mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Fix duplicate action check with vanilla objects
+ typo fix
This commit is contained in:
@@ -14,7 +14,7 @@ class TrapBear : CA_Magazine
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class Build
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{
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text = $STR_ACTION_BUILD;
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build;"; //r_action_count = r_action_count + 1; set in sqf
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require[] = {"ItemToolbox"};
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consume[] = {"TrapBear"};
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create = "BearTrap_DZ";
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@@ -14,7 +14,7 @@ class ItemCamoNet : CA_Magazine
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class Build
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{
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text = $STR_BUILD_CAMONET;
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build;"; //r_action_count = r_action_count + 1; set in sqf
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require[] = {"ItemToolbox"};
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consume[] = {"ItemCamoNet"};
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create = "CamoNet_DZ";
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@@ -34,7 +34,7 @@ class ItemCamoNet : CA_Magazine
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class Build
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{
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text = $STR_BUILD_CAMONET;
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script = "; ['ItemCamoNetGrey','Build'] spawn player_build; r_action_count = r_action_count + 1;";
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script = "; ['ItemCamoNetGrey','Build'] spawn player_build;"; //r_action_count = r_action_count + 1; set in sqf
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require[] = {"ItemToolbox"};
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consume[] = {"ItemCamoNetGrey"};
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create = "CamoNet_DZ";
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@@ -15,7 +15,7 @@ class ItemGenerator : CA_Magazine
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class Build
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{
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text = $STR_ACTION_BUILD;
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build;"; //r_action_count = r_action_count + 1; set in sqf
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require[] = {"ItemToolbox"};
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consume[] = {"ItemGenerator"};
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create = "Generator_DZ";
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@@ -14,7 +14,7 @@ class ItemSandbag : CA_Magazine
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class Build
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{
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text = $STR_ACTION_BUILD;
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build;"; //r_action_count = r_action_count + 1; set in sqf
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require[] = {"ItemEtool"};
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consume[] = {"ItemSandbag"};
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create = "Sandbag1_DZ";
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@@ -24,7 +24,7 @@ class ItemSandbag : CA_Magazine
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class Build2
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{
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text = $STR_CREATE_STASH;
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script = "; [_id,'Build2'] spawn player_build; r_action_count = r_action_count + 1;";
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script = "; [_id,'Build2'] spawn player_build;"; //r_action_count = r_action_count + 1; set in sqf
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require[] = {"ItemEtool"};
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consume[] = {"ItemSandbag"};
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create = "StashSmall";
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@@ -14,7 +14,7 @@ class ItemTankTrap : CA_Magazine
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class Build
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{
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text = $STR_ACTION_BUILD;
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build;"; //r_action_count = r_action_count + 1; set in sqf
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require[] = {"ItemToolbox"};
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consume[] = {"ItemTankTrap"};
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create = "Hedgehog_DZ";
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@@ -14,7 +14,7 @@ class ItemTent : CA_Magazine
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class Build
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{
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text = $STR_PITCH_TENT;
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build;"; //r_action_count = r_action_count + 1; set in sqf
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require[] = {};
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consume[] = {"ItemTent"};
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create = "TentStorage";
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@@ -56,7 +56,7 @@ class ItemDomeTent : CA_Magazine
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class Build
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{
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text = $STR_PITCH_DOME_TENT;
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build;"; //r_action_count = r_action_count + 1; set in sqf
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require[] = {};
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consume[] = {"ItemDomeTent"};
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create = "DomeTentStorage";
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@@ -92,7 +92,7 @@ class ItemDesertTent : CA_Magazine
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class Build
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{
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text = $STR_PITCH_DESERT_TENT;
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build;"; //r_action_count = r_action_count + 1; set in sqf
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require[] = {};
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consume[] = {"ItemDesertTent"};
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create = "DesertTentStorage";
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@@ -14,7 +14,7 @@ class ItemTrapTripwireCans : CA_Magazine
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class Build
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{
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text = $STR_ACTION_BUILD;
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build;"; //r_action_count = r_action_count + 1; set in sqf
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require[] = {"ItemToolbox"};
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consume[] = {"ItemTrapTripwireCans"};
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create = "Trap_Cans";
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@@ -14,7 +14,7 @@ class ItemWire : CA_Magazine
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class Build
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{
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text = $STR_ACTION_BUILD;
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build;"; //r_action_count = r_action_count + 1; set in sqf
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require[] = {"ItemToolbox"};
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consume[] = {"ItemWire"};
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create = "Fort_RazorWire"; // 1.8.7 uses Wire_cat1
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@@ -12,7 +12,7 @@ class ItemWorkBench : CA_Magazine
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class ItemActions {
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class Build {
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text = $STR_BLD_build_ItemWorkBench;//"place WorkBench"
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build;"; //r_action_count = r_action_count + 1; set in sqf
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require[] = {};
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consume[] = {"ItemWorkBench"};
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create = "WorkBench";
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@@ -15,7 +15,7 @@ class ItemEtool : ItemCore
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class Build
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{
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text = "Build Sandbag Fence";
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build;"; //r_action_count = r_action_count + 1; set in sqf
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require[] = {"ItemEtool"};
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consume[] = {"ItemSandbag"};
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create = "Sandbag1_DZ";
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@@ -16,7 +16,7 @@ class ItemShovel : ItemCore
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class Build
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{
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text = "Build Sandbag Fence";
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script = "spawn player_build; r_action_count = r_action_count + 1;";
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script = "spawn player_build;"; //r_action_count = r_action_count + 1; set in sqf
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require[] = {"ItemShovel"};
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consume[] = {"ItemSandbag"};
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create = "Sandbag1_DZ";
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@@ -50,7 +50,7 @@ if (_hasToolbox) then {
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if (_damage < 1) then {
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_BreakableParts = ["HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitGlass6","HitLGlass","HitRGlass","HitEngine","HitFuel","HitHRotor"];
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if (_hitpoint in _BreakableParts) then {
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if ((random 1) < (_damage * 0.9)) then { //max 90% change to break
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if ((random 1) < (_damage * 0.9)) then { //max 90% chance to break
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_isOK = true;
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_brokenPart = true;
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} else {
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