Update hatchback, sedan and pick-up

This corrects the wrong hitpoints armor from the vehicles.
This commit is contained in:
AirwavesMan
2020-08-15 19:26:37 +02:00
parent f17bae4022
commit cdd3cde6f7
4 changed files with 645 additions and 652 deletions

View File

@@ -1,7 +1,7 @@
class car_sedan;
class car_sedan_DZE : car_sedan {
scope = 2;
displayname = $STR_VEH_NAME_SEDAN_WHITE;
displayname = "$STR_VEH_NAME_SEDAN_WHITE";
vehicleClass = "DayZ Epoch Vehicles";
maxspeed = 125;
armor = 20;
@@ -12,36 +12,41 @@ class car_sedan_DZE : car_sedan {
class TransportMagazines {};
class TransportWeapons {};
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.5;
class Upgrades {
ItemORP[] = {"car_sedan_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}};
ItemORP[] = {"car_sedan_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
// Performance 1
class car_sedan_DZE1: car_sedan_DZE {
displayname = "$STR_VEH_NAME_SEDAN_WHITE+";
original = "car_sedan_DZE";
maxspeed = 150; // max engine limit 125-130
terrainCoef = 2.5;
class HitPoints: HitPoints {
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class Upgrades {
ItemAVE[] = {"car_sedan_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}};
ItemAVE[] = {"car_sedan_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"PartGeneric",6},{"ItemScrews",4}}};
};
};
// Armor 2
class car_sedan_DZE2: car_sedan_DZE1 {
displayname = "$STR_VEH_NAME_SEDAN_WHITE++";
armor = 50; // car 20
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
@@ -56,51 +61,45 @@ class car_sedan_DZE2: car_sedan_DZE1 {
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel {
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine {
class HitEngine: HitEngine {
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.1;
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.1;
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.1;
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.1;
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"car_sedan_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}};
ItemLRK[] = {"car_sedan_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
// Cargo 3
class car_sedan_DZE3: car_sedan_DZE2 {
displayname = "$STR_VEH_NAME_SEDAN_WHITE+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"car_sedan_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
ItemTNK[] = {"car_sedan_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
// Fuel 4
class car_sedan_DZE4: car_sedan_DZE3 {
displayname = "$STR_VEH_NAME_SEDAN_WHITE++++";
fuelCapacity = 210; // car 100
};