diff --git a/SQF/dayz_code/compile/player_unlockDoor.sqf b/SQF/dayz_code/compile/player_unlockDoor.sqf index bd509db34..18b5813b2 100644 --- a/SQF/dayz_code/compile/player_unlockDoor.sqf +++ b/SQF/dayz_code/compile/player_unlockDoor.sqf @@ -9,8 +9,6 @@ if(!isNil "DZE_DYN_UnlockDoorInprogress") exitWith { cutText [(localize "str_epo DZE_DYN_UnlockDoorInprogress = true; -[10,5] call dayz_HungerThirst; - if(!isNull dayz_selectedDoor) then { if (!isNil 'KeyCodeTryTimer') then { @@ -37,7 +35,7 @@ if(!isNull dayz_selectedDoor) then { // Check combination if (DZE_Lock_Door == _objectCharacterID) then { - + [player,"combo_unlock",0,false] call dayz_zombieSpeak; // close display @@ -55,6 +53,9 @@ if(!isNull dayz_selectedDoor) then { KeyCodeTry = nil; } else { + + [10,10] call dayz_HungerThirst; + DZE_Lock_Door = ""; [player,"combo_locked",0,false] call dayz_zombieSpeak; [player,20,true,(getPosATL player)] spawn player_alertZombies; diff --git a/SQF/dayz_code/compile/player_unlockVault.sqf b/SQF/dayz_code/compile/player_unlockVault.sqf index 8ace92c8f..3948b112e 100644 --- a/SQF/dayz_code/compile/player_unlockVault.sqf +++ b/SQF/dayz_code/compile/player_unlockVault.sqf @@ -8,8 +8,6 @@ private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_we if(TradeInprogress) exitWith { cutText [(localize "str_epoch_player_21") , "PLAIN DOWN"]; }; TradeInprogress = true; -[5,10] call dayz_HungerThirst; - {player removeAction _x} forEach s_player_combi;s_player_combi = []; s_player_unlockvault = 1; @@ -56,7 +54,7 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then { if(!isNull _obj and alive _obj) then { _obj setVariable["packing",1]; - + [1,1] call dayz_HungerThirst; player playActionNow "Medic"; sleep 1; [player,"tentpack",0,false] call dayz_zombieSpeak; @@ -118,6 +116,7 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then { cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"]; }; } else { + [10,10] call dayz_HungerThirst; player playActionNow "Medic"; sleep 1; [player,"repair",0,false] call dayz_zombieSpeak;