Files
DayZ-Epoch/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_buyItems.sqf
icomrade bc0d5027f5 Adv. Trading handle other and free vehicle types
Allow players to sell vehicles without keys and add boat and bike
trading classes to buy/sell
2016-04-28 23:40:28 -04:00

228 lines
8.6 KiB
Plaintext

private ["_magazinesToBuy", "_weaponsToBuy", "_backpacksToBuy", "_toolsToBuy", "_sidearmToBuy", "_primaryToBuy", "_priceToBuy"
,"_enoughMoney", "_myMoney", "_canBuy", "_moneyInfo","_count","_success","_backpack"
];
_magazinesToBuy = 0;
_weaponsToBuy = 0;
_backpacksToBuy = 0;
_toolsToBuy = 0;
_sidearmToBuy = 0;
_primaryToBuy = 0;
_vehiclesToBuy = 0;
_priceToBuy = 0;
if (Z_SingleCurrency) then {
{
if( _x select 1 == "trade_weapons")then{
_parentClasses = [(configFile >> "CfgWeapons" >> (_x select 0)),true] call BIS_fnc_returnParents;
if( 'ItemCore' in _parentClasses || 'Binocular' in _parentClasses) then {
_toolsToBuy = _toolsToBuy + (_x select 9);
} else {
_weaponsToBuy = _weaponsToBuy + (_x select 9);
if('PistolCore' in _parentClasses)then {
_sidearmToBuy = _sidearmToBuy + (_x select 9);
} else {
_primaryToBuy = _primaryToBuy + (_x select 9); // _ammount
};
};
_priceToBuy = _priceToBuy + ((_x select 9)*(_x select 2));
};
if( _x select 1 == "trade_items")then{
_magazinesToBuy = _magazinesToBuy + (_x select 9) ;
_priceToBuy = _priceToBuy + ((_x select 9)*(_x select 2));
};
if( _x select 1 == "trade_backpacks")then{
_backpacksToBuy = _backpacksToBuy + (_x select 9) ;
_priceToBuy = _priceToBuy + ((_x select 9)*(_x select 2)); // _price * _amount
};
if((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"])then{
_vehiclesToBuy = _vehiclesToBuy + (_x select 9) ;
_priceToBuy = _priceToBuy + ((_x select 9)*(_x select 2)); // _price * _amount
};
} count Z_BuyingArray;
} else {
{
if( _x select 1 == "trade_weapons")then{
_parentClasses = [(configFile >> "CfgWeapons" >> (_x select 0)),true] call BIS_fnc_returnParents;
if( 'ItemCore' in _parentClasses || 'Binocular' in _parentClasses) then {
_toolsToBuy = _toolsToBuy + (_x select 9);
} else {
_weaponsToBuy = _weaponsToBuy + (_x select 9);
if('PistolCore' in _parentClasses)then {
_sidearmToBuy = _sidearmToBuy + (_x select 9);
} else {
_primaryToBuy = _primaryToBuy + (_x select 9);
};
};
_priceToBuy = _priceToBuy + ((_x select 11)*(_x select 2)*(_x select 9)); // _worth * _price * _amount
};
if( _x select 1 == "trade_items")then{
_magazinesToBuy = _magazinesToBuy + (_x select 9) ;
_priceToBuy = _priceToBuy + ((_x select 11) *(_x select 2)*(_x select 9));
};
if( _x select 1 == "trade_backpacks")then{
_backpacksToBuy = _backpacksToBuy + (_x select 9) ;
_priceToBuy = _priceToBuy + ((_x select 11)*(_x select 2)*(_x select 9));
};
if((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"])then{
_vehiclesToBuy = _vehiclesToBuy + (_x select 9) ;
_priceToBuy = _priceToBuy + ((_x select 11)*(_x select 2)*(_x select 9));
};
} count Z_BuyingArray;
};
_canBuy = [_weaponsToBuy,_magazinesToBuy,_backpacksToBuy,_toolsToBuy, _sidearmToBuy, _primaryToBuy,_vehiclesToBuy] call Z_allowBuying;
_myMoney = player getVariable[Z_MoneyVariable,0];
_enoughMoney = false;
_moneyInfo = [false, [], [], [], 0];
if (Z_SingleCurrency) then {
if (_myMoney >= _priceToBuy) then {
_enoughMoney = true;
} else {
_enoughMoney = false;
};
} else {
_moneyInfo = _priceToBuy call Z_canAfford;
_enoughMoney = _moneyInfo select 0;
};
if(_enoughMoney) then {
if(_canBuy) then {
_buyVehicle = {
private "_location";
_part_out = _this;
_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
_keyNumber = (floor(random 2500)) + 1;
_keySelected = format["ItemKey%1%2",_keyColor,_keyNumber];
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
if (!_isKeyOK) exitWith {localize "str_epoch_player_107" call dayz_rollingMessages; "";};
_activatingPlayer = player;
_dir = round(random 360);
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
if(count _helipad > 0) then {
_location = (getPosATL (_helipad select 0));
} else {
_location = [([player] call FNC_GetPos),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
};
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
_location = (getPosATL _veh);
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
publicVariableServer "PVDZE_veh_Publish2";
_keySelected;
};
systemChat format["Starting trade."];
closeDialog 2;
if(Z_SellingFrom == 0) then { //backpack
_backpack = unitBackpack player;
systemChat format["Adding %1 items in backpack",count (Z_BuyingArray)];
{
if( _x select 1 == "trade_weapons")then{
_backpack addWeaponCargoGlobal [_x select 0, _x select 9];
diag_log format ["%1 x %2 added", _x select 0, _x select 9];
};
if( _x select 1 == "trade_items")then{
_backpack addMagazineCargoGlobal [_x select 0, _x select 9];
diag_log format ["%1 x %2 added", _x select 0, _x select 9];
};
if((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"])then{
_item2Add = (_x select 0) call _buyVehicle;
if (_item2Add != "") then {
_backpack addWeaponCargoGlobal [_item2Add, 1];
diag_log format ["Key %1 added for vehicle %2", _item2Add, _x select 0];
};
};
} count Z_BuyingArray;
};
if(Z_SellingFrom == 1)then{ //vehicle
{
systemChat format["Adding %1 items in %2",count (Z_BuyingArray), typeOf Z_vehicle];
if( _x select 1 == "trade_weapons")then{
Z_vehicle addWeaponCargoGlobal [_x select 0, _x select 9];
diag_log format ["%1 x %2 added", _x select 0, _x select 9];
};
if( _x select 1 == "trade_items")then{
Z_vehicle addMagazineCargoGlobal [_x select 0, _x select 9];
diag_log format ["%1 x %2 added", _x select 0, _x select 9];
};
if( _x select 1 == "trade_backpacks")then{
Z_vehicle addBackpackCargoGlobal [_x select 0, _x select 9];
diag_log format ["%1 x %2 added", _x select 0, _x select 9];
};
if((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"])then{
_item2Add = (_x select 0) call _buyVehicle;
if (_item2Add != "") then {
Z_vehicle addWeaponCargoGlobal [_item2Add, 1];
diag_log format ["Key %1 added for vehicle %2", _item2Add, _x select 0];
};
};
} count Z_BuyingArray;
};
if(Z_SellingFrom == 2)then{ //gear
systemChat format["Adding %1 items in gear",count (Z_BuyingArray)];
{
if( _x select 1 == "trade_weapons") then {
_count = 0;
while{ _count < (_x select 9)}do{
player addWeapon (_x select 0);
diag_log format ["%1 added", _x select 0];
_count = _count + 1;
};
};
if( _x select 1 == "trade_items" ) then {
_count = 0;
while{ _count < (_x select 9)} do {
player addMagazine (_x select 0);
diag_log format ["%1 added", _x select 0];
_count = _count + 1;
};
};
if( _x select 1 == "trade_backpacks")then{
player addBackpack (_x select 0);
};
if((_x select 1) in ["trade_any_vehicle", "trade_any_vehicle_free", "trade_any_vehicle_old", "trade_any_bicycle", "trade_any_bicycle_old", "trade_any_boat", "trade_any_boat_old"])then{
_item2Add = (_x select 0) call _buyVehicle;
if (_item2Add != "") then {
player addWeapon _item2Add;
diag_log format ["Key %1 added for vehicle %2", _item2Add, _x select 0];
};
};
} count Z_BuyingArray;
};
if (!Z_SingleCurrency) then {
_success = [player,_priceToBuy, _moneyInfo] call Z_payDefault;
if (_success) then {
systemChat format["Trade successfull, payed %1 worth of items.", _priceToBuy];
} else {
systemchat "DEBUG: Something went wrong in the pay process. Please report this issue.";
};
} else {
_success = [player,_priceToBuy] call SC_fnc_removeCoins;
if (_success) then {
systemChat format["Trade successfull, payed %1 %2.", _priceToBuy, CurrencyName];
} else {
systemchat "DEBUG: Something went wrong in the pay process. Please report this issue.";
};
};
} else {
systemChat "You could not buy these items because the container lacks space to hold them.";
};
}else{
if( Z_SingleCurrency) then {
systemChat format["You need %1 %2 to buy all these items.",_priceToBuy,CurrencyName];
} else {
systemChat format["You need more money to buy all these items."];
};
};