Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/Items/Sandbag.hpp
2016-07-27 11:08:50 -04:00

203 lines
5.7 KiB
C++

class ItemSandbag : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
model = "\dayz_equip\models\sandbags.p3d";
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
displayName = $STR_EQUIP_NAME_21;
descriptionShort = $STR_EQUIP_DESC_21;
class ItemActions
{
class Build
{
text = $STR_ACTION_BUILD;
script = "spawn player_build;"; //r_action_count = r_action_count + 1; set in sqf
require[] = {"ItemEtool"};
consume[] = {"ItemSandbag"};
create = "Sandbag1_DZ";
byPass = "byPassRoadCheck";
};
/*
class Build2
{
text = $STR_CREATE_STASH;
script = "; [_id,'Build2'] spawn player_build;"; //r_action_count = r_action_count + 1; set in sqf
require[] = {"ItemEtool"};
consume[] = {"ItemSandbag"};
create = "StashSmall";
};
*/
class Crafting
{
text = $STR_EPOCH_PLAYER_273;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"ItemSandbagLarge",1}};
input[] = {{"ItemSandbag",3},{"ItemWire",1},{"ItemTankTrap",1}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_274;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"sandbag_nest_kit",1}};
input[] = {{"ItemSandbag",4},{"PartWoodPlywood",2},{"PartWoodLumber",4}};
};
class Crafting2
{
text = $STR_EPOCH_PLAYER_298;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"BagFenceRound_DZ_kit",1}};
input[] = {{"ItemSandbag",1}};
};
/*
class Crafting3
{
text = "Craft M240 Nest";
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemEtool","ItemToolbox","M240_DZ"};
output[] = {{"m240_nest_kit",1}};
input[] = {{"ItemSandbag",4},{"ItemCanvas",1},{"PartWoodPlywood",4},{"PartWoodLumber",3}};
inputweapons[] = {"M240_DZ"};
};
*/
};
};
// EPOCH ADDITIONS
class BagFenceRound_DZ_kit : CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "Round Sandbag Fence";
model = "\dayz_equip\models\sandbags.p3d";
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
descriptionShort = $STR_EQUIP_DESC_21;
class ItemActions {
class Build {
text = $STR_EPOCH_PLAYER_299;
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "BagFenceRound_DZ";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_195;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"ItemSandbag",1}};
input[] = {{"BagFenceRound_DZ_kit",1}};
};
};
};
class sandbag_nest_kit: CA_Magazine
{
scope = public;
count = 1;
type = 256;
displayName = "Sandbag Nest";
descriptionShort = "Sandbag Nest: A buildable fortification object, can be removed.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 50;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "SandNest_DZ";
};
};
};
class ItemSandbagLarge : CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "H-barrier cube";
model = "\dayz_equip\models\sandbags.p3d"; // TODO model
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
descriptionShort = "Hesco berrier: A buildable object that is used for fortification purposes.";
weight = 50;
class ItemActions {
class Build {
text = "Build H-barrier cube";
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "Land_HBarrier1_DZ";
};
class Crafting
{
text = "Craft Triple H-barrier";
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"ItemSandbagExLarge",1}};
input[] = {{"ItemSandbagLarge",3}};
};
};
};
class ItemSandbagExLarge : CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "3 x H-barrier cube";
model = "\dayz_equip\models\sandbags.p3d"; // TODO model
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
descriptionShort = "Hesco berrier: A buildable object that is used for fortification purposes.";
weight = 150;
class ItemActions {
class Build {
text = "Build Triple H-barrier";
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "Land_HBarrier3_DZ";
};
class Crafting
{
text = "Craft 5x H-barrier";
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"ItemSandbagExLarge5x",1}};
input[] = {{"ItemSandbagExLarge",1},{"ItemSandbagLarge",2}};
};
};
};
class ItemSandbagExLarge5x : CA_Magazine {
scope = public;
count = 1;
type = 256;
displayName = "5 x H-barrier cube";
model = "\dayz_equip\models\sandbags.p3d"; // TODO model
picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
descriptionShort = "Hesco berrier: A buildable object that is used for fortification purposes.";
weight = 200;
class ItemActions {
class Build {
text = "Build 5x H-barrier";
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "Land_HBarrier5_DZ";
};
};
};