From ca44e9d8b16c0e0a4896eb2cf5fff9ee979d7fcb Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Tue, 1 Mar 2016 17:02:27 -0500 Subject: [PATCH] Sensible combat log knockout timer A five minute knockout timer for combat logging is far too long. Most players will just leave the server and join another. Two and a half minutes is more bearable. --- SQF/dayz_server/compile/server_onPlayerDisconnect.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf b/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf index 0f72ad72d..998458126 100644 --- a/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf +++ b/SQF/dayz_server/compile/server_onPlayerDisconnect.sqf @@ -38,7 +38,7 @@ if (!isNull _playerObj) then { if ((_timeout - time) > 0) then { _playerObj setVariable["NORRN_unconscious",true, true]; - _playerObj setVariable["unconsciousTime",300,true]; + _playerObj setVariable["unconsciousTime",150,true]; diag_log format["COMBAT LOGGED: %1 (%2) at location %3", _playerName,_timeout,(getPosATL _playerObj)]; //diag_log format["SET UNCONCIOUSNESS: %1", _playerName];