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Add missing Mi171Sh_CZ_EP1_DZE
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@@ -322,6 +322,67 @@ class Mi171Sh_CZ_EP1_DZ: Mi17_base {
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};
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};
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class Mi171Sh_CZ_EP1_DZE: Mi171Sh_CZ_EP1_DZ {
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class Turrets : Turrets {
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class LeftTurret : MainTurret {
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proxyIndex = 2;
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commanding = -1;
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primaryGunner = 0;
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gunnerName = $STR_POSITION_DOORGUNNER;
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minElev = -50;
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maxElev = 30;
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initElev = 11;
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minTurn = 20;
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maxTurn = 155;
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initTurn = 80;
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magazines[] = {};
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};
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class BackTurret : BackTurret {
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gunnerName = $STR_POSITION_REARGUNNER;
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primaryGunner = 1;
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commanding = -3;
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proxyIndex = 3;
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gunnerAction = "Mi171_Gunner_EP1";
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gunnerInAction = "Mi171_Gunner_EP1";
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minTurn = 130;
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maxTurn = 230;
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initTurn = 180;
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minElev = -50;
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maxElev = 10;
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initElev = 0;
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magazines[] = {};
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};
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class RightTurret : MainTurret {
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proxyIndex = 1;
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gunnerName = $STR_POSITION_CREWCHIEF;
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body = "Turret_3";
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gun = "Gun_3";
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animationSourceBody = "Turret_3";
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animationSourceGun = "Gun_3";
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minElev = -60;
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maxElev = 30;
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initElev = 11;
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minTurn = -155;
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maxTurn = -30;
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initTurn = -70;
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weapons[] = {PKT_3};
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stabilizedInAxes = "StabilizedInAxesNone";
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gunBeg = "muzzle_3"; // endpoint of the gun
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gunEnd = "chamber_3"; // chamber of the gun
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gunnerAction = "Mi8_Gunner";
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gunnerInAction = "Mi8_Gunner";
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memoryPointGun = "muzzle_3";
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memoryPointGunnerOptics = "gunnerview3";
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selectionFireAnim = "zasleh3";
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primaryGunner = 0;
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commanding = -1;
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magazines[] = {};
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};
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};
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};
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//Unarmed
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class Mi17_Civilian;
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class Mi17_Civilian_DZ: Mi17_Civilian {
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