Files
DayZ-Epoch/dayz_code/actions/player_makefire.sqf
2013-01-21 11:33:58 -06:00

29 lines
832 B
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private["_location","_isOk","_dir","_classname"];
_location = player modeltoworld [0,0.3,0];
if ((_location select 2) < 0) then {
_location set [2,0];
};
//_location set [2,0];
_isOk = true; //count (_location isFlatEmpty [0.3,0,0,4,0,false,player]) > 0;
_hasWood = "PartWoodPile" in magazines player;
if (_hasWood) then {
if (_isOk) then {
player removeMagazine "PartWoodPile";
_dir = getDir player;
_classname = "Land_Fire_DZ";
player playActionNow "Medic";
sleep 6;
_fire = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
_fire setDir _dir;
player reveal _fire;
_id = _fire spawn player_fireMonitor;
cutText [localize "str_fireplace_01", "PLAIN DOWN"];
} else {
cutText [localize "str_fireplace_02", "PLAIN DOWN"];
};
} else {
cutText [localize "str_player_22", "PLAIN DOWN"];
};