diff --git a/SQF/dayz_code/compile/fn_selfActions.sqf b/SQF/dayz_code/compile/fn_selfActions.sqf index 6b84df1dd..c46d293b5 100644 --- a/SQF/dayz_code/compile/fn_selfActions.sqf +++ b/SQF/dayz_code/compile/fn_selfActions.sqf @@ -330,8 +330,6 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu // gear access on surrendered player if(_isMan and !_isZombie and !_isAnimal) then { _isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false]; - - diag_log format["DZE_Surrendered: %1", _isSurrendered]; if (_isSurrendered) then { _player_SurrenderedGear = true; };