diff --git a/SQF/dayz_code/Configs/CfgVehicles/Helicopter/MI17.hpp b/SQF/dayz_code/Configs/CfgVehicles/Helicopter/MI17.hpp index af93cd902..11f407d42 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Helicopter/MI17.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Helicopter/MI17.hpp @@ -322,6 +322,67 @@ class Mi171Sh_CZ_EP1_DZ: Mi17_base { }; }; +class Mi171Sh_CZ_EP1_DZE: Mi171Sh_CZ_EP1_DZ { + class Turrets : Turrets { + class LeftTurret : MainTurret { + proxyIndex = 2; + commanding = -1; + primaryGunner = 0; + gunnerName = $STR_POSITION_DOORGUNNER; + minElev = -50; + maxElev = 30; + initElev = 11; + minTurn = 20; + maxTurn = 155; + initTurn = 80; + magazines[] = {}; + }; + + class BackTurret : BackTurret { + gunnerName = $STR_POSITION_REARGUNNER; + primaryGunner = 1; + commanding = -3; + proxyIndex = 3; + gunnerAction = "Mi171_Gunner_EP1"; + gunnerInAction = "Mi171_Gunner_EP1"; + minTurn = 130; + maxTurn = 230; + initTurn = 180; + minElev = -50; + maxElev = 10; + initElev = 0; + magazines[] = {}; + }; + + class RightTurret : MainTurret { + proxyIndex = 1; + gunnerName = $STR_POSITION_CREWCHIEF; + body = "Turret_3"; + gun = "Gun_3"; + animationSourceBody = "Turret_3"; + animationSourceGun = "Gun_3"; + minElev = -60; + maxElev = 30; + initElev = 11; + minTurn = -155; + maxTurn = -30; + initTurn = -70; + weapons[] = {PKT_3}; + stabilizedInAxes = "StabilizedInAxesNone"; + gunBeg = "muzzle_3"; // endpoint of the gun + gunEnd = "chamber_3"; // chamber of the gun + gunnerAction = "Mi8_Gunner"; + gunnerInAction = "Mi8_Gunner"; + memoryPointGun = "muzzle_3"; + memoryPointGunnerOptics = "gunnerview3"; + selectionFireAnim = "zasleh3"; + primaryGunner = 0; + commanding = -1; + magazines[] = {}; + }; + }; +}; + //Unarmed class Mi17_Civilian; class Mi17_Civilian_DZ: Mi17_Civilian {