diff --git a/SQF/dayz_code/init/compiles.sqf b/SQF/dayz_code/init/compiles.sqf index c7b2b2022..4166ff50f 100644 --- a/SQF/dayz_code/init/compiles.sqf +++ b/SQF/dayz_code/init/compiles.sqf @@ -727,7 +727,6 @@ local_zombieDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\comp local_setFuel = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_setFuel.sqf"; //Generated when someone refuels a vehicle local_eventKill = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_eventKill.sqf"; //Generated when something is killed player_humanityChange = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_humanityChange.sqf"; //New -player_humanityCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_humanityCheck.sqf"; //Old player_projectileNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_projectileNear.sqf"; player_bloodCalc = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\bloodCalc.sqf"; fn_selectRandomLocation = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selectRandomLocation.sqf"; @@ -745,7 +744,6 @@ object_pickupAction = compile preprocessFileLineNumbers "\z\addons\dayz_code\act object_BackpackAction = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pickupActions\object_BackpackAction.sqf"; fnc_deleteAt = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_deleteAt.sqf"; - if (dayz_townGenerator) then { call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\psrnd.sqf"; // pseudo random for plantSpanwer } else { diff --git a/SQF/dayz_code/old/Readme.txt b/SQF/dayz_code/old/Readme.txt index efaaa8b1b..3794ec771 100644 --- a/SQF/dayz_code/old/Readme.txt +++ b/SQF/dayz_code/old/Readme.txt @@ -24,4 +24,5 @@ Folder for old scripts that are no longer used by epoch. All scripts can still b //fn_niceSpot = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fn_niceSpot.sqf"; //call compile preprocessFileLineNumbers "\z\addons\dayz_code\old\achievements_init.sqf"; //fnc_Obj_FenceHandleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fence_handleDam.sqf"; -//call compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fn_padlock.sqf"; \ No newline at end of file +//call compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fn_padlock.sqf"; +//player_humanityCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_humanityCheck.sqf"; \ No newline at end of file diff --git a/SQF/dayz_code/compile/player_humanityCheck.sqf b/SQF/dayz_code/old/player_humanityCheck.sqf similarity index 100% rename from SQF/dayz_code/compile/player_humanityCheck.sqf rename to SQF/dayz_code/old/player_humanityCheck.sqf