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Use set instead of binary addition
We should use set here like 1.8.1 does. It is 2x faster than binary addition: https://community.bistudio.com/wiki/Code_Optimisation#Adding_elements_to_an_array
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@@ -16,11 +16,11 @@ _primweapon = primaryWeapon player;
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_secweapon = secondaryWeapon player;
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_secweapon = secondaryWeapon player;
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if(!(_primweapon in _weapons) && _primweapon != "") then {
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if(!(_primweapon in _weapons) && _primweapon != "") then {
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_weapons = _weapons + [_primweapon];
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_weapons set [(count _weapons), _primweapon];
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};
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};
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if(!(_secweapon in _weapons) && _secweapon != "") then {
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if(!(_secweapon in _weapons) && _secweapon != "") then {
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_weapons = _weapons + [_secweapon];
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_weapons set [(count _weapons), _secweapon];
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};
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};
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//BackUp Backpack
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//BackUp Backpack
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