Files
DayZ-Epoch/SQF/dayz_code/old/Readme.txt
2020-09-13 02:20:55 +02:00

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Folder for old scripts that are no longer used by epoch. All scripts can still be used without moving it to the missionfile.
//fn_collisions = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fn_collisions.sqf";
//zombie_generateSwarm = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\swarm_generate.sqf";
//player_zombieSwarmAttack = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_zombieSwarmAttack.sqf";
//player_fixHatchet = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_fixTools.sqf";
//player_makeFire = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_makefire.sqf";
//player_buildVanilla = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_buildVanilla.sqf";
//player_buildPlaceables = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_buildPlaceables.sqf";
//fn_buildCamera = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fn_buildCamera.sqf";
//object_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_build.sqf";
//object_upgradeFireplace = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\object_upgradeFireplace.sqf";
//player_takearrow = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_takeArrow.sqf";
//fn_updateCraftUI = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fn_updateCraftUI.sqf";
//player_craftItemVanilla = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_craftItemVanilla.sqf";
//player_craftItemGUI = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_craftItemGUI.sqf";
//player_checkRecipe = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_checkRecipe.sqf";
//pvs_processSetAccessCode = compile preprocessFile "\z\addons\dayz_code\old\processSetAccessCode.sqf";
//pvs_processAccessCode = compile preprocessFile "\z\addons\dayz_code\old\processAccessCode.sqf";
//player_taskHint = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_taskHint.sqf";
//object_cargoCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\object_cargoCheck.sqf";
//player_weaponCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_weaponCheck.sqf";
//curTimeStr = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fn_curTimeStr.sqf";
//fn_niceSpot = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fn_niceSpot.sqf";
//call compile preprocessFileLineNumbers "\z\addons\dayz_code\old\achievements_init.sqf";
//fnc_Obj_FenceHandleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fence_handleDam.sqf";
//call compile preprocessFileLineNumbers "\z\addons\dayz_code\old\fn_padlock.sqf";
//player_humanityCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\old\player_humanityCheck.sqf";