diff --git a/SQF/dayz_code/actions/player_copyKey.sqf b/SQF/dayz_code/actions/player_copyKey.sqf index 168dff66b..9ca640eeb 100644 --- a/SQF/dayz_code/actions/player_copyKey.sqf +++ b/SQF/dayz_code/actions/player_copyKey.sqf @@ -1,4 +1,4 @@ -private ["_item","_config","_onLadder","_create","_started","_finished","_animState","_isMedic","_qty","_box","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"]; +private ["_item","_config","_onLadder","_create","_started","_finished","_animState","_isMedic","_qty","_b0x1337","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"]; if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_56") , "PLAIN DOWN"]; }; DZE_ActionInProgress = true; @@ -61,8 +61,8 @@ if(_finished) then { // output key to backpack if space _create = _item; _qty = 1; - _box = unitBackpack player; - _box addWeaponCargoGlobal [_create,_qty]; + _b0x1337 = unitBackpack player; + _b0x1337 addWeaponCargoGlobal [_create,_qty]; cutText [(localize "str_epoch_player_60") , "PLAIN DOWN"]; } else { cutText [(localize "str_epoch_player_61") , "PLAIN DOWN"];