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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Plot management fixes (#1735)
* Plot management fixes This hopefully adds a few more items to the maintain list (@icomrade) Uses epoch_returnChange to accurately and tidily return change and handle money. Localize maintain_area.sqf for single currency servers * Plot Management tidyness Fixing tidy issues * Plot management changes Fix maintenance variables as per @ebaydayz * Plot management Missed one * Plot management fixes and default maintain_area fixes. Convert original maintain_area.sqf to epoch_returnChange, I used the plot management localization strings since I liked them better, the epoch ones don't make a lot of sense really. Makes no difference if plot management is turned off anyway. Change the single currency version to work a lot better than it did, I put the cost per item to 100 to be more in line with what I would expect on a server Changed _range to use DZE_maintainRange (DZE_plotPole select 0 + 20)
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@@ -1,4 +1,4 @@
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private ["_missing","_missingQty","_proceed","_itemIn","_countIn","_qty","_num_removed","_uniqueID","_removed","_removed_total","_tobe_removed_total","_obj","_objectID","_objectUID","_classname","_location","_dir","_objectCharacterID","_object","_temp_removed_array","_textMissing","_target","_objectClasses","_range","_objects","_requirements","_count","_cost","_itemText","_option"];
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private ["_objectID","_objectUID","_target","_objectClasses","_range","_objects","_requirements","_count","_option","_objects_filtered","_ctrl","_itemText"];
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disableSerialization;
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if (DZE_ActionInProgress) exitWith {localize "STR_EPOCH_ACTIONS_2" call dayz_rollingMessages;};
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@@ -12,7 +12,7 @@ s_player_maintain_area_preview = 1;
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_target = nearestObject [[player] call FNC_getPos,"Plastic_Pole_EP1_DZ"];
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_objectClasses = DZE_maintainClasses;
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_range = DZE_PlotPole select 0;
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_range = DZE_maintainRange; // set the max range for the maintain area
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_objects = nearestObjects [_target, _objectClasses, _range];
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_objects_filtered = [];
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@@ -20,7 +20,7 @@ _count = 0;
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{
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if (damage _x >= DZE_DamageBeforeMaint) then {
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_objectUID = _x getVariable ["ObjectUID","0"];
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_objectID = _x getVariable ["ObjectID","0"];
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_objectID = _x getVariable ["ObjectID","0"];
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_objects_filtered set [count _objects_filtered, [_x, _objectID, _objectUID]];
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_count = _count + 1;
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};
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@@ -30,17 +30,17 @@ _objects = _objects_filtered;
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// TODO dynamic requirements based on used building parts?
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if (_count == 0) exitWith {
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_result = format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
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_ctrl ctrlSetText _result;
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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_result = format[localize "STR_EPOCH_PLOTMANAGEMENT_NO_MONEY_NEEDED", " "];
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_ctrl ctrlSetText _result;
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_NO_MONEY_NEEDED", " "];
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DZE_ActionInProgress = false;
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s_player_maintain_area = -1;
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s_player_maintain_area_preview = -1;
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};
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_requirements = [];
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_option = _this select 0;
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switch true do {
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case (_count <= 10): {_requirements = [["ItemGoldBar10oz",1]]};
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case (_count <= 20): {_requirements = [["ItemGoldBar10oz",2]]};
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@@ -58,91 +58,37 @@ switch true do {
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case (_count > 625): {_requirements = [["ItemBriefcase100oz",9]]};
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};
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_itemText = getText(configFile >> "CfgMagazines" >> (_requirements select 0) select 0 >> "displayName");
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if ("ItemBriefcase100oz" == (_requirements select 0) select 0 && (_requirements select 0) select 1 > 1) then {
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_itemText = _itemText + "s";
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};
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_option = _this select 0;
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switch _option do {
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case "maintain": {
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_missing = "";
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_missingQty = 0;
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_proceed = true;
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{
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_itemIn = _x select 0;
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_countIn = _x select 1;
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_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
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if (_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
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} forEach _requirements;
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if (_proceed) then {
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case "maintain": {
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if ([[[(_requirements select 0) select 0, (_requirements select 0) select 1]],0] call epoch_returnChange) then {
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player playActionNow "Medic";
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[player,_range,true,(getPosATL player)] spawn player_alertZombies;
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_temp_removed_array = [];
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_removed_total = 0;
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_tobe_removed_total = 0;
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PVDZE_maintainArea = [player,1,_objects];
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publicVariableServer "PVDZE_maintainArea";
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{
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_removed = 0;
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_itemIn = _x select 0;
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_countIn = _x select 1;
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_tobe_removed_total = _tobe_removed_total + _countIn;
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{
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if ((_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
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_num_removed = ([player,_x] call BIS_fnc_invRemove);
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_removed = _removed + _num_removed;
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_removed_total = _removed_total + _num_removed;
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if (_num_removed >= 1) then {
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_temp_removed_array set [count _temp_removed_array,_x];
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};
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};
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} forEach magazines player;
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} forEach _requirements;
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// all required items removed from player gear
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if (_tobe_removed_total == _removed_total) then {
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format[localize "STR_EPOCH_ACTIONS_4", _count] call dayz_rollingMessages;
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PVDZE_maintainArea = [player,1,_objects];
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publicVariableServer "PVDZE_maintainArea";
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_result = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS", _count];
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_ctrl ctrlSetText _result;
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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_result = format[localize "STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS", (_requirements select 0) select 1, (_requirements select 0) select 0];
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_ctrl ctrlSetText _result;
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} else {
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{player addMagazine _x;} count _temp_removed_array;
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format[localize "STR_EPOCH_ACTIONS_5",_removed_total,_tobe_removed_total] call dayz_rollingMessages;
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};
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} else {
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_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
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systemChat format[localize "STR_EPOCH_ACTIONS_4", _count];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_result = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED", _count];
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_ctrl ctrlSetText _result;
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_SUCCESS", _count];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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_result = format[localize "STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED", (_requirements select 0) select 1, (_requirements select 0) select 0];
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_ctrl ctrlSetText _result;
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format[localize "STR_EPOCH_ACTIONS_6", _missingQty, _textMissing] call dayz_rollingMessages;
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_PRICE_MAINTAINED_SUCCESS", (_requirements select 0) select 1, _itemText];
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} else {
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED", _count];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MONEY_NEEDED_FAILED", (_requirements select 0) select 1, _itemText];
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};
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};
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case "preview": {
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_cost = "";
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{
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_itemIn = _x select 0;
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_countIn = _x select 1;
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_itemText = getText(configFile >> "CfgMagazines" >> _itemIn >> "displayName");
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if (_cost != "") then {
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_cost = _cost + " and "; //TODO: localize?
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};
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_cost = _cost + (str(_countIn) + " of " + _itemText); //TODO: localize?
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} count _requirements;
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format[localize "STR_EPOCH_ACTIONS_7", _count, _cost] call dayz_rollingMessages;
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7012);
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_result = format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
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_ctrl ctrlSetText _result;
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_OBJECTS", _count];
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_ctrl = ((uiNamespace getVariable "PlotManagement") displayCtrl 7013);
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_result = format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", (_requirements select 0) select 1, (_requirements select 0) select 0];
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_ctrl ctrlSetText _result;
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_ctrl ctrlSetText format[localize "STR_EPOCH_PLOTMANAGEMENT_MAINTAIN_PRICE", (_requirements select 0) select 1, _itemText];
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};
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};
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