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58 lines
4.1 KiB
Plaintext
58 lines
4.1 KiB
Plaintext
// EPOCH CONFIG VARIABLES //
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// To change a variable copy it to your mission init.sqf in the Epoch Config Variables section
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// Standard DayZ variables are found in dayz_code\init\variables.sqf
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dayz_knifeDulling = false; // Enable knife dulling. Knives need to be sharpened after so many uses.
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dayz_matchboxCount = false; // Enable match stick count. After five uses matches run out and must be replaced.
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dayz_toolBreaking = false; //Sledgehammer, crowbar and pickaxe have a chance to break when used.
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dayz_waterBottleBreaking = false; // Water bottles have a chance to break when boiling and require duct tape to fix
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dayz_sellDistance_vehicle = 10; // Max distance players can sell land vehicles from at traders
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dayz_sellDistance_boat = 30; // Max distance players can sell boats from at traders
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dayz_sellDistance_air = 40; // Max distance players can sell air vehicles from at traders
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dayz_tameDogs = true; // Allow taming dogs with raw meat
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dayz_townGenerator = false; // Spawn vanilla map junk in addition to Epoch DynamicDebris. Only works on Chernarus.
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dayz_townGeneratorBlackList = [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]; // Town generator will not spawn junk within 150m of these positions.
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DayZ_UseSteamID = true; // Use getPlayerUID instead of getPlayerUIDOld
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DynamicVehicleDamageLow = 0; // Min damage random vehicles can spawn with
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DynamicVehicleDamageHigh = 100; // Max damage random vehicles can spawn with
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DynamicVehicleFuelLow = 0; // Min fuel random vehicles can spawn with
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DynamicVehicleFuelHigh = 100; // Max fuel random vehicles can spawn with
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DZE_AntiWallLimit = 3; // Number of activations before player_antiWall kills player for glitching attempt. Lower is stricter, but may result in false positives.
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DZE_DamageBeforeMaint = 0.09; // Minimum damage built items must have before they can be maintained
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DZE_DeathMsgGlobal = false; // Display death messages in global chat
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DZE_DeathMsgSide = false; // Display death messages in side chat
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DZE_DeathMsgTitleText = false; // Display death messages as title text
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DZE_DiagFps = 1; // Log server FPS and player count 0 = Off, 1 = every 5 minutes, 2 = every 2 minutes
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DZE_DiagObjects = false; // Also log allMissionObjects count (very intensive)
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DZE_HaloJump = true; // Enable halo jumping out of air vehicles above 400m
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DZE_modularBuild = true; // Enable Snap building by @raymix
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DZE_snapExtraRange = 0; // Increase the default range from which objects can snap by this many meters.
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DZE_NameTags = 1; // Name displays when looking at player up close 0 = Off, 1= On, 2 = Player choice
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DZE_ForceNameTagsInTrader = false; // Force name display when looking at player up close in traders. Overrides player choice.
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DZE_HumanityTargetDistance = 25; // Distance to show name tags (red for bandit, blue for hero, green for friend)
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DZE_HeartBeat = false; // Enable heartbeat sound when looking at bandit (<= -3000 humanity) up close
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DZE_HeliLift = true; // Enable Epoch heli lift system
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DZE_PlayerZed = false; // Enable spawning as a player zombie when players die with infected status
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DZE_R3F_WEIGHT = false; // Enable R3F weight. Players carrying too much will be overburdened and knocked out.
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DZE_RestrictSkins = []; // Clothes that players are not allowed to wear. i.e. ["Skin_GUE_Soldier_CO_DZ","Skin_GUE_Soldier_2_DZ"] etc.
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DZE_TRADER_SPAWNMODE = false; // Vehicles purchased at traders will be parachuted in
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DZE_UI = "vanilla"; //"vanilla","epoch","dark" UI status icons style. Dark accommodates color blind people.
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MaxAmmoBoxes = 3; // Max number of random Supply_Crate_DZE to spawn around the map
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MaxMineVeins = 50; // Max number of random mine veins to spawn around the map
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timezoneswitch = 0; // Changes murderMenu times with this offset in hours.
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/*
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Developers:
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This file's purpose is to slim down init.sqf to only the map specific and most frequently changed variables.
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It cuts down on the amount of if(isNil)then{}; statements in variables.sqf and makes the mission smaller.
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Variables that are map specific or frequently changed should be included in init.sqf by default
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with a corresponding if(isNil)then{}; in variables.sqf.
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*/ |