mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-15 13:26:39 +03:00
0.75 + 1.7.5.M1D21 with binaries and sql
This commit is contained in:
@@ -96,7 +96,7 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
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//_part = player addAction [_Display, "\z\addons\dayz_code\actions\trade_cancel.sqf",[], 0, true, false, "",""];
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//_part = player addAction [_Display, _File,[_name,_bname,_out,_in,"buy",_textCurrency,_textPart,_header], _order, true, true, "",""];
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} else {
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_Display = format["Buy %1 for %2 %3 (Available: %4)", _textPart, _in, _textCurrency, _qty];
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_Display = format["Buy %1 (%2) for %3 %4 (Available: %5)", _textPart, _name, _in, _textCurrency, _qty];
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_part = player addAction [_Display, _File,[_name,_bname,_out,_in,"buy",_textCurrency,_textPart,_header], _order, true, true, "",""];
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};
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@@ -8,15 +8,7 @@ _config = configFile >> "CfgSurvival" >> "Meat" >> _type;
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player removeAction s_player_butcher;
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s_player_butcher = -1;
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_hasChance = 9 > random 100;
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if (_hasKnife) then {
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if (_hasChance) then {
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player removeWeapon "ItemKnife";
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player addWeapon "ItemKnifeBlunt";
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cutText [localize "STR_EQUIP_CODE_DESC_4", "PLAIN DOWN"];
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};
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};
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if ((_hasKnife or _hasKnifeBlunt) and !_hasHarvested) then {
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//Get Animal Type
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@@ -2,21 +2,14 @@ private["_location","_isOk","_dir","_classname"];
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private["_item"];
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_item = _this;
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call gear_ui_init;
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_hasChance = 9 > random 100;
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if (["forest",dayz_surfaceType] call fnc_inString) then {
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if (!_hasChance) then {
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_result = [player,"PartWoodPile"] call BIS_fnc_invAdd;
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if (_result) then {
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cutText [localize "str_player_25", "PLAIN DOWN"];
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} else {
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cutText [localize "str_player_24", "PLAIN DOWN"];
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};
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} else {
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player removeWeapon "ItemHatchet";
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player addWeapon "ItemBrokeHatchet";
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cutText [localize "str_player_23", "PLAIN DOWN"];
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}
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} else {
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cutText [localize "str_player_23", "PLAIN DOWN"];
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};
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@@ -7,7 +7,7 @@ if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
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if (vehicle player != player) exitWith {cutText ["You may not drink while in a vehicle", "PLAIN DOWN"]};
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//Force players to wait 3 mins to drink again
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if (dayz_lastDrink < 180) exitWith {cutText ["You may not drink, your not thirsty", "PLAIN DOWN"]};
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//if (dayz_lastDrink < 180) exitWith {cutText ["You may not drink, your not thirsty", "PLAIN DOWN"]};
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_item = _this;
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_hasdrinkitem = _this in magazines player;
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@@ -6,7 +6,7 @@ if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
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if (vehicle player != player) exitWith {cutText ["You may not eat while in a vehicle", "PLAIN DOWN"]};
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//Force players to wait 3 mins to eat again
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if (dayz_lastMeal < 180) exitWith {cutText ["You may not eat, you're already full", "PLAIN DOWN"]};
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//if (dayz_lastMeal < 180) exitWith {cutText ["You may not eat, you're already full", "PLAIN DOWN"]};
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_item = _this;
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_hasfooditem = _this in magazines player;
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@@ -6,11 +6,9 @@ if ((_location select 2) < 0) then {
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//_location set [2,0];
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_isOk = true; //count (_location isFlatEmpty [0.3,0,0,4,0,false,player]) > 0;
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_hasWood = "PartWoodPile" in magazines player;
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_hasChance = 9 > random 100;
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if (_hasWood) then {
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if (_isOk) then {
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if (!_hasChance) then {
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player removeMagazine "PartWoodPile";
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_dir = getDir player;
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_classname = "Land_Fire_DZ";
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@@ -23,11 +21,6 @@ if (_hasWood) then {
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_id = _fire spawn player_fireMonitor;
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cutText [localize "str_fireplace_01", "PLAIN DOWN"];
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} else {
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player removeWeapon "ItemMatchbox";
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player addWeapon "ItemMatchboxEmpty";
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cutText [localize "Your box of matches appear to be empty", "PLAIN DOWN"];
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};
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} else {
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cutText [localize "str_fireplace_02", "PLAIN DOWN"];
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};
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@@ -5,8 +5,8 @@ _action = _this select 2;
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_caller removeAction _action;
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_callerID = _caller getVariable ["characterID", "0"];
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_targetID = _target getVariable ["characterID", "0"];
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_callerID = _caller getVariable ["characterID", 0];
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_targetID = _target getVariable ["characterID", 0];
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if (_callerID != 0 && _targetID != 0) then {
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@@ -1,10 +1,12 @@
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/*
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_item spawn player_wearClothes;
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TODO: female
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Added Female skin changes - vbawol
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*/
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private["_item","_onLadder","_hasclothesitem","_config","_text","_isFemale","_myModel","_humanity","_isBandit","_isHero","_itemNew","_model"];
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private["_item","_onLadder","_hasclothesitem","_config","_text","_isFemale","_myModel","_itemNew","_currentSex","_newSex","_model"];
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_item = _this;
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call gear_ui_init;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
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@@ -16,70 +18,30 @@ if (!_hasclothesitem) exitWith {cutText [format[(localize "str_player_31"),_text
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if (vehicle player != player) exitWith {cutText ["You may not change clothes while in a vehicle", "PLAIN DOWN"]};
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_isFemale = ((typeOf player == "SurvivorW2_DZ")||(typeOf player == "BanditW1_DZ"));
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if (_isFemale) exitWith {cutText ["Currently Female Characters cannot change to this skin. This will change in a future update.", "PLAIN DOWN"]};
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// _isFemale = ((typeOf player == "SurvivorW2_DZ")||(typeOf player == "BanditW1_DZ"));
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// if (_isFemale) exitWith {cutText ["Currently Female Characters cannot change to this skin. This will change in a future update.", "PLAIN DOWN"]};
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private["_itemNew","_myModel","_humanity","_isBandit","_isHero"];
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_myModel = (typeOf player);
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//_humanity = player getVariable ["humanity",0];
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//_isBandit = _humanity < -2000;
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//_isHero = _humanity > 5000;
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_itemNew = "Skin_" + _myModel;
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if ( !(isClass(_config >> _itemNew)) ) then {
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_itemNew = if (!_isFemale) then {"Skin_Survivor2_DZ"} else {"Skin_SurvivorW2_DZ"};
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};
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if ( (isClass(_config >> _itemNew)) ) then {
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if ( (isClass(_config >> _item)) ) then {
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// Current sex of player skin
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_currentSex = getText (configFile >> "CfgSurvival" >> "Skins" >> _itemNew >> "sex");
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// Sex of new skin
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_newSex = getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "sex");
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if(_currentSex == _newSex) then {
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// Get model name from config
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_model = getText (configFile >> "CfgSurvival" >> "Skins" >> _item >> "playerModel");
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if (_model != _myModel) then {
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player removeMagazine _item;
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player addMagazine _itemNew;
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[dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
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};
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switch (_item) do {
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case "Skin_Sniper1_DZ": {
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_model = "Sniper1_DZ";
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} else {
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cutText ["You cannot wear a skin of the opposite sex.", "PLAIN DOWN"];
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};
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};
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case "Skin_Camo1_DZ": {
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_model = "Camo1_DZ";
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};
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case "Skin_Rocket_DZ": {
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_model = "Rocket_DZ";
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};
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case "Skin_RU_Policeman_DZ": {
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_model = "RU_Policeman_DZ";
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};
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case "Skin_Pilot_EP1_DZ": {
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_model = "Pilot_EP1_DZ";
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};
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case "Skin_Haris_Press_EP1_DZ": {
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_model = "Haris_Press_EP1_DZ";
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};
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case "Skin_Ins_Soldier_GL_DZ": {
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_model = "Ins_Soldier_GL_DZ";
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};
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case "Skin_GUE_Commander_DZ": {
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_model = "GUE_Commander_DZ";
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};
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case "Skin_Functionary1_EP1_DZ": {
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_model = "Functionary1_EP1_DZ";
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};
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case "Skin_Priest_DZ": {
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_model = "Priest_DZ";
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};
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case "Skin_Rocker2_DZ": {
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_model = "Rocker2_DZ";
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};
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case "Skin_Soldier1_DZ": {
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_model = "Soldier1_DZ";
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};
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case "Skin_Survivor2_DZ": {
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_model = "Survivor2_DZ";
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};
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case "Skin_Bandit1_DZ": {
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_model = "Bandit1_DZ";
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};
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case "Skin_Survivor3_DZ": {
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_model = "Survivor3_DZ";
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};
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};
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if (_model != _myModel) then {
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player removeMagazine _item;
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player addMagazine _itemNew;
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[dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;
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};
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@@ -56,6 +56,9 @@ if (_qty >= _qty_in) then {
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_location = getPosATL _veh;
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_veh setVariable ["characterID",dayz_playerUID,true];
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clearWeaponCargoGlobal _veh;
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clearMagazineCargoGlobal _veh;
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["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure;
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@@ -56,6 +56,9 @@ if (_qty >= _qty_in) then {
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_location = getPosATL _veh;
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_veh setVariable ["characterID",dayz_playerUID,true];
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clearWeaponCargoGlobal _veh;
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clearMagazineCargoGlobal _veh;
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["dayzPublishVeh",[_veh,[_dir,_location],_part_out,false,dayz_playerUID]] call callRpcProcedure;
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@@ -305,4 +305,48 @@ class CfgLoot {
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0.01
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}
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};
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worker[] = {
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{
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"ItemMatchboxEmpty",
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"ItemMatchboxWet",
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"TrashTinCan",
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"TrashJackDaniels",
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"ItemSodaEmpty",
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"ItemSodaCoke",
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"ItemSodaPepsi",
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"FoodCanBakedBeans",
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"FoodCanSardines",
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"FoodCanFrankBeans",
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"FoodCanPasta",
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"8Rnd_9x18_Makarov",
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"7Rnd_45ACP_1911",
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"2Rnd_shotgun_74Slug",
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"2Rnd_shotgun_74Pellets",
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"ItemBandage",
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"ItemPainkiller",
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"ItemToolbox",
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"ItemEtool"
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},
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{
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0.05,
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0.05,
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0.09,
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0.09,
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0.09,
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0.12,
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0.09,
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0.05,
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0.05,
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0.05,
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0.05,
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0.07,
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0.05,
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0.05,
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0.05,
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0.06,
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0.06,
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0.01,
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0.01
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}
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};
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};
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@@ -365,15 +365,17 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
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// [_trader_id, _category, ];
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_cantrader = player addAction ["Trade 3 Empty Soda Cans for 1 Copper", "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",["ItemCopperBar","ItemSodaEmpty",1,3,"buy","Empty Soda Cans","Copper Bar"], 99, true, true, "",""];
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_cantrader1 = player addAction ["Trade 3 Empty Tin Cans for 1 Copper", "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",["ItemCopperBar","TrashTinCan",1,3,"buy","Empty Tin Cans","Copper Bar"], 99, true, true, "",""];
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_cantrader2 = player addAction ["Trade 1 Empty Wiskey Bottle for 1 Copper", "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar"], 99, true, true, "",""];
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s_player_parts set [count s_player_parts,_cantrader];
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s_player_parts set [count s_player_parts,_cantrader1];
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s_player_parts set [count s_player_parts,_cantrader2];
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_can_trader_menu = [["Food and Drinks",51],["Backpacks",52],["Toolbelt",53],["Clothes",54]];
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{
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// _title = _x select 0;
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// _traderid = _x select 1;
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// buy_or_sell.sqf [_trader_id, _category, ];
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_buy = player addAction [(_x select 0), "\z\addons\dayz_code\actions\buy_or_sell.sqf",[(_x select 1),(_x select 0)], 99, true, false, "",""];
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_buy = player addAction [(_x select 0), "\z\addons\dayz_code\actions\buy_or_sell.sqf",[(_x select 1),(_x select 0)], 98, true, false, "",""];
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s_player_parts set [count s_player_parts,_buy];
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} forEach _can_trader_menu;
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@@ -390,15 +392,17 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4))
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// [_trader_id, _category, ];
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_cantrader = player addAction ["Trade 3 Empty Soda Cans for 1 Copper", "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",["ItemCopperBar","ItemSodaEmpty",1,3,"buy","Empty Soda Cans","Copper Bar"], 99, true, true, "",""];
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_cantrader1 = player addAction ["Trade 3 Empty Tin Cans for 1 Copper", "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",["ItemCopperBar","TrashTinCan",1,3,"buy","Empty Tin Cans","Copper Bar"], 99, true, true, "",""];
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_cantrader2 = player addAction ["Trade 1 Empty Wiskey Bottle for 1 Copper", "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar"], 99, true, true, "",""];
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s_player_parts set [count s_player_parts,_cantrader];
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s_player_parts set [count s_player_parts,_cantrader1];
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s_player_parts set [count s_player_parts,_cantrader2];
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_can_trader_2_menu = [["Food and Drinks",5151],["Backpacks",5252],["Toolbelt",5353],["Clothes",5454]];
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{
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// _title = _x select 0;
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// _traderid = _x select 1;
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// buy_or_sell.sqf [_trader_id, _category, ];
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_buy = player addAction [(_x select 0), "\z\addons\dayz_code\actions\buy_or_sell.sqf",[(_x select 1),(_x select 0)], 99, true, false, "",""];
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_buy = player addAction [(_x select 0), "\z\addons\dayz_code\actions\buy_or_sell.sqf",[(_x select 1),(_x select 0)], 98, true, false, "",""];
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s_player_parts set [count s_player_parts,_buy];
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} forEach _can_trader_2_menu;
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@@ -33,7 +33,7 @@ class CfgMods
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hidePicture = 0;
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hideName = 0;
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action = "http://www.dayzmod.com";
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version = "1.7.5.M1D15";
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version = "0.7.5.M1D21";
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hiveVersion = 0.96; //0.93
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};
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};
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@@ -220,6 +220,62 @@ class CfgSurvival {
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rawfoodtype = "FoodrabbitRaw";
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};
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};
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class Skins {
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class Default {
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sex = "male";
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playerModel = "Survivor2_DZ";
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};
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class Skin_Survivor2_DZ: Default {
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sex = "male";
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playerModel = "Survivor2_DZ";
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};
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class Skin_Sniper1_DZ: Default {
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sex = "male";
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playerModel = "Sniper1_DZ";
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};
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class Skin_Rocket_DZ: Default {
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sex = "male";
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playerModel = "Rocket_DZ";
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};
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class Skin_Soldier1_DZ: Default {
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sex = "male";
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playerModel = "Soldier1_DZ";
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};
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class Skin_RU_Policeman_DZ: Default {
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sex = "male";
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playerModel = "RU_Policeman_DZ";
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};
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class Skin_Pilot_EP1_DZ: Default {
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sex = "male";
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playerModel = "Pilot_EP1_DZ";
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};
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class Skin_Haris_Press_EP1_DZ: Default {
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sex = "male";
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playerModel = "Haris_Press_EP1_DZ";
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};
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class Skin_Ins_Soldier_GL_DZ: Default {
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sex = "male";
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playerModel = "Ins_Soldier_GL_DZ";
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};
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class Skin_GUE_Commander_DZ: Default {
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sex = "male";
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playerModel = "GUE_Commander_DZ";
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};
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class Skin_Functionary1_EP1_DZ: Default {
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sex = "male";
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playerModel = "Functionary1_EP1_DZ";
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};
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class Skin_Priest_DZ: Default {
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sex = "male";
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playerModel = "Priest_DZ";
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};
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class Skin_Rocker2_DZ: Default {
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sex = "male";
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playerModel = "Rocker2_DZ";
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};
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};
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};
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class CfgBuildingLoot {
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||||
@@ -5,7 +5,7 @@ _injured = _unit getVariable ["USEC_injured", false];
|
||||
_inPain = _unit getVariable ["USEC_inPain", false];
|
||||
_lastused = _unit getVariable ["LastTransfusion", time];
|
||||
|
||||
if (_lastused - time < 600) exitwith {cutText [format[(localize "str_actions_medical_18"),_text] , "PLAIN DOWN"]};
|
||||
// if (_lastused - time < 600) exitwith {cutText [format[(localize "str_actions_medical_18"),_text] , "PLAIN DOWN"]};
|
||||
|
||||
call fnc_usec_medic_removeActions;
|
||||
r_action = false;
|
||||
|
||||
@@ -87,7 +87,7 @@ class RscDisplayMain : RscStandardDisplay
|
||||
class DAYZ_Version : CA_Version
|
||||
{
|
||||
idc = -1;
|
||||
text = "DayZ 1.7.5.M1D15";
|
||||
text = "DayZ Epoch 0.7 (1.7.5.M1D21)";
|
||||
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
|
||||
};
|
||||
class CA_TitleMainMenu;
|
||||
|
||||
Reference in New Issue
Block a user