Cleanup config variables

This commit is contained in:
ebaydayz
2016-04-09 16:47:51 -04:00
parent 1ba8f46543
commit d229d10b6a
31 changed files with 276 additions and 202 deletions

View File

@@ -13,6 +13,7 @@ dayz_sellDistance_air = 40; // Max distance players can sell air vehicles from a
dayz_tameDogs = true; // Allow taming dogs with raw meat
dayz_townGenerator = false; // Spawn vanilla map junk in addition to Epoch DynamicDebris. Only works on Chernarus.
dayz_townGeneratorBlackList = [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]; // Town generator will not spawn junk within 150m of these positions.
DayZ_UseSteamID = true; // Use getPlayerUID instead of getPlayerUIDOld
DynamicVehicleDamageLow = 0; // Min damage random vehicles can spawn with
DynamicVehicleDamageHigh = 100; // Max damage random vehicles can spawn with
@@ -20,10 +21,15 @@ DynamicVehicleFuelLow = 0; // Min fuel random vehicles can spawn with
DynamicVehicleFuelHigh = 100; // Max fuel random vehicles can spawn with
DZE_AntiWallLimit = 3; // Number of activations before player_antiWall kills player for glitching attempt. Lower is stricter, but may result in false positives.
DZE_DamageBeforeMaint = 0.09; // Minimum damage built items must have before they can be maintained
DZE_DeathMsgGlobal = false; // Display death messages in global chat
DZE_DeathMsgSide = false; // Display death messages in side chat
DZE_DeathMsgTitleText = false; // Display death messages as title text
DZE_DiagFps = 1; // Log server FPS and player count 0 = Off, 1 = every 5 minutes, 2 = every 2 minutes
DZE_DiagObjects = false; // Also log allMissionObjects count (very intensive)
DZE_HaloJump = true; // Enable halo jumping out of air vehicles above 400m
DZE_modularBuild = true; // Enable Snap building by @raymix
DZE_snapExtraRange = 0; // Increase the default range from which objects can snap by this many meters.
DZE_NameTags = 1; // Name displays when looking at player up close 0 = Off, 1= On, 2 = Player choice
DZE_ForceNameTagsInTrader = false; // Force name display when looking at player up close in traders. Overrides player choice.
DZE_HumanityTargetDistance = 25; // Distance to show name tags (red for bandit, blue for hero, green for friend)
@@ -31,6 +37,8 @@ DZE_HeartBeat = false; // Enable heartbeat sound when looking at bandit (<= -300
DZE_HeliLift = true; // Enable Epoch heli lift system
DZE_PlayerZed = false; // Enable spawning as a player zombie when players die with infected status
DZE_R3F_WEIGHT = false; // Enable R3F weight. Players carrying too much will be overburdened and knocked out.
DZE_RestrictSkins = []; // Clothes that players are not allowed to wear. i.e. ["Skin_GUE_Soldier_CO_DZ","Skin_GUE_Soldier_2_DZ"] etc.
DZE_TRADER_SPAWNMODE = false; // Vehicles purchased at traders will be parachuted in
DZE_UI = "vanilla"; //"vanilla","epoch","dark" UI status icons style. Dark accommodates color blind people.
MaxAmmoBoxes = 3; // Max number of random Supply_Crate_DZE to spawn around the map
MaxMineVeins = 50; // Max number of random mine veins to spawn around the map