higher loss if failed unlocking

This commit is contained in:
[VB]AWOL
2013-11-26 16:12:13 -06:00
parent 84874daa18
commit c0ed2dead7
2 changed files with 6 additions and 6 deletions

View File

@@ -9,8 +9,6 @@ if(!isNil "DZE_DYN_UnlockDoorInprogress") exitWith { cutText [(localize "str_epo
DZE_DYN_UnlockDoorInprogress = true;
[10,5] call dayz_HungerThirst;
if(!isNull dayz_selectedDoor) then {
if (!isNil 'KeyCodeTryTimer') then {
@@ -37,7 +35,7 @@ if(!isNull dayz_selectedDoor) then {
// Check combination
if (DZE_Lock_Door == _objectCharacterID) then {
[player,"combo_unlock",0,false] call dayz_zombieSpeak;
// close display
@@ -55,6 +53,9 @@ if(!isNull dayz_selectedDoor) then {
KeyCodeTry = nil;
} else {
[10,10] call dayz_HungerThirst;
DZE_Lock_Door = "";
[player,"combo_locked",0,false] call dayz_zombieSpeak;
[player,20,true,(getPosATL player)] spawn player_alertZombies;