diff --git a/SQF/dayz_server/modules/CrashSites.sqf b/SQF/dayz_server/modules/CrashSites.sqf index f71bd6fa3..3faab2336 100644 --- a/SQF/dayz_server/modules/CrashSites.sqf +++ b/SQF/dayz_server/modules/CrashSites.sqf @@ -28,6 +28,8 @@ Modified for DayZ Epoch Event Spawner by JasonTM #define LOOT_MIN 5 #define LOOT_MAX 8 +#define CLUTTER_CUTTER 0 //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass, 3 = debug sphere. + private ["_spawnCrashSite","_type","_class","_lootGroup","_position","_vehicle","_lootParams","_dir","_mag","_lootNum","_lootPos","_lootVeh"]; _spawnCrashSite = @@ -62,32 +64,16 @@ _spawnCrashSite = _lootVeh = Loot_Spawn(_x, _lootPos); _lootVeh setVariable ["permaLoot", true]; - switch (dayz_spawnCrashSite_clutterCutter) do - { - case 1: //Lift loot up by 5cm - { - _lootPos set [2, 0.05]; - _lootVeh setPosATL _lootpos; - }; - - case 2: //Clutter cutter - { - //createVehicle ["ClutterCutter_small_2_EP1", _lootPos, [], 0, "CAN_COLLIDE"]; - "ClutterCutter_small_2_EP1" createVehicle _lootPos; - }; - - case 3: //Debug sphere - { - //createVehicle ["Sign_sphere100cm_EP1", _lootPos, [], 0, "CAN_COLLIDE"]; - "Sign_sphere100cm_EP1" createVehicle _lootPos; - }; + call { + if (CLUTTER_CUTTER == 1) exitWith {_lootPos set [2, 0.05]; _lootVeh setPosATL _lootpos;}; + if (CLUTTER_CUTTER == 2) exitWith {"ClutterCutter_small_2_EP1" createVehicle _lootPos;}; + if (CLUTTER_CUTTER == 3) exitWith {"Sign_sphere100cm_EP1" createVehicle _lootPos;}; }; - } - forEach Loot_Select(_lootGroup, _lootNum); + } forEach Loot_Select(_lootGroup, _lootNum); }; //Spawn crash sites for "_i" from 1 to (NUMBER) do { call _spawnCrashSite; -}; \ No newline at end of file +};