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https://github.com/EpochModTeam/DayZ-Epoch.git
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Plot management fixes (#1735)
* Plot management fixes This hopefully adds a few more items to the maintain list (@icomrade) Uses epoch_returnChange to accurately and tidily return change and handle money. Localize maintain_area.sqf for single currency servers * Plot Management tidyness Fixing tidy issues * Plot management changes Fix maintenance variables as per @ebaydayz * Plot management Missed one * Plot management fixes and default maintain_area fixes. Convert original maintain_area.sqf to epoch_returnChange, I used the plot management localization strings since I liked them better, the epoch ones don't make a lot of sense really. Makes no difference if plot management is turned off anyway. Change the single currency version to work a lot better than it did, I put the cost per item to 100 to be more in line with what I would expect on a server Changed _range to use DZE_maintainRange (DZE_plotPole select 0 + 20)
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@@ -1,7 +1,7 @@
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private ["_newWealth","_missing","_missingQty","_proceed","_itemIn","_countIn","_target","_objectClasses","_range","_objects","_requirements","_count","_cost","_option"];
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private ["_newWealth","_target","_objectClasses","_range","_objects","_count","_option","_objects_filtered","_ctrl","_theCost","_wealth"];
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disableSerialization;
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if (DZE_ActionInProgress) exitWith { cutText [(localize "STR_EPOCH_ACTIONS_2") , "PLAIN DOWN"]; };
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if (DZE_ActionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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player removeAction s_player_maintain_area;
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@@ -12,14 +12,15 @@ s_player_maintain_area_preview = 1;
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_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
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_objectClasses = DZE_maintainClasses;
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_range = DZE_PlotPole select 0;
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_range = DZE_maintainRange; // set the max range for the maintain area
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_objects = nearestObjects [_target, _objectClasses, _range];
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_objects_filtered = [];
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_count = 0;
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{
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if (damage _x >= DZE_DamageBeforeMaint) then {
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_objectUID = _x getVariable ["ObjectUID","0"];
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_objectID = _x getVariable ["ObjectID","0"];
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_objectID = _x getVariable ["ObjectID","0"];
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_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
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_count = _count + 1;
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};
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@@ -28,40 +29,24 @@ _objects = _objects_filtered;
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// TODO dynamic requirements based on used building parts?
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if (_count == 0) exitWith {
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_result = format["Objects to maintain: %1" , _count];
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_ctrl ctrlSetText _result;
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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_result = format["Price to maintain: %1 %2" , 0, CurrencyName];
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_ctrl ctrlSetText _result;
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_NO_MONEY_NEEDED", " "];
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DZE_ActionInProgress = false;
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s_player_maintain_area = -1;
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s_player_maintain_area_preview = -1;
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};
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_theCost = _count * 1;
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_requirements = [[CurrencyName,_theCost]];
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_theCost = _count * 100;
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_option = _this select 0;
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switch _option do {
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case "maintain": {
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_wealth = player getVariable[Z_MoneyVariable,0];
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_missing = "";
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_missingQty = 0;
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_proceed = true;
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{
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_itemIn = _x select 0;
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_countIn = _x select 1;
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if (_wealth < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _wealth); _proceed = false; };
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} count _requirements;
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if (_proceed) then {
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_newWealth = (_wealth - _countIn);
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systemChat format ["_wealth: %1 _theCost: %2",_wealth,_theCost];
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if (_theCost <= _wealth) then {
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_newWealth = (_wealth - _theCost);
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player playActionNow "Medic";
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[player,_range,true,(getPosATL player)] spawn player_alertZombies;
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@@ -71,52 +56,26 @@ switch _option do {
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PVDZE_maintainArea = [player,1,_objects];
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publicVariableServer "PVDZE_maintainArea";
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cutText [format[(localize "STR_EPOCH_ACTIONS_4"), _count], "PLAIN DOWN", 5];
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systemChat format[localize "STR_EPOCH_ACTIONS_4", _count];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_result = format["SUCCESS : Objects maintained: %1" , _count];
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_ctrl ctrlSetText _result;
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS", _count];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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_result = format["SUCCESS : Price maintained: %1 %2" , _theCost, CurrencyName];
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_ctrl ctrlSetText _result;
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS",_theCost, CurrencyName];
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} else {
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_result = format["FAILED: Objects to maintain: %1" , _count];
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_ctrl ctrlSetText _result;
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED", _count];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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_result = format["FAILED: Price to maintain: %1 %2" , _theCost, CurrencyName];
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_ctrl ctrlSetText _result;
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cutText [format[(localize "STR_EPOCH_ACTIONS_6"), _missingQty, CurrencyName], "PLAIN DOWN"];
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED", _theCost, CurrencyName];
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};
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};
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case "preview": {
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_cost = "";
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{
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_itemIn = _x select 0;
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_countIn = _x select 1;
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if (_cost != "") then {
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_cost = _cost + " and ";
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};
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_cost = _cost + (str(_countIn) + " " + CurrencyName);
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} count _requirements;
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cutText [format[(localize "STR_EPOCH_ACTIONS_7"), _count, _cost], "PLAIN DOWN"];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_result = format["Objects to maintain: %1" , _count];
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_ctrl ctrlSetText _result;
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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_result = format["Price to maintain: %1 %2" , _theCost, CurrencyName];
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_ctrl ctrlSetText _result;
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", _theCost, CurrencyName];
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};
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};
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DZE_ActionInProgress = false;
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s_player_maintain_area = -1;
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s_player_maintain_area_preview = -1;
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s_player_maintain_area_preview = -1;
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