diff --git a/SQF/dayz_server/compile/server_handleSafeGear.sqf b/SQF/dayz_server/compile/server_handleSafeGear.sqf index e4289af03..f8669ab08 100644 --- a/SQF/dayz_server/compile/server_handleSafeGear.sqf +++ b/SQF/dayz_server/compile/server_handleSafeGear.sqf @@ -101,6 +101,6 @@ switch (_status) do { }; }; -diag_log format["%6 %5: ID:%1 CID:%7 UID:%2 BY %3(%4)",_objectID,_objectUID,_name,_puid,_statusText,_type,_charID]; +diag_log format["%6 %5: ObjID:%1 ObjUID:%2 CharID:%7 OwnerID:%8 BY %3(%4)",_objectID,_objectUID,_name,_puid,_statusText,_type,_charID,_ownerID]; dze_waiting = "success"; _clientID publicVariableClient "dze_waiting"; \ No newline at end of file diff --git a/SQF/dayz_server/compile/spawn_ammosupply.sqf b/SQF/dayz_server/compile/spawn_ammosupply.sqf index 661759bfd..33c62de8a 100644 --- a/SQF/dayz_server/compile/spawn_ammosupply.sqf +++ b/SQF/dayz_server/compile/spawn_ammosupply.sqf @@ -1,3 +1,9 @@ +/* + Spawns several random "Supply_Crate_DZE" across map. + Lootable by destroying and then opening with crowbar. + Currently outputs vehicle ammo defined in Land_ammo_supply_wreck CfgVehicles class +*/ + private ["_position","_veh","_istoomany"]; // do not make _roadList or _buildingList private in this function