From c1763171db09cc2e502179c492050d266c620b1d Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Fri, 23 Sep 2016 12:08:51 -0400 Subject: [PATCH] Fix damage on local trader city objects This fixes local trader city objects taking damage from being run over. --- SQF/dayz_code/compile/local_spawnObjects.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SQF/dayz_code/compile/local_spawnObjects.sqf b/SQF/dayz_code/compile/local_spawnObjects.sqf index b1f948724..1370ea396 100644 --- a/SQF/dayz_code/compile/local_spawnObjects.sqf +++ b/SQF/dayz_code/compile/local_spawnObjects.sqf @@ -34,7 +34,7 @@ _fires = [ _object = _type createVehicleLocal [0,0,0]; _object setDir (_x select 2); _object setPos (_x select 1); - _object allowDamage false; + _object addEventHandler ["HandleDamage",{0}]; if !(_type in _fires) then {_object enableSimulation false;}; _object setVariable ["",true,false]; // stops global setVariable by sched_townGenerator, checked in player_spawnCheck for loot spawn } count _this; \ No newline at end of file