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DayZ-Epoch/SQF/dayz_code/medical/bandage.sqf

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// bleed.sqf
private ["_started","_finished","_animState","_isMedic","_id","_unit"];
disableserialization;
_unit = (_this select 3) select 0;
call fnc_usec_medic_removeActions;
r_action = false;
if (vehicle player == player) then {
//not in a vehicle
player playActionNow "Medic";
};
[1,1] call dayz_HungerThirst;
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
[player,"bandage",0,false] call dayz_zombieSpeak;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
r_doLoop = false;
if (_finished) then {
_num_removed = ([player,"ItemBandage"] call BIS_fnc_invRemove);
if(_num_removed == 1) then {
if (vehicle player != player) then {
_display = findDisplay 106;
_display closeDisplay 0;
};
//DayZ CE: Has been changed to PVC via server_sendToClient.sqf -> Could we also do here - Commit by Skaronator
usecBandage = [_unit,player];
publicVariable "usecBandage";
if (_unit == player) then {
//Self Healing
_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medBandaged.sqf";
dayz_sourceBleeding = objNull;
} else {
//PVDZE_plr_HumanityChange = [player,20];
[player,20] call player_humanityChange;
};
{_unit setVariable[_x,false,true];} forEach USEC_woundHit;
_unit setVariable ["USEC_injured",false,true];
};
} else {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
};