mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
0.75 + 1.7.5.M1D21 with binaries and sql
This commit is contained in:
BIN
Server Files/Binaries/Database.dll
Normal file
BIN
Server Files/Binaries/Database.dll
Normal file
Binary file not shown.
BIN
Server Files/Binaries/HiveExt.dll
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BIN
Server Files/Binaries/HiveExt.dll
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79
Server Files/Binaries/HiveExt.ini
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79
Server Files/Binaries/HiveExt.ini
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@@ -0,0 +1,79 @@
|
||||
;This is a comment
|
||||
;Comments above a certain setting will provide it's description
|
||||
|
||||
;The format for a setting is
|
||||
;Variable = Value
|
||||
|
||||
;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
|
||||
;To change from the default, simply uncomment the line and change the Value
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||||
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||||
;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)
|
||||
|
||||
[Time]
|
||||
;Possible values: Local, Custom, Static
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||||
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
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||||
Type = Custom
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||||
;If using Custom type, offset from UTC in hours (can be negative as well)
|
||||
Offset = -3
|
||||
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
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;Hour = 8
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||||
|
||||
[Database]
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||||
;Hostname or IP of the server to connect to
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||||
;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration
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||||
;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.
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||||
;If using OFFICIAL hive, the rest of the settings in this section have no effect
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Host = localhost
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||||
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||||
;Currently, only MySQL is supported
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Type = MySQL
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||||
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||||
;Port to connect to. The default is the default listening port of a server of the selected Type
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;Instead of specifying Port, you can specify Socket and set Value to the socket name
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Port = 3366
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;Database name to connect to.
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Database = dayz_epoch
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;Username to connect with
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Username = dayz
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;Password to authenticate with (default is blank)
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Password = 123456
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;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used
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[Characters]
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;The field name that Player's IDs are stored in (unique per game license)
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;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable
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;IDField = PlayerUID
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;The field name that Player's World Position and rotation is stored in
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;Enables you to run multiple different maps (different instances) off the same character table
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;WSField = Worldspace
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;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself
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[Objects]
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;Which table should the objects be stored and fetched from ?
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;Table = Object_DATA
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;Negative values will disable this feature
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;0 means that ALL empty placed items will be deleted every server restart
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;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
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;CleanupPlacedAfterDays = 6
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;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
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;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
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;You can find that file under the SQF directory for your server version
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;ResetOOBVehicles = false
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;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
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[ObjectDB]
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;Setting this to true separates the Object fetches from the Character fetches
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;That means that the Object Table must be on this other database
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;Use = false
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;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
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;Type = MySQL
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;Host = localhost
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;Port = 3306
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;Database = dayz
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;Username = root
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;Password =
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BIN
Server Files/Binaries/tbb.dll
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BIN
Server Files/Binaries/tbb.dll
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Binary file not shown.
BIN
Server Files/Binaries/tbbmalloc.dll
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BIN
Server Files/Binaries/tbbmalloc.dll
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@@ -45516,7 +45516,7 @@ class CfgVehicles
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};
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class z_worker1: zZombie_Base
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{
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zombieLoot = "";
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zombieLoot = "worker";
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model = "\Ca\characters_E\Overall\Overall";
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hiddenSelections[] = {"Camo"};
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class Wounds
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@@ -45548,7 +45548,7 @@ class CfgVehicles
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};
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class z_teacher: z_doctor
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{
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zombieLoot = "";
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zombieLoot = "civilian";
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hiddenSelectionsTextures[] = {"\dayz\textures\clothes\teacher_co.paa"};
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};
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class z_hunter: zZombie_Base
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@@ -96,7 +96,7 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
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//_part = player addAction [_Display, "\z\addons\dayz_code\actions\trade_cancel.sqf",[], 0, true, false, "",""];
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//_part = player addAction [_Display, _File,[_name,_bname,_out,_in,"buy",_textCurrency,_textPart,_header], _order, true, true, "",""];
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} else {
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_Display = format["Buy %1 for %2 %3 (Available: %4)", _textPart, _in, _textCurrency, _qty];
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_Display = format["Buy %1 (%2) for %3 %4 (Available: %5)", _textPart, _name, _in, _textCurrency, _qty];
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_part = player addAction [_Display, _File,[_name,_bname,_out,_in,"buy",_textCurrency,_textPart,_header], _order, true, true, "",""];
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};
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@@ -8,15 +8,7 @@ _config = configFile >> "CfgSurvival" >> "Meat" >> _type;
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player removeAction s_player_butcher;
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s_player_butcher = -1;
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_hasChance = 9 > random 100;
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if (_hasKnife) then {
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if (_hasChance) then {
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player removeWeapon "ItemKnife";
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player addWeapon "ItemKnifeBlunt";
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cutText [localize "STR_EQUIP_CODE_DESC_4", "PLAIN DOWN"];
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};
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};
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if ((_hasKnife or _hasKnifeBlunt) and !_hasHarvested) then {
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//Get Animal Type
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@@ -2,21 +2,14 @@ private["_location","_isOk","_dir","_classname"];
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private["_item"];
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_item = _this;
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call gear_ui_init;
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_hasChance = 9 > random 100;
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if (["forest",dayz_surfaceType] call fnc_inString) then {
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if (!_hasChance) then {
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_result = [player,"PartWoodPile"] call BIS_fnc_invAdd;
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if (_result) then {
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cutText [localize "str_player_25", "PLAIN DOWN"];
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} else {
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cutText [localize "str_player_24", "PLAIN DOWN"];
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};
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} else {
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player removeWeapon "ItemHatchet";
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player addWeapon "ItemBrokeHatchet";
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cutText [localize "str_player_23", "PLAIN DOWN"];
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}
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} else {
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cutText [localize "str_player_23", "PLAIN DOWN"];
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};
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@@ -7,7 +7,7 @@ if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
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if (vehicle player != player) exitWith {cutText ["You may not drink while in a vehicle", "PLAIN DOWN"]};
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//Force players to wait 3 mins to drink again
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if (dayz_lastDrink < 180) exitWith {cutText ["You may not drink, your not thirsty", "PLAIN DOWN"]};
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//if (dayz_lastDrink < 180) exitWith {cutText ["You may not drink, your not thirsty", "PLAIN DOWN"]};
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_item = _this;
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_hasdrinkitem = _this in magazines player;
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@@ -6,7 +6,7 @@ if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
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if (vehicle player != player) exitWith {cutText ["You may not eat while in a vehicle", "PLAIN DOWN"]};
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//Force players to wait 3 mins to eat again
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if (dayz_lastMeal < 180) exitWith {cutText ["You may not eat, you're already full", "PLAIN DOWN"]};
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//if (dayz_lastMeal < 180) exitWith {cutText ["You may not eat, you're already full", "PLAIN DOWN"]};
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_item = _this;
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_hasfooditem = _this in magazines player;
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@@ -6,11 +6,9 @@ if ((_location select 2) < 0) then {
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//_location set [2,0];
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_isOk = true; //count (_location isFlatEmpty [0.3,0,0,4,0,false,player]) > 0;
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_hasWood = "PartWoodPile" in magazines player;
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_hasChance = 9 > random 100;
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if (_hasWood) then {
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if (_isOk) then {
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if (!_hasChance) then {
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player removeMagazine "PartWoodPile";
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_dir = getDir player;
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_classname = "Land_Fire_DZ";
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@@ -23,11 +21,6 @@ if (_hasWood) then {
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_id = _fire spawn player_fireMonitor;
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cutText [localize "str_fireplace_01", "PLAIN DOWN"];
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} else {
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player removeWeapon "ItemMatchbox";
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player addWeapon "ItemMatchboxEmpty";
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cutText [localize "Your box of matches appear to be empty", "PLAIN DOWN"];
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};
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} else {
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cutText [localize "str_fireplace_02", "PLAIN DOWN"];
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};
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@@ -5,8 +5,8 @@ _action = _this select 2;
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_caller removeAction _action;
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_callerID = _caller getVariable ["characterID", "0"];
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_targetID = _target getVariable ["characterID", "0"];
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_callerID = _caller getVariable ["characterID", 0];
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_targetID = _target getVariable ["characterID", 0];
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if (_callerID != 0 && _targetID != 0) then {
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@@ -1,10 +1,12 @@
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/*
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_item spawn player_wearClothes;
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TODO: female
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Added Female skin changes - vbawol
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*/
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private["_item","_onLadder","_hasclothesitem","_config","_text","_isFemale","_myModel","_humanity","_isBandit","_isHero","_itemNew","_model"];
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private["_item","_onLadder","_hasclothesitem","_config","_text","_isFemale","_myModel","_itemNew","_currentSex","_newSex","_model"];
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_item = _this;
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call gear_ui_init;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
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@@ -16,70 +18,30 @@ if (!_hasclothesitem) exitWith {cutText [format[(localize "str_player_31"),_text
|
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if (vehicle player != player) exitWith {cutText ["You may not change clothes while in a vehicle", "PLAIN DOWN"]};
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_isFemale = ((typeOf player == "SurvivorW2_DZ")||(typeOf player == "BanditW1_DZ"));
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if (_isFemale) exitWith {cutText ["Currently Female Characters cannot change to this skin. This will change in a future update.", "PLAIN DOWN"]};
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// _isFemale = ((typeOf player == "SurvivorW2_DZ")||(typeOf player == "BanditW1_DZ"));
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// if (_isFemale) exitWith {cutText ["Currently Female Characters cannot change to this skin. This will change in a future update.", "PLAIN DOWN"]};
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private["_itemNew","_myModel","_humanity","_isBandit","_isHero"];
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_myModel = (typeOf player);
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//_humanity = player getVariable ["humanity",0];
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||||
//_isBandit = _humanity < -2000;
|
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//_isHero = _humanity > 5000;
|
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_itemNew = "Skin_" + _myModel;
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if ( !(isClass(_config >> _itemNew)) ) then {
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_itemNew = if (!_isFemale) then {"Skin_Survivor2_DZ"} else {"Skin_SurvivorW2_DZ"};
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};
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|
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switch (_item) do {
|
||||
case "Skin_Sniper1_DZ": {
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||||
_model = "Sniper1_DZ";
|
||||
};
|
||||
case "Skin_Camo1_DZ": {
|
||||
_model = "Camo1_DZ";
|
||||
};
|
||||
case "Skin_Rocket_DZ": {
|
||||
_model = "Rocket_DZ";
|
||||
};
|
||||
case "Skin_RU_Policeman_DZ": {
|
||||
_model = "RU_Policeman_DZ";
|
||||
};
|
||||
case "Skin_Pilot_EP1_DZ": {
|
||||
_model = "Pilot_EP1_DZ";
|
||||
};
|
||||
case "Skin_Haris_Press_EP1_DZ": {
|
||||
_model = "Haris_Press_EP1_DZ";
|
||||
};
|
||||
case "Skin_Ins_Soldier_GL_DZ": {
|
||||
_model = "Ins_Soldier_GL_DZ";
|
||||
};
|
||||
case "Skin_GUE_Commander_DZ": {
|
||||
_model = "GUE_Commander_DZ";
|
||||
};
|
||||
case "Skin_Functionary1_EP1_DZ": {
|
||||
_model = "Functionary1_EP1_DZ";
|
||||
};
|
||||
case "Skin_Priest_DZ": {
|
||||
_model = "Priest_DZ";
|
||||
};
|
||||
case "Skin_Rocker2_DZ": {
|
||||
_model = "Rocker2_DZ";
|
||||
};
|
||||
case "Skin_Soldier1_DZ": {
|
||||
_model = "Soldier1_DZ";
|
||||
};
|
||||
case "Skin_Survivor2_DZ": {
|
||||
_model = "Survivor2_DZ";
|
||||
};
|
||||
case "Skin_Bandit1_DZ": {
|
||||
_model = "Bandit1_DZ";
|
||||
};
|
||||
case "Skin_Survivor3_DZ": {
|
||||
_model = "Survivor3_DZ";
|
||||
};
|
||||
};
|
||||
if ( (isClass(_config >> _itemNew)) ) then {
|
||||
if ( (isClass(_config >> _item)) ) then {
|
||||
// Current sex of player skin
|
||||
|
||||
_currentSex = getText (configFile >> "CfgSurvival" >> "Skins" >> _itemNew >> "sex");
|
||||
// Sex of new skin
|
||||
_newSex = getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "sex");
|
||||
if(_currentSex == _newSex) then {
|
||||
// Get model name from config
|
||||
_model = getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "playerModel");
|
||||
if (_model != _myModel) then {
|
||||
player removeMagazine _item;
|
||||
player addMagazine _itemNew;
|
||||
[dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
|
||||
};
|
||||
|
||||
} else {
|
||||
cutText ["You cannot wear a skin of the opposite sex.", "PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -57,6 +57,9 @@ if (_qty >= _qty_in) then {
|
||||
|
||||
_veh setVariable ["characterID",dayz_playerUID,true];
|
||||
|
||||
clearWeaponCargoGlobal _veh;
|
||||
clearMagazineCargoGlobal _veh;
|
||||
|
||||
["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure;
|
||||
|
||||
cutText [format[("Bought %3 %4 for %1 %2"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
@@ -57,6 +57,9 @@ if (_qty >= _qty_in) then {
|
||||
|
||||
_veh setVariable ["characterID",dayz_playerUID,true];
|
||||
|
||||
clearWeaponCargoGlobal _veh;
|
||||
clearMagazineCargoGlobal _veh;
|
||||
|
||||
["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure;
|
||||
|
||||
cutText [format[("Bought %3 %4 for %1 %2"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
@@ -305,4 +305,48 @@ class CfgLoot {
|
||||
0.01
|
||||
}
|
||||
};
|
||||
worker[] = {
|
||||
{
|
||||
"ItemMatchboxEmpty",
|
||||
"ItemMatchboxWet",
|
||||
"TrashTinCan",
|
||||
"TrashJackDaniels",
|
||||
"ItemSodaEmpty",
|
||||
"ItemSodaCoke",
|
||||
"ItemSodaPepsi",
|
||||
"FoodCanBakedBeans",
|
||||
"FoodCanSardines",
|
||||
"FoodCanFrankBeans",
|
||||
"FoodCanPasta",
|
||||
"8Rnd_9x18_Makarov",
|
||||
"7Rnd_45ACP_1911",
|
||||
"2Rnd_shotgun_74Slug",
|
||||
"2Rnd_shotgun_74Pellets",
|
||||
"ItemBandage",
|
||||
"ItemPainkiller",
|
||||
"ItemToolbox",
|
||||
"ItemEtool"
|
||||
},
|
||||
{
|
||||
0.05,
|
||||
0.05,
|
||||
0.09,
|
||||
0.09,
|
||||
0.09,
|
||||
0.12,
|
||||
0.09,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.07,
|
||||
0.05,
|
||||
0.05,
|
||||
0.05,
|
||||
0.06,
|
||||
0.06,
|
||||
0.01,
|
||||
0.01
|
||||
}
|
||||
};
|
||||
};
|
||||
@@ -365,15 +365,17 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
|
||||
// [_trader_id, _category, ];
|
||||
_cantrader = player addAction ["Trade 3 Empty Soda Cans for 1 Copper", "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",["ItemCopperBar","ItemSodaEmpty",1,3,"buy","Empty Soda Cans","Copper Bar"], 99, true, true, "",""];
|
||||
_cantrader1 = player addAction ["Trade 3 Empty Tin Cans for 1 Copper", "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",["ItemCopperBar","TrashTinCan",1,3,"buy","Empty Tin Cans","Copper Bar"], 99, true, true, "",""];
|
||||
_cantrader2 = player addAction ["Trade 1 Empty Wiskey Bottle for 1 Copper", "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar"], 99, true, true, "",""];
|
||||
s_player_parts set [count s_player_parts,_cantrader];
|
||||
s_player_parts set [count s_player_parts,_cantrader1];
|
||||
s_player_parts set [count s_player_parts,_cantrader2];
|
||||
|
||||
_can_trader_menu = [["Food and Drinks",51],["Backpacks",52],["Toolbelt",53],["Clothes",54]];
|
||||
{
|
||||
// _title = _x select 0;
|
||||
// _traderid = _x select 1;
|
||||
// buy_or_sell.sqf [_trader_id, _category, ];
|
||||
_buy = player addAction [(_x select 0), "\z\addons\dayz_code\actions\buy_or_sell.sqf",[(_x select 1),(_x select 0)], 99, true, false, "",""];
|
||||
_buy = player addAction [(_x select 0), "\z\addons\dayz_code\actions\buy_or_sell.sqf",[(_x select 1),(_x select 0)], 98, true, false, "",""];
|
||||
s_player_parts set [count s_player_parts,_buy];
|
||||
|
||||
} forEach _can_trader_menu;
|
||||
@@ -390,15 +392,17 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
|
||||
// [_trader_id, _category, ];
|
||||
_cantrader = player addAction ["Trade 3 Empty Soda Cans for 1 Copper", "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",["ItemCopperBar","ItemSodaEmpty",1,3,"buy","Empty Soda Cans","Copper Bar"], 99, true, true, "",""];
|
||||
_cantrader1 = player addAction ["Trade 3 Empty Tin Cans for 1 Copper", "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",["ItemCopperBar","TrashTinCan",1,3,"buy","Empty Tin Cans","Copper Bar"], 99, true, true, "",""];
|
||||
_cantrader2 = player addAction ["Trade 1 Empty Wiskey Bottle for 1 Copper", "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar"], 99, true, true, "",""];
|
||||
s_player_parts set [count s_player_parts,_cantrader];
|
||||
s_player_parts set [count s_player_parts,_cantrader1];
|
||||
s_player_parts set [count s_player_parts,_cantrader2];
|
||||
|
||||
_can_trader_2_menu = [["Food and Drinks",5151],["Backpacks",5252],["Toolbelt",5353],["Clothes",5454]];
|
||||
{
|
||||
// _title = _x select 0;
|
||||
// _traderid = _x select 1;
|
||||
// buy_or_sell.sqf [_trader_id, _category, ];
|
||||
_buy = player addAction [(_x select 0), "\z\addons\dayz_code\actions\buy_or_sell.sqf",[(_x select 1),(_x select 0)], 99, true, false, "",""];
|
||||
_buy = player addAction [(_x select 0), "\z\addons\dayz_code\actions\buy_or_sell.sqf",[(_x select 1),(_x select 0)], 98, true, false, "",""];
|
||||
s_player_parts set [count s_player_parts,_buy];
|
||||
|
||||
} forEach _can_trader_2_menu;
|
||||
|
||||
@@ -33,7 +33,7 @@ class CfgMods
|
||||
hidePicture = 0;
|
||||
hideName = 0;
|
||||
action = "http://www.dayzmod.com";
|
||||
version = "1.7.5.M1D15";
|
||||
version = "0.7.5.M1D21";
|
||||
hiveVersion = 0.96; //0.93
|
||||
};
|
||||
};
|
||||
@@ -220,6 +220,62 @@ class CfgSurvival {
|
||||
rawfoodtype = "FoodrabbitRaw";
|
||||
};
|
||||
};
|
||||
class Skins {
|
||||
class Default {
|
||||
sex = "male";
|
||||
playerModel = "Survivor2_DZ";
|
||||
};
|
||||
class Skin_Survivor2_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Survivor2_DZ";
|
||||
};
|
||||
class Skin_Sniper1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Sniper1_DZ";
|
||||
};
|
||||
class Skin_Rocket_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Rocket_DZ";
|
||||
};
|
||||
class Skin_Soldier1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Soldier1_DZ";
|
||||
};
|
||||
class Skin_RU_Policeman_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "RU_Policeman_DZ";
|
||||
};
|
||||
class Skin_Pilot_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Pilot_EP1_DZ";
|
||||
};
|
||||
class Skin_Haris_Press_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Haris_Press_EP1_DZ";
|
||||
};
|
||||
class Skin_Ins_Soldier_GL_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Ins_Soldier_GL_DZ";
|
||||
};
|
||||
class Skin_GUE_Commander_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "GUE_Commander_DZ";
|
||||
};
|
||||
class Skin_Functionary1_EP1_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Functionary1_EP1_DZ";
|
||||
};
|
||||
class Skin_Priest_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Priest_DZ";
|
||||
};
|
||||
class Skin_Rocker2_DZ: Default {
|
||||
sex = "male";
|
||||
playerModel = "Rocker2_DZ";
|
||||
};
|
||||
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
class CfgBuildingLoot {
|
||||
|
||||
@@ -5,7 +5,7 @@ _injured = _unit getVariable ["USEC_injured", false];
|
||||
_inPain = _unit getVariable ["USEC_inPain", false];
|
||||
_lastused = _unit getVariable ["LastTransfusion", time];
|
||||
|
||||
if (_lastused - time < 600) exitwith {cutText [format[(localize "str_actions_medical_18"),_text] , "PLAIN DOWN"]};
|
||||
// if (_lastused - time < 600) exitwith {cutText [format[(localize "str_actions_medical_18"),_text] , "PLAIN DOWN"]};
|
||||
|
||||
call fnc_usec_medic_removeActions;
|
||||
r_action = false;
|
||||
|
||||
@@ -87,7 +87,7 @@ class RscDisplayMain : RscStandardDisplay
|
||||
class DAYZ_Version : CA_Version
|
||||
{
|
||||
idc = -1;
|
||||
text = "DayZ 1.7.5.M1D15";
|
||||
text = "DayZ Epoch 0.7 (1.7.5.M1D21)";
|
||||
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
|
||||
};
|
||||
class CA_TitleMainMenu;
|
||||
|
||||
@@ -127,7 +127,6 @@ server_characterSync = {
|
||||
//onPlayerConnected "[_uid,_name] spawn server_onPlayerConnect;";
|
||||
onPlayerDisconnected "[_uid,_name] call server_onPlayerDisconnect;";
|
||||
|
||||
|
||||
// Setup globals allow overwrite from init.sqf
|
||||
if(isnil "dayz_MapArea") then {
|
||||
dayz_MapArea = 10000;
|
||||
|
||||
@@ -221,7 +221,7 @@ _vehLimit = MaxVehicleLimit - _totalvehicles;
|
||||
diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit));
|
||||
if(_vehLimit > 0) then {
|
||||
for "_x" from 1 to _vehLimit do {
|
||||
_id = [] spawn spawn_vehicles; // Needs setup
|
||||
_id = [] spawn spawn_vehicles;
|
||||
waitUntil{scriptDone _id};
|
||||
};
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user