Files
DayZ-Epoch/dayz_code/actions/gather_meat.sqf
2013-01-21 11:33:58 -06:00

37 lines
1.1 KiB
Plaintext

private["_item","_hasKnife","_hasKnifeBlunt","_hasHarvested","_qty","_text","_string","_type"];
_item = _this select 3;
_hasKnife = "ItemKnife" in items player;
_hasKnifeBlunt = "ItemKnifeBlunt" in items player;
_type = typeOf _item;
_hasHarvested = _item getVariable["meatHarvested",false];
_config = configFile >> "CfgSurvival" >> "Meat" >> _type;
player removeAction s_player_butcher;
s_player_butcher = -1;
if ((_hasKnife or _hasKnifeBlunt) and !_hasHarvested) then {
//Get Animal Type
_isListed = isClass (_config);
_text = getText (configFile >> "CfgVehicles" >> _type >> "displayName");
player playActionNow "Medic";
[player,"gut",0,false] call dayz_zombieSpeak;
_item setVariable["meatHarvested",true,true];
_item setVariable ["timerawmeatHarvested",time,false];
_qty = 2;
if (_isListed) then {
_qty = getNumber (_config >> "yield");
};
if (_hasKnifeBlunt) then { _qty = round(_qty / 2); };
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
["dayzGutBody",[_item,_qty]] call callRpcProcedure;
sleep 6;
_string = format[localize "str_success_gutted_animal",_text,_qty];
cutText [_string, "PLAIN DOWN"];
};