets == "Custom") then {
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dayz_enableGhosting = false; //Enable disable the ghosting system.
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dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
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dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
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dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
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dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = false; //Enables nutrition system
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dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
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};
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//Temp settings
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@@ -46,8 +46,12 @@ enableSentences false;
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// See the above file for a full list including descriptions and default values
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dayz_MapArea = 12000; // Distance from center of map to out of bounds line
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dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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@@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login
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dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
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dayz_POIs = true;
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dayz_infectiousWaterholes = true;
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dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
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//DayZMod presets
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dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
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@@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
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//Only need to edit if you are running a custom server.
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if (dayz_presets == "Custom") then {
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dayz_enableGhosting = false; //Enable disable the ghosting system.
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dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
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dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
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dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
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dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = false; //Enables nutrition system
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dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
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dayz_nutritionValuesSystem = true; //Enables nutrition system
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dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
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};
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//Temp settings
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@@ -46,8 +46,12 @@ enableSentences false;
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// See the above file for a full list including descriptions and default values
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dayz_MapArea = 8000; // Distance from center of map to out of bounds line
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dayz_paraSpawn = false; // Halo spawn
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DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
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DZE_BuildOnRoads = false; // Allow building on roads
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DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
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DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
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DZE_slowZombies = false; // Force zombies to always walk
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DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
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DZE_GodModeBase = false; // Make player built base objects indestructible
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DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
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DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
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@@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login
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dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
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dayz_POIs = true;
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dayz_infectiousWaterholes = true;
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dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
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//DayZMod presets
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dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
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@@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -46,8 +46,12 @@ enableSentences false;
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 14000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
|
||||
@@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -46,8 +46,12 @@ enableSentences false;
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 9000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
|
||||
@@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -46,8 +46,12 @@ enableSentences false;
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 20000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
|
||||
@@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -46,8 +46,12 @@ enableSentences false;
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 8000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
|
||||
@@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -46,8 +46,12 @@ enableSentences false;
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 12000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
|
||||
@@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -46,8 +46,12 @@ enableSentences false;
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 14000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
|
||||
@@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -46,8 +46,12 @@ enableSentences false;
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 7000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
|
||||
@@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -46,8 +46,12 @@ enableSentences false;
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 4000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
|
||||
@@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -46,8 +46,12 @@ enableSentences false;
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 6000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
|
||||
@@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -46,8 +46,12 @@ enableSentences false;
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 6000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
|
||||
@@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -46,8 +46,12 @@ enableSentences false;
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 12000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
|
||||
@@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -46,8 +46,12 @@ enableSentences false;
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 14000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
|
||||
@@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -46,8 +46,12 @@ enableSentences false;
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 18000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
|
||||
@@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -46,8 +46,12 @@ enableSentences false;
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 22000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
|
||||
@@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -46,8 +46,12 @@ enableSentences false;
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 22000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
|
||||
@@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -46,8 +46,12 @@ enableSentences false;
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 2000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
|
||||
@@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -46,8 +46,12 @@ enableSentences false;
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 8000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
|
||||
@@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -46,8 +46,12 @@ enableSentences false;
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 4000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
|
||||
@@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -46,8 +46,12 @@ enableSentences false;
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 12000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
|
||||
@@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -46,8 +46,12 @@ enableSentences false;
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 4000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
|
||||
@@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = true;
|
||||
dayz_infectiousWaterholes = true;
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
|
||||
//DayZMod presets
|
||||
dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
@@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite"
|
||||
//Only need to edit if you are running a custom server.
|
||||
if (dayz_presets == "Custom") then {
|
||||
dayz_enableGhosting = false; //Enable disable the ghosting system.
|
||||
dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again.
|
||||
dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits
|
||||
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = false; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet)
|
||||
dayz_nutritionValuesSystem = true; //Enables nutrition system
|
||||
dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet)
|
||||
};
|
||||
|
||||
//Temp settings
|
||||
@@ -46,8 +46,12 @@ enableSentences false;
|
||||
// See the above file for a full list including descriptions and default values
|
||||
dayz_MapArea = 8000; // Distance from center of map to out of bounds line
|
||||
dayz_paraSpawn = false; // Halo spawn
|
||||
DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones
|
||||
DZE_BuildOnRoads = false; // Allow building on roads
|
||||
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic
|
||||
DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file
|
||||
DZE_slowZombies = false; // Force zombies to always walk
|
||||
DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects.
|
||||
DZE_GodModeBase = false; // Make player built base objects indestructible
|
||||
DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On
|
||||
DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.
|
||||
|
||||
Reference in New Issue
Block a user