diff --git a/SQF/dayz_code/configVariables.sqf b/SQF/dayz_code/configVariables.sqf index 837d44613..e3194a80f 100644 --- a/SQF/dayz_code/configVariables.sqf +++ b/SQF/dayz_code/configVariables.sqf @@ -13,6 +13,7 @@ dayz_sellDistance_air = 40; // Max distance players can sell air vehicles from a dayz_tameDogs = true; // Allow taming dogs with raw meat dayz_townGenerator = false; // Spawn vanilla map junk in addition to Epoch DynamicDebris. Only works on Chernarus. dayz_townGeneratorBlackList = [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]; // Town generator will not spawn junk within 150m of these positions. +DayZ_UseSteamID = true; // Use getPlayerUID instead of getPlayerUIDOld DynamicVehicleDamageLow = 0; // Min damage random vehicles can spawn with DynamicVehicleDamageHigh = 100; // Max damage random vehicles can spawn with @@ -20,10 +21,15 @@ DynamicVehicleFuelLow = 0; // Min fuel random vehicles can spawn with DynamicVehicleFuelHigh = 100; // Max fuel random vehicles can spawn with DZE_AntiWallLimit = 3; // Number of activations before player_antiWall kills player for glitching attempt. Lower is stricter, but may result in false positives. +DZE_DamageBeforeMaint = 0.09; // Minimum damage built items must have before they can be maintained DZE_DeathMsgGlobal = false; // Display death messages in global chat DZE_DeathMsgSide = false; // Display death messages in side chat DZE_DeathMsgTitleText = false; // Display death messages as title text +DZE_DiagFps = 1; // Log server FPS and player count 0 = Off, 1 = every 5 minutes, 2 = every 2 minutes +DZE_DiagObjects = false; // Also log allMissionObjects count (very intensive) DZE_HaloJump = true; // Enable halo jumping out of air vehicles above 400m +DZE_modularBuild = true; // Enable Snap building by @raymix +DZE_snapExtraRange = 0; // Increase the default range from which objects can snap by this many meters. DZE_NameTags = 1; // Name displays when looking at player up close 0 = Off, 1= On, 2 = Player choice DZE_ForceNameTagsInTrader = false; // Force name display when looking at player up close in traders. Overrides player choice. DZE_HumanityTargetDistance = 25; // Distance to show name tags (red for bandit, blue for hero, green for friend) @@ -31,6 +37,8 @@ DZE_HeartBeat = false; // Enable heartbeat sound when looking at bandit (<= -300 DZE_HeliLift = true; // Enable Epoch heli lift system DZE_PlayerZed = false; // Enable spawning as a player zombie when players die with infected status DZE_R3F_WEIGHT = false; // Enable R3F weight. Players carrying too much will be overburdened and knocked out. +DZE_RestrictSkins = []; // Clothes that players are not allowed to wear. i.e. ["Skin_GUE_Soldier_CO_DZ","Skin_GUE_Soldier_2_DZ"] etc. +DZE_TRADER_SPAWNMODE = false; // Vehicles purchased at traders will be parachuted in DZE_UI = "vanilla"; //"vanilla","epoch","dark" UI status icons style. Dark accommodates color blind people. MaxAmmoBoxes = 3; // Max number of random Supply_Crate_DZE to spawn around the map MaxMineVeins = 50; // Max number of random mine veins to spawn around the map diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf index 87b672602..48e5041ac 100644 --- a/SQF/dayz_code/init/variables.sqf +++ b/SQF/dayz_code/init/variables.sqf @@ -376,18 +376,6 @@ dayz_traps = []; dayz_traps_active = []; dayz_traps_trigger = []; -//Remove -if(isNil "dayz_ForcefullmoonNights") then { - dayz_ForcefullmoonNights = false; //force full moon nights. -}; -if(isNil "dayz_bleedingeffect") then { - dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both. -}; - -if(isNil "dayz_temperature_override") then { - dayz_temperature_override = false; -}; - //Settings Not under dayz_settings if(isNil "dayz_attackRange") then { dayz_attackRange = 3; @@ -490,7 +478,7 @@ DZE_fueltruckarray = ["KamazRefuel_DZ","UralRefuel_TK_EP1_DZ","MtvrRefuel_DES_EP DZE_Lock_Door = ""; DZE_HeliAllowTowFrom = ["CH_47F_EP1_DZE","CH_47F_EP1_DZ","CH_47F_BAF","CH_47F_EP1","BAF_Merlin_DZE","CH53_DZE"]; DZE_HeliAllowToTow = ["hilux1_civil_1_open","HMMWV_Base","Lada_base","Offroad_DSHKM_base","Pickup_PK_base","SkodaBase","tractor","VWGolf","Volha_TK_CIV_Base_EP1","S1203_TK_CIV_EP1","SUV_Base_EP1","ArmoredSUV_Base_PMC","UAZ_Base","LandRover_Base","Ship"]; -DZE_REPLACE_WEAPONS = [["Crossbow","DMR","M14_EP1","SVD","SVD_CAMO"],["Crossbow_DZ","DMR_DZ","M14_DZ","SVD_DZ","SVD_CAMO_DZ"]]; +DZE_REPLACE_WEAPONS = [["Crossbow","DMR","M14_EP1","SVD","SVD_CAMO"],["Crossbow_DZ","DMR_DZ","M14_CCO_DZ","SVD_DZ","SVD_Gh_DZ"]]; DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"]; DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"]; DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"]; @@ -513,26 +501,18 @@ s_player_combi = []; s_player_lockunlock = []; s_player_lockUnlockInside = []; s_player_parts = []; -if(isNil "DayZ_UseSteamID") then {DayZ_UseSteamID = true;}; -if(isNil "DZE_SelfTransfuse") then {DZE_SelfTransfuse = false;}; if(isNil "DZE_GodModeBase") then {DZE_GodModeBase = false;}; -if(isNil "DZE_TRADER_SPAWNMODE") then {DZE_TRADER_SPAWNMODE = false;}; if(isNil "dayz_paraSpawn") then {dayz_paraSpawn = false;}; -if(isNil "DZE_BuildingLimit") then {DZE_BuildingLimit = 150;}; +if(isNil "DZE_BuildingLimit") then {DZE_BuildingLimit = 200;}; if(isNil "DZE_BuildOnRoads") then {DZE_BuildOnRoads = false;}; +if(isNil "DZE_ConfigTrader") then {DZE_ConfigTrader = true;}; if(isNil "DZE_MissionLootTable") then {DZE_MissionLootTable = false;}; -if(isNil "DZE_ConfigTrader") then {DZE_ConfigTrader = false;}; -if(isNil "DZE_DamageBeforeMaint") then {DZE_DamageBeforeMaint = 0.09;}; -if(isNil "DZE_StaticConstructionCount") then {DZE_StaticConstructionCount = 0;}; -if(isNil "DZE_selfTransfuse_Values") then {DZE_selfTransfuse_Values = [12000, 15, 300];}; -if(isNil "DZE_modularBuild") then {DZE_modularBuild = false;}; -if(isNil "DZE_snapExtraRange") then {DZE_snapExtraRange = 0;}; -if(isNil "DZE_RestrictSkins") then {DZE_RestrictSkins = [];}; -if(isNil "DZE_BackpackAntiTheft") then {DZE_BackpackAntiTheft = false;}; +if(isNil "DZE_SelfTransfuse") then {DZE_SelfTransfuse = false;}; +if(isNil "DZE_selfTransfuse_Values") then {DZE_selfTransfuse_Values = [12000,15,300];}; if(isNil "DZE_PlotPole") then {DZE_PlotPole = [30,45];}; -if(isNil "DZE_maintainRange") then {DZE_maintainRange = ((DZE_PlotPole select 0)+20);}; -if(isNil "DZE_UseBloodTypes") then {DZE_UseBloodTypes = false;}; +DZE_maintainRange = ((DZE_PlotPole select 0)+20); if(isNil "DZE_slowZombies") then {DZE_slowZombies = false;}; +if(isNil "DZE_UseBloodTypes") then {DZE_UseBloodTypes = false;}; if ((toLower worldName) in ["napf","sauerland","tavi"]) then { dayz_minpos = if ((toLower worldName) == "tavi") then {-26000} else {-1000}; dayz_maxpos = 26000; @@ -567,15 +547,13 @@ if (isServer) then { DZE_safeVehicle = ["ParachuteWest","ParachuteC"]; if(isNil "EpochUseEvents") then {EpochUseEvents = false;}; if(isNil "EpochEvents") then {EpochEvents = [];}; - if(isNil "DZE_vehicleAmmo") then {DZE_vehicleAmmo = 0;}; if(isNil "dayz_MapArea") then {dayz_MapArea = 10000;}; if(isNil "DynamicVehicleArea") then {DynamicVehicleArea = dayz_MapArea / 2;}; if(isNil "HeliCrashArea") then {HeliCrashArea = dayz_MapArea / 2;}; - if(isNil "DZE_DiagFpsSlow") then {DZE_DiagFpsSlow = false;}; // Log server FPS + player count every 5 minutes - if(isNil "DZE_DiagFpsFast") then {DZE_DiagFpsFast = false;}; // Log server FPS + player count every 2 minutes - if(isNil "DZE_DiagVerbose") then {DZE_DiagVerbose = false;}; // Also log allMissionObjects count (very intensive) if(isNil "MaxDynamicDebris") then {MaxDynamicDebris = 100;}; if(isNil "MaxVehicleLimit") then {MaxVehicleLimit = 50;}; + if (isNil "spawnArea") then {spawnArea = 1400;}; + if (isNil "spawnShoremode") then {spawnShoremode = 1;}; }; if (!isDedicated) then { @@ -696,7 +674,9 @@ if (!isDedicated) then { Dayz_freefall = [ time, 0, 0.1 ]; // EPOCH ADDITIONS - if(isNil "DZE_requireplot") then {DZE_requireplot = 1;}; + if (isNil "DZE_BackpackAntiTheft") then {DZE_BackpackAntiTheft = false;}; + if (isNil "DZE_requireplot") then {DZE_requireplot = 1;}; + if (isNil "DZE_StaticConstructionCount") then {DZE_StaticConstructionCount = 0;}; autoRunActive = 0; dayz_combat = 0; DZE_ActionInProgress = false; diff --git a/SQF/dayz_server/compile/server_playerSetup.sqf b/SQF/dayz_server/compile/server_playerSetup.sqf index e46b37779..77c30122f 100644 --- a/SQF/dayz_server/compile/server_playerSetup.sqf +++ b/SQF/dayz_server/compile/server_playerSetup.sqf @@ -172,10 +172,6 @@ if (_randomSpot) then { private ["_counter","_position","_isNear","_isZero","_mkr"]; if (!isDedicated) then {endLoadingScreen;}; _IslandMap = if (worldName in ["dzhg","panthera2","Sara","Utes","Dingor","namalsk","isladuala","Tavi","dayznogova","tasmania2010"]) then {true} else {false}; - - //Spawn modify via mission init.sqf - if (isNil "spawnArea") then {spawnArea = 1400;}; - if (isNil "spawnShoremode") then {spawnShoremode = 1;}; //spawn into random _findSpot = true; diff --git a/SQF/dayz_server/compile/server_publishVehicle2.sqf b/SQF/dayz_server/compile/server_publishVehicle2.sqf index f83896f1a..71e1d6610 100644 --- a/SQF/dayz_server/compile/server_publishVehicle2.sqf +++ b/SQF/dayz_server/compile/server_publishVehicle2.sqf @@ -89,7 +89,6 @@ _key call server_hiveWrite; clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; - // _object setVehicleAmmo DZE_vehicleAmmo; _object setVariable ["ObjectID", _oid, true]; diff --git a/SQF/dayz_server/compile/spawn_vehicles.sqf b/SQF/dayz_server/compile/spawn_vehicles.sqf index c19bf6708..b77c1f078 100644 --- a/SQF/dayz_server/compile/spawn_vehicles.sqf +++ b/SQF/dayz_server/compile/spawn_vehicles.sqf @@ -68,7 +68,6 @@ if (count AllowedVehiclesList == 0) then { clearWeaponCargoGlobal _veh; clearMagazineCargoGlobal _veh; - // _veh setVehicleAmmo DZE_vehicleAmmo; // Add 0-3 loots to vehicle using random loot groups _num = floor(random 4); diff --git a/SQF/dayz_server/init/server_functions.sqf b/SQF/dayz_server/init/server_functions.sqf index 362d16929..54edbe674 100644 --- a/SQF/dayz_server/init/server_functions.sqf +++ b/SQF/dayz_server/init/server_functions.sqf @@ -208,7 +208,7 @@ dayz_reseed = { }; dze_diag_fps = { - if (DZE_DiagVerbose) then { + if (DZE_DiagObjects) then { diag_log format["SERVER FPS: %1 PLAYERS: %2 OBJECTS: %3",diag_fps,playersNumber west,count (allMissionObjects "")]; } else { diag_log format["SERVER FPS: %1 PLAYERS: %2",diag_fps,playersNumber west]; diff --git a/SQF/dayz_server/system/scheduler/sched_corpses.sqf b/SQF/dayz_server/system/scheduler/sched_corpses.sqf index f2df623fb..9a12a7692 100644 --- a/SQF/dayz_server/system/scheduler/sched_corpses.sqf +++ b/SQF/dayz_server/system/scheduler/sched_corpses.sqf @@ -27,7 +27,7 @@ sched_co_deleteVehicle = { sched_corpses = { private ["_delQtyZ","_delQtyP","_addFlies","_x","_deathTime","_onoff","_delQtyAnimal", "_sound", "_deathPos", "_cpos"]; // EVERY 2 MINUTE - if (DZE_DiagFpsFast) then {call dze_diag_fps;}; + if (DZE_DiagFps == 2) then {call dze_diag_fps;}; // DELETE UNCONTROLLED ZOMBIES --- PUT FLIES ON FRESH PLAYER CORPSES --- REMOVE OLD FLIES & CORPSES _delQtyZ = 0; _delQtyP = 0; diff --git a/SQF/dayz_server/system/scheduler/sched_lootpiles.sqf b/SQF/dayz_server/system/scheduler/sched_lootpiles.sqf index ad7761950..e4deea91a 100644 --- a/SQF/dayz_server/system/scheduler/sched_lootpiles.sqf +++ b/SQF/dayz_server/system/scheduler/sched_lootpiles.sqf @@ -45,7 +45,7 @@ sched_lootpiles_5m = { sched_lootpiles = { private ["_plrBatch","_chunkSize","_imax","_plr","_i","_x", "_changed"]; // EVERY 5 MINUTES, ONE OF THESE TASKS SPACED BY 5 SECONDS: - if (DZE_DiagFpsSlow) then {call dze_diag_fps;}; + if (DZE_DiagFps == 1) then {call dze_diag_fps;}; // LOOK FOR OLD LOOTPILES -OR- IGNORE LOOTPILES NEAR _plrBatch PLAYERS -OR- REMOVE REMAINING _chunkSize LOOTPILES _chunkSize = 50; _plrBatch = 10; diff --git a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf index d42f7de49..89b6d5f63 100644 --- a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf @@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_POIs = true; dayz_infectiousWaterholes = true; +dayz_ForcefullmoonNights = true; // Forces night time to be full moon. //DayZMod presets dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" @@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you are running a custom server. if (dayz_presets == "Custom") then { dayz_enableGhosting = false; //Enable disable the ghosting system. - dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again. + dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits - dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both - dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = false; //Enables nutrition system - dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet) + dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet) }; //Temp settings @@ -46,8 +46,12 @@ enableSentences false; // See the above file for a full list including descriptions and default values dayz_MapArea = 12000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn +DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic +DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file +DZE_slowZombies = false; // Force zombies to always walk +DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf index 9e155b023..e5f7e8880 100644 --- a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf @@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_POIs = true; dayz_infectiousWaterholes = true; +dayz_ForcefullmoonNights = true; // Forces night time to be full moon. //DayZMod presets dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" @@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you are running a custom server. if (dayz_presets == "Custom") then { dayz_enableGhosting = false; //Enable disable the ghosting system. - dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again. + dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits - dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both - dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = false; //Enables nutrition system - dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet) + dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet) }; //Temp settings @@ -46,8 +46,12 @@ enableSentences false; // See the above file for a full list including descriptions and default values dayz_MapArea = 8000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn +DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic +DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file +DZE_slowZombies = false; // Force zombies to always walk +DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf index 2c5826870..4e83ad718 100644 --- a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf @@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_POIs = true; dayz_infectiousWaterholes = true; +dayz_ForcefullmoonNights = true; // Forces night time to be full moon. //DayZMod presets dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" @@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you are running a custom server. if (dayz_presets == "Custom") then { dayz_enableGhosting = false; //Enable disable the ghosting system. - dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again. + dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits - dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both - dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = false; //Enables nutrition system - dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet) + dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet) }; //Temp settings @@ -46,8 +46,12 @@ enableSentences false; // See the above file for a full list including descriptions and default values dayz_MapArea = 14000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn +DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic +DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file +DZE_slowZombies = false; // Force zombies to always walk +DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf index 44dc0deaa..0b47b6aef 100644 --- a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf @@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_POIs = true; dayz_infectiousWaterholes = true; +dayz_ForcefullmoonNights = true; // Forces night time to be full moon. //DayZMod presets dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" @@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you are running a custom server. if (dayz_presets == "Custom") then { dayz_enableGhosting = false; //Enable disable the ghosting system. - dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again. + dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits - dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both - dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = false; //Enables nutrition system - dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet) + dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet) }; //Temp settings @@ -46,8 +46,12 @@ enableSentences false; // See the above file for a full list including descriptions and default values dayz_MapArea = 9000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn +DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic +DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file +DZE_slowZombies = false; // Force zombies to always walk +DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf index acaca35c2..1651a8d35 100644 --- a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf @@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_POIs = true; dayz_infectiousWaterholes = true; +dayz_ForcefullmoonNights = true; // Forces night time to be full moon. //DayZMod presets dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" @@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you are running a custom server. if (dayz_presets == "Custom") then { dayz_enableGhosting = false; //Enable disable the ghosting system. - dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again. + dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits - dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both - dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = false; //Enables nutrition system - dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet) + dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet) }; //Temp settings @@ -46,8 +46,12 @@ enableSentences false; // See the above file for a full list including descriptions and default values dayz_MapArea = 20000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn +DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic +DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file +DZE_slowZombies = false; // Force zombies to always walk +DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf index a025eb7d7..bfa3526a0 100644 --- a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf @@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_POIs = true; dayz_infectiousWaterholes = true; +dayz_ForcefullmoonNights = true; // Forces night time to be full moon. //DayZMod presets dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" @@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you are running a custom server. if (dayz_presets == "Custom") then { dayz_enableGhosting = false; //Enable disable the ghosting system. - dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again. + dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits - dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both - dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = false; //Enables nutrition system - dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet) + dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet) }; //Temp settings @@ -46,8 +46,12 @@ enableSentences false; // See the above file for a full list including descriptions and default values dayz_MapArea = 8000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn +DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic +DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file +DZE_slowZombies = false; // Force zombies to always walk +DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf index 2bbc3723d..5fc4d4069 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf @@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_POIs = true; dayz_infectiousWaterholes = true; +dayz_ForcefullmoonNights = true; // Forces night time to be full moon. //DayZMod presets dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" @@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you are running a custom server. if (dayz_presets == "Custom") then { dayz_enableGhosting = false; //Enable disable the ghosting system. - dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again. + dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits - dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both - dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = false; //Enables nutrition system - dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet) + dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet) }; //Temp settings @@ -46,8 +46,12 @@ enableSentences false; // See the above file for a full list including descriptions and default values dayz_MapArea = 12000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn +DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic +DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file +DZE_slowZombies = false; // Force zombies to always walk +DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf index f11659ccc..6e3d82520 100644 --- a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf @@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_POIs = true; dayz_infectiousWaterholes = true; +dayz_ForcefullmoonNights = true; // Forces night time to be full moon. //DayZMod presets dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" @@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you are running a custom server. if (dayz_presets == "Custom") then { dayz_enableGhosting = false; //Enable disable the ghosting system. - dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again. + dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits - dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both - dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = false; //Enables nutrition system - dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet) + dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet) }; //Temp settings @@ -46,8 +46,12 @@ enableSentences false; // See the above file for a full list including descriptions and default values dayz_MapArea = 14000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn +DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic +DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file +DZE_slowZombies = false; // Force zombies to always walk +DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf index 28d98bcb7..0447b3da2 100644 --- a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf @@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_POIs = true; dayz_infectiousWaterholes = true; +dayz_ForcefullmoonNights = true; // Forces night time to be full moon. //DayZMod presets dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" @@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you are running a custom server. if (dayz_presets == "Custom") then { dayz_enableGhosting = false; //Enable disable the ghosting system. - dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again. + dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits - dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both - dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = false; //Enables nutrition system - dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet) + dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet) }; //Temp settings @@ -46,8 +46,12 @@ enableSentences false; // See the above file for a full list including descriptions and default values dayz_MapArea = 7000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn +DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic +DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file +DZE_slowZombies = false; // Force zombies to always walk +DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf index 68525cbd1..e73fbaf17 100644 --- a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf @@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_POIs = true; dayz_infectiousWaterholes = true; +dayz_ForcefullmoonNights = true; // Forces night time to be full moon. //DayZMod presets dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" @@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you are running a custom server. if (dayz_presets == "Custom") then { dayz_enableGhosting = false; //Enable disable the ghosting system. - dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again. + dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits - dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both - dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = false; //Enables nutrition system - dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet) + dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet) }; //Temp settings @@ -46,8 +46,12 @@ enableSentences false; // See the above file for a full list including descriptions and default values dayz_MapArea = 4000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn +DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic +DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file +DZE_slowZombies = false; // Force zombies to always walk +DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf index da059bae3..62c377e97 100644 --- a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf @@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_POIs = true; dayz_infectiousWaterholes = true; +dayz_ForcefullmoonNights = true; // Forces night time to be full moon. //DayZMod presets dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" @@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you are running a custom server. if (dayz_presets == "Custom") then { dayz_enableGhosting = false; //Enable disable the ghosting system. - dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again. + dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits - dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both - dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = false; //Enables nutrition system - dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet) + dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet) }; //Temp settings @@ -46,8 +46,12 @@ enableSentences false; // See the above file for a full list including descriptions and default values dayz_MapArea = 6000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn +DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic +DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file +DZE_slowZombies = false; // Force zombies to always walk +DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf index 087be49a0..dfdb5f04b 100644 --- a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf @@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_POIs = true; dayz_infectiousWaterholes = true; +dayz_ForcefullmoonNights = true; // Forces night time to be full moon. //DayZMod presets dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" @@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you are running a custom server. if (dayz_presets == "Custom") then { dayz_enableGhosting = false; //Enable disable the ghosting system. - dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again. + dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits - dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both - dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = false; //Enables nutrition system - dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet) + dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet) }; //Temp settings @@ -46,8 +46,12 @@ enableSentences false; // See the above file for a full list including descriptions and default values dayz_MapArea = 6000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn +DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic +DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file +DZE_slowZombies = false; // Force zombies to always walk +DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf index 85752d18e..bc47dbae1 100644 --- a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf @@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_POIs = true; dayz_infectiousWaterholes = true; +dayz_ForcefullmoonNights = true; // Forces night time to be full moon. //DayZMod presets dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" @@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you are running a custom server. if (dayz_presets == "Custom") then { dayz_enableGhosting = false; //Enable disable the ghosting system. - dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again. + dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits - dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both - dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = false; //Enables nutrition system - dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet) + dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet) }; //Temp settings @@ -46,8 +46,12 @@ enableSentences false; // See the above file for a full list including descriptions and default values dayz_MapArea = 12000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn +DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic +DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file +DZE_slowZombies = false; // Force zombies to always walk +DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf index bc7d7674d..dd8f81194 100644 --- a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf @@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_POIs = true; dayz_infectiousWaterholes = true; +dayz_ForcefullmoonNights = true; // Forces night time to be full moon. //DayZMod presets dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" @@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you are running a custom server. if (dayz_presets == "Custom") then { dayz_enableGhosting = false; //Enable disable the ghosting system. - dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again. + dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits - dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both - dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = false; //Enables nutrition system - dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet) + dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet) }; //Temp settings @@ -46,8 +46,12 @@ enableSentences false; // See the above file for a full list including descriptions and default values dayz_MapArea = 14000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn +DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic +DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file +DZE_slowZombies = false; // Force zombies to always walk +DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf index cc9a7acbb..0c118eaae 100644 --- a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf @@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_POIs = true; dayz_infectiousWaterholes = true; +dayz_ForcefullmoonNights = true; // Forces night time to be full moon. //DayZMod presets dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" @@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you are running a custom server. if (dayz_presets == "Custom") then { dayz_enableGhosting = false; //Enable disable the ghosting system. - dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again. + dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits - dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both - dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = false; //Enables nutrition system - dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet) + dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet) }; //Temp settings @@ -46,8 +46,12 @@ enableSentences false; // See the above file for a full list including descriptions and default values dayz_MapArea = 18000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn +DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic +DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file +DZE_slowZombies = false; // Force zombies to always walk +DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf index 595a76b8a..c197d2e59 100644 --- a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf @@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_POIs = true; dayz_infectiousWaterholes = true; +dayz_ForcefullmoonNights = true; // Forces night time to be full moon. //DayZMod presets dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" @@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you are running a custom server. if (dayz_presets == "Custom") then { dayz_enableGhosting = false; //Enable disable the ghosting system. - dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again. + dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits - dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both - dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = false; //Enables nutrition system - dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet) + dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet) }; //Temp settings @@ -46,8 +46,12 @@ enableSentences false; // See the above file for a full list including descriptions and default values dayz_MapArea = 22000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn +DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic +DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file +DZE_slowZombies = false; // Force zombies to always walk +DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf index 4c5acab6b..2488b5628 100644 --- a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf @@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_POIs = true; dayz_infectiousWaterholes = true; +dayz_ForcefullmoonNights = true; // Forces night time to be full moon. //DayZMod presets dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" @@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you are running a custom server. if (dayz_presets == "Custom") then { dayz_enableGhosting = false; //Enable disable the ghosting system. - dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again. + dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits - dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both - dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = false; //Enables nutrition system - dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet) + dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet) }; //Temp settings @@ -46,8 +46,12 @@ enableSentences false; // See the above file for a full list including descriptions and default values dayz_MapArea = 22000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn +DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic +DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file +DZE_slowZombies = false; // Force zombies to always walk +DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf index 869dcdf93..288cee882 100644 --- a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf @@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_POIs = true; dayz_infectiousWaterholes = true; +dayz_ForcefullmoonNights = true; // Forces night time to be full moon. //DayZMod presets dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" @@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you are running a custom server. if (dayz_presets == "Custom") then { dayz_enableGhosting = false; //Enable disable the ghosting system. - dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again. + dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits - dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both - dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = false; //Enables nutrition system - dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet) + dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet) }; //Temp settings @@ -46,8 +46,12 @@ enableSentences false; // See the above file for a full list including descriptions and default values dayz_MapArea = 2000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn +DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic +DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file +DZE_slowZombies = false; // Force zombies to always walk +DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf index 064ac880d..67f3282c5 100644 --- a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf @@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_POIs = true; dayz_infectiousWaterholes = true; +dayz_ForcefullmoonNights = true; // Forces night time to be full moon. //DayZMod presets dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" @@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you are running a custom server. if (dayz_presets == "Custom") then { dayz_enableGhosting = false; //Enable disable the ghosting system. - dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again. + dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits - dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both - dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = false; //Enables nutrition system - dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet) + dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet) }; //Temp settings @@ -46,8 +46,12 @@ enableSentences false; // See the above file for a full list including descriptions and default values dayz_MapArea = 8000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn +DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic +DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file +DZE_slowZombies = false; // Force zombies to always walk +DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf index 744273b53..ab65ebb71 100644 --- a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf @@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_POIs = true; dayz_infectiousWaterholes = true; +dayz_ForcefullmoonNights = true; // Forces night time to be full moon. //DayZMod presets dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" @@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you are running a custom server. if (dayz_presets == "Custom") then { dayz_enableGhosting = false; //Enable disable the ghosting system. - dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again. + dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits - dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both - dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = false; //Enables nutrition system - dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet) + dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet) }; //Temp settings @@ -46,8 +46,12 @@ enableSentences false; // See the above file for a full list including descriptions and default values dayz_MapArea = 4000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn +DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic +DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file +DZE_slowZombies = false; // Force zombies to always walk +DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf index 0e2dacb55..8991238a7 100644 --- a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf @@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_POIs = true; dayz_infectiousWaterholes = true; +dayz_ForcefullmoonNights = true; // Forces night time to be full moon. //DayZMod presets dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" @@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you are running a custom server. if (dayz_presets == "Custom") then { dayz_enableGhosting = false; //Enable disable the ghosting system. - dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again. + dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits - dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both - dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = false; //Enables nutrition system - dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet) + dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet) }; //Temp settings @@ -46,8 +46,12 @@ enableSentences false; // See the above file for a full list including descriptions and default values dayz_MapArea = 12000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn +DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic +DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file +DZE_slowZombies = false; // Force zombies to always walk +DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf index 6164ff7e1..1b3fcc02c 100644 --- a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf @@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_POIs = true; dayz_infectiousWaterholes = true; +dayz_ForcefullmoonNights = true; // Forces night time to be full moon. //DayZMod presets dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" @@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you are running a custom server. if (dayz_presets == "Custom") then { dayz_enableGhosting = false; //Enable disable the ghosting system. - dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again. + dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits - dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both - dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = false; //Enables nutrition system - dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet) + dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet) }; //Temp settings @@ -46,8 +46,12 @@ enableSentences false; // See the above file for a full list including descriptions and default values dayz_MapArea = 4000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn +DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic +DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file +DZE_slowZombies = false; // Force zombies to always walk +DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. diff --git a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf index 179dd58ce..55800dc80 100644 --- a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf @@ -14,6 +14,7 @@ dayz_enableRules = true; //Enables a nice little news/rules feed on player login dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_POIs = true; dayz_infectiousWaterholes = true; +dayz_ForcefullmoonNights = true; // Forces night time to be full moon. //DayZMod presets dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" @@ -21,16 +22,15 @@ dayz_presets = "Custom"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you are running a custom server. if (dayz_presets == "Custom") then { dayz_enableGhosting = false; //Enable disable the ghosting system. - dayz_ghostTimer = 30; //Sets how long in seconds a player must be disconnected before being able to login again. + dayz_ghostTimer = 60; //Sets how long in seconds a player must be disconnected before being able to login again. dayz_spawnselection = 0; //(Chernarus only) Turn on spawn selection 0 = random only spawns, 1 = spawn choice based on limits - dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass - dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass + dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass dayz_bleedingeffect = 3; //1 = blood on the ground, 2 = partical effect, 3 = both - dayz_ForcefullmoonNights = true; // Forces night time to be full moon. dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked - dayz_nutritionValuesSystem = false; //Enables nutrition system - dayz_classicBloodBagSystem = false; // removes all blood type bloodbags (not implmented yet) + dayz_nutritionValuesSystem = true; //Enables nutrition system + dayz_classicBloodBagSystem = true; // removes all blood type bloodbags (not implmented yet) }; //Temp settings @@ -46,8 +46,12 @@ enableSentences false; // See the above file for a full list including descriptions and default values dayz_MapArea = 8000; // Distance from center of map to out of bounds line dayz_paraSpawn = false; // Halo spawn +DZE_BackpackAntiTheft = false; // Prevent stealing from backpacks in trader zones DZE_BuildOnRoads = false; // Allow building on roads DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic +DZE_MissionLootTable = false; // Use custom CfgLoot defined in mission file +DZE_slowZombies = false; // Force zombies to always walk +DZE_StaticConstructionCount = 0; // Steps required to build. If greater than 0 this applies to all objects. DZE_GodModeBase = false; // Make player built base objects indestructible DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases.