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Sensible combat log knockout timer
A five minute knockout timer for combat logging is far too long. Most players will just leave the server and join another. Two and a half minutes is more bearable.
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@@ -38,7 +38,7 @@ if (!isNull _playerObj) then {
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if ((_timeout - time) > 0) then {
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if ((_timeout - time) > 0) then {
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_playerObj setVariable["NORRN_unconscious",true, true];
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_playerObj setVariable["NORRN_unconscious",true, true];
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_playerObj setVariable["unconsciousTime",300,true];
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_playerObj setVariable["unconsciousTime",150,true];
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diag_log format["COMBAT LOGGED: %1 (%2) at location %3", _playerName,_timeout,(getPosATL _playerObj)];
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diag_log format["COMBAT LOGGED: %1 (%2) at location %3", _playerName,_timeout,(getPosATL _playerObj)];
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//diag_log format["SET UNCONCIOUSNESS: %1", _playerName];
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//diag_log format["SET UNCONCIOUSNESS: %1", _playerName];
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