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@@ -24,4 +24,5 @@ Folder for old scripts that are no longer used by epoch. All scripts can still b
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//fn_niceSpot = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fn_niceSpot.sqf";
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//call compile preprocessFileLineNumbers "\z\addons\dayz_code\old\achievements_init.sqf";
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//fnc_Obj_FenceHandleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fence_handleDam.sqf";
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//call compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fn_padlock.sqf";
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//call compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fn_padlock.sqf";
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//player_humanityCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_humanityCheck.sqf";
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50
SQF/dayz_code/old/player_humanityCheck.sqf
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50
SQF/dayz_code/old/player_humanityCheck.sqf
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@@ -0,0 +1,50 @@
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private ["_humanity","_model","_isMen","_isMenH","_isMenB","_isWomen","_isWomenH","_isWomenB"];
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_humanity = _this select 0;
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//add humanity cap both ways
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//if (_humanity < 500000) then { player setVariable["humanity",-500000,true]; }; //Hive adds/removes diffrence
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//if (_humanity > 500000) then { player setVariable["humanity",500000,true]; }; //Hive adds/removes diffrence
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_model = typeOf player;
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//if model will not be changed by humanity
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if !(_model in ["Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","SurvivorW2_DZ","SurvivorW3_DZ","Bandit1_DZ","BanditW1_DZ"]) exitWith {};
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//Not sure if this will work needs testing
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_isMen = _model == "Survivor1_DZ" || _model == "Survivor2_DZ";
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_isMenH = _model == "Survivor3_DZ";
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_isMenB = _model == "Bandit1_DZ";
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_isWomen = _model == "SurvivorW2_DZ";
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_isWomenH = _model == "SurvivorW3_DZ"; //TODO
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_isWomenB = _model == "BanditW1_DZ";
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// Bandit
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if (_humanity <= -2000) then {
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if (_isMen || _isMenH) then {
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[dayz_playerUID,dayz_characterID,"Bandit1_DZ"] spawn player_humanityMorph;
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};
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if (_isWomen || _isWomenH) then {
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[dayz_playerUID,dayz_characterID,"BanditW1_DZ"] spawn player_humanityMorph;
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};
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};
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//Survivor
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if (_humanity > -2000 && _humanity <= 5000) then {
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if (_isMenH || _isMenB) then {
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[dayz_playerUID,dayz_characterID,"Survivor2_DZ"] spawn player_humanityMorph;
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};
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if (_isWomenH || _isWomenB) then {
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[dayz_playerUID,dayz_characterID,"SurvivorW2_DZ"] spawn player_humanityMorph;
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};
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};
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// Hero
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if (_humanity > 5000) then {
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if (_isMen || _isMenB) then {
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[dayz_playerUID,dayz_characterID,"Survivor3_DZ"] spawn player_humanityMorph;
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};
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if (_isWomenB) then {
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[dayz_playerUID,dayz_characterID,"SurvivorW2_DZ"] spawn player_humanityMorph;
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};
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};
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