mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 01:30:26 +03:00
Modulr build changes
- Players may no longer build objects outside the plot radius. - This is calculated using the object's pivot point, not its geometry nor its bounding box. - Players may move an object any distance or height within the plot boundary/sphere. - Therefore, DZE_buildMaxMoveDistance and DZE_buildMaxHeightDistance are now obsolete. - Players may move a small distance outside the plot radius, provided the object remains inside. Enabled with DZE_PlotOzone. Default: 10 meters. - A line of helpers now appears through the plot's vertical axis to aid line-of-sight to the pole. Enabled with DZE_AxialHelper. - This may be useful for nearby plots that are grouped together, or where their radii overlap. - Players may now cancel the build by fast movement, i.e. running, or fast walking on steep terrain. - This only applies when the player is holding the object. They may press F to release it, then run without cancelling. - Crouch-walking or slow-walking will not cancel the build. - The player will auto-crouch when clicking "build" to prevent accidental cancelling. Changes made by @Victor-the-Cleaner
This commit is contained in:
@@ -1,132 +1,245 @@
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//Checks if item is near a plot, if the player is plot owner or friendly, if there are too many items, and if the player has required tools
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private ["_isAdmin","_requireplot","_distance","_canBuild","_friendlies","_nearestPole","_ownerID","_pos","_item","_classname","_isPole","_isLandFireDZ","_IsNearPlot","_buildables","_center","_toolCheck","_plotcheck","_buildcheck","_isfriendly","_isowner","_require","_text","_near","_plotPoles"];
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Updated by: Victor the Cleaner
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// Date: August 2021
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//
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// Performs 10 different build checks
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//
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// 1) You are not allowed to build here a "Trader" is nearby.
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// 2) You cannot build a plot pole within "_distance" of an existing plot.
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// 3) You can only own "DZE_limitPlots" plot pole(s)
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// 4) This item needs a "Plot Pole" within "_distance" meters
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// 5) You do not have access to build on this plot.
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// 6) Building is restricted above "DZE_BuildHeightLimit" meter(s).
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// 7) You cannot build. There are too many objects within "DZE_maintainRange" m.
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// 8) You can't build a "displayName" within "_distance" meters of a safe zone.
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// 9) You can't build a "displayName" within "DZE_NoBuildNearDistance" meters of a "class".
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// 10) Tool Check (silent)
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//
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// Input values = [position, classname, toolcheck];
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// Return values = [_canBuild, _isPole, _nearestPole]; // added _nearestPole
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Initialize
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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local _pos = _this select 0;
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local _item = _this select 1;
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local _toolCheck = _this select 2;
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_pos = _this select 0;
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_item = _this select 1;
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_toolCheck = _this select 2;
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_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
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_requireplot = DZE_requireplot;
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_isAdmin = dayz_playerUID in DZE_PlotManagementAdmins;
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// "Unable to build trader nearby."
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if (!canbuild) exitWith {dayz_actionInProgress = false; format[localize "STR_EPOCH_PLAYER_136",localize "STR_EPOCH_TRADER"] call dayz_rollingMessages; [false, false];};
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local _classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
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local _isPole = (_classname == "Plastic_Pole_EP1_DZ");
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local _isLandFireDZ = (_classname == "Land_Fire_DZ");
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local _isAdmin = dayz_playerUID in DZE_PlotManagementAdmins;
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local _canBuild = false;
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local _plotPoles = 0;
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local _radius = DZE_PlotPole select 0;
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local _minDistance = DZE_PlotPole select 1;
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local _requireplot = DZE_requireplot;
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if (isNumber (configFile >> "CfgVehicles" >> _classname >> "requireplot")) then {
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_requireplot = getNumber(configFile >> "CfgVehicles" >> _classname >> "requireplot");
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};
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local _plotcheck = [player, _isPole] call FNC_find_plots;
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local _distance = _plotcheck select 0;
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local _isNearPlot = _plotcheck select 1;
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local _nearestPole = _plotcheck select 2; // object or objNull
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_checkClass = {
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private ["_checkOK","_distance"];
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_checkOK = false;
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_distance = DZE_SafeZoneNoBuildDistance;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// 1) You are not allowed to build here a "Trader" is nearby.
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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if (!canbuild) exitWith {
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dayz_actionInProgress = false;
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format[localize "STR_EPOCH_PLAYER_136", localize "STR_EPOCH_TRADER"] call dayz_rollingMessages;
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[_canBuild, _isPole, _nearestPole];
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// 2) You cannot build a plot pole within "_distance" of an existing plot.
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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if (_isPole && _isNearPlot > 0) exitWith {
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dayz_actionInProgress = false;
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format[localize "str_epoch_player_44", _distance] call dayz_rollingMessages;
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[_canBuild, _isPole, _nearestPole];
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// 3) You can only own "DZE_limitPlots" plot pole(s)
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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if (_isPole && !_isAdmin && DZE_limitPlots > 0) then {
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{
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if (typeName _x == "ARRAY") then {
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if (_x select 0 == _classname) then {_checkOK = true; _distance = _x select 1;};
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} else {
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if (_x == _className) then {_checkOK = true};
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if (_x getVariable["ownerPUID","0"] == dayz_playerUID || (_x getVariable["CharacterID","0"] == dayz_characterID)) then {
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_plotPoles = _plotPoles + 1;
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};
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if (_checkOK) exitWith {};
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} count DZE_SafeZoneNoBuildItems;
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} count (entities "Plastic_Pole_EP1_DZ"); // all plot poles on the map owned by player
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};
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if ((DZE_limitPlots > 0) && (_plotPoles >= DZE_LimitPlots)) exitWith {
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[_checkOK,_distance]
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dayz_actionInProgress = false;
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format[localize "STR_EPOCH_PLAYER_133", DZE_limitPlots] call dayz_rollingMessages;
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[_canBuild, _isPole, _nearestPole];
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};
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_isPole = (_classname == "Plastic_Pole_EP1_DZ");
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_isLandFireDZ = (_classname == "Land_Fire_DZ");
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_canBuild = false;
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_plotPoles = 0;
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_nearestPole = objNull;
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_ownerID = 0;
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_friendlies = [];
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if (_isPole) then {
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_plotcheck = [player, true] call FNC_find_plots;
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_distance = DZE_PlotPole select 1;
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if (DZE_limitPlots > 0 && !_isAdmin) then {
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{
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if (_x getVariable["ownerPUID","0"] == dayz_playerUID || (_x getVariable["CharacterID","0"] == dayz_characterID)) then {
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_plotPoles = _plotPoles +1;
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};
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} count (entities "Plastic_Pole_EP1_DZ");
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};
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} else {
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_plotcheck = [player, false] call FNC_find_plots;
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_distance = DZE_PlotPole select 0;
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};
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_IsNearPlot = _plotcheck select 1;
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_nearestPole = _plotcheck select 2;
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if (_isPole && {_IsNearPlot > 0}) exitWith {dayz_actionInProgress = false; format[localize "str_epoch_player_44",_distance] call dayz_rollingMessages; [_canBuild, _isPole];};
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if (DZE_limitPlots > 0 && {_plotPoles >= DZE_LimitPlots}) exitWith {dayz_actionInProgress = false; format[localize "STR_EPOCH_PLAYER_133",DZE_limitPlots] call dayz_rollingMessages; [_canBuild, _isPole];};
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if (_IsNearPlot == 0) then {
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if (_requireplot == 0 || {_isLandFireDZ}) then {
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// 4) This item needs a "Plot Pole" within "_distance" meters
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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if (_isNearPlot == 0) then {
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if (_requireplot == 0 || _isLandFireDZ) then {
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_canBuild = true;
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};
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} else {
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_ownerID = _nearestPole getVariable["CharacterID","0"];
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};
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if (_isNearPlot == 0 && !_canBuild) exitWith {
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dayz_actionInProgress = false;
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format[localize "STR_EPOCH_PLAYER_135", localize "str_epoch_player_246", _distance] call dayz_rollingMessages;
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[_canBuild, _isPole, _nearestPole];
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// 5) You do not have access to build on this plot.
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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if (_isNearPlot > 0) then {
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local _ownerID = _nearestPole getVariable["CharacterID","0"];
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if (dayz_characterID == _ownerID) then {
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_canBuild = true;
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} else {
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if (DZE_permanentPlot) then {
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_buildcheck = [player, _nearestPole] call FNC_check_access;
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_isowner = _buildcheck select 0;
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_isfriendly = ((_buildcheck select 1) or (_buildcheck select 3));
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local _accessCheck = [player, _nearestPole] call FNC_check_access;
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local _isowner = _accessCheck select 0;
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local _isfriendly = ((_accessCheck select 1) || (_accessCheck select 3));
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if (_isowner || _isfriendly) then {
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_canBuild = true;
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};
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} else {
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_friendlies = player getVariable ["friendlyTo",[]];
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local _friendlies = player getVariable ["friendlyTo",[]];
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if (_ownerID in _friendlies) then {
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_canBuild = true;
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};
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};
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};
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};
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if (_isNearPlot > 0 && !_canBuild) exitWith {
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if (!_canBuild) exitWith {
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dayz_actionInProgress = false;
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if (_isNearPlot == 0) then {
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format[localize "STR_EPOCH_PLAYER_135",localize "str_epoch_player_246",_distance] call dayz_rollingMessages;
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} else {
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localize "STR_EPOCH_PLAYER_134" call dayz_rollingMessages;
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};
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[_canBuild, _isPole];
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localize "STR_EPOCH_PLAYER_134" call dayz_rollingMessages;
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[_canBuild, _isPole, _nearestPole];
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};
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if (DZE_BuildHeightLimit > 0 && {([player] call fnc_getPos) select 2 > DZE_BuildHeightLimit}) exitWith {dayz_actionInProgress = false; format[localize "STR_EPOCH_PLAYER_168",DZE_BuildHeightLimit] call dayz_rollingMessages; [false, _isPole];};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// 6) Building is restricted above "DZE_BuildHeightLimit" meter(s).
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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if (DZE_BuildHeightLimit > 0 && ((_pos select 2) > DZE_BuildHeightLimit)) exitWith {
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dayz_actionInProgress = false;
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format[localize "STR_EPOCH_PLAYER_168", DZE_BuildHeightLimit] call dayz_rollingMessages;
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[false, _isPole, _nearestPole];
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// 7) You cannot build. There are too many objects within "DZE_maintainRange" m.
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Also count safes, lockboxes, vanilla buildables, tents and stashes against DZE_BuildingLimit
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_buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_storage_base"];
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_center = if (isNull _nearestPole) then {_pos} else {_nearestPole};
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if ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) exitWith {dayz_actionInProgress = false; format[localize "str_epoch_player_41",_distance] call dayz_rollingMessages; [false, _isPole];};
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local _buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_storage_base"];
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local _center = if (isNull _nearestPole) then {
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_pos; // player's position
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} else {
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_nearestPole;
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};
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if ((count (nearestObjects [_center, _buildables, DZE_maintainRange])) >= DZE_BuildingLimit) exitWith {
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_text = getText (configFile >> 'CfgMagazines' >> _item >> 'displayName');
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_buildCheck = call _checkClass;
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if (_buildCheck select 0 && !_isAdmin) then {
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_canBuild = !([player,_buildCheck select 1] call DZE_SafeZonePosCheck);
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dayz_actionInProgress = false;
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format[localize "str_epoch_player_41", floor DZE_maintainRange] call dayz_rollingMessages;
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[false, _isPole, _nearestPole];
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};
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if !(_canBuild) exitWith {dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_166",_text,_buildCheck select 1] call dayz_rollingMessages; [false, _isPole];};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// 8) You can't build a "displayName" within "_distance" meters of a safe zone.
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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local _text = getText (configFile >> "CfgMagazines" >> _item >> "displayName");
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local _checkOK = false;
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_distance = DZE_SafeZoneNoBuildDistance;
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{
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if (typeName _x == "ARRAY") then {
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if (_x select 0 == _classname) then {
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_checkOK = true;
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_distance = _x select 1;
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};
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} else {
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if (_x == _classname) then {
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_checkOK = true;
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};
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};
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if (_checkOK) exitWith {};
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} count DZE_SafeZoneNoBuildItems;
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if (_checkOK && !_isAdmin) then {
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_canBuild = !([player, _distance] call DZE_SafeZonePosCheck);
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};
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if (!_canBuild) exitWith {
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dayz_actionInProgress = false;
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format [localize "STR_EPOCH_PLAYER_166", _text, _distance] call dayz_rollingMessages;
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[_canBuild, _isPole, _nearestPole];
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// 9) You can't build a "displayName" within "DZE_NoBuildNearDistance" meters of a "class".
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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if (count DZE_NoBuildNear > 0 && !_isAdmin) then {
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_near = (nearestObjects [_pos,DZE_NoBuildNear,DZE_NoBuildNearDistance]);
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if ((count _near) > 0) then { _canBuild = false; };
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local _near = (nearestObjects [_pos, DZE_NoBuildNear, DZE_NoBuildNearDistance]);
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if ((count _near) > 0) then {
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_canBuild = false;
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};
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};
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if (!_canBuild) exitWith {
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dayz_actionInProgress = false;
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format [localize "STR_EPOCH_PLAYER_167", _text, DZE_NoBuildNearDistance, typeOf (_near select 0)] call dayz_rollingMessages;
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[_canBuild, _isPole, _nearestPole];
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};
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if !(_canBuild) exitWith {dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_167",_text,DZE_NoBuildNearDistance,typeOf (_near select 0)] call dayz_rollingMessages; [false, _isPole];};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// 10) Tool Check (silent)
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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if (_toolCheck) then {
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_require = getArray (configFile >> "cfgMagazines" >> _item >> "ItemActions" >> "Build" >> "require");
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local _require = getArray (configFile >> "cfgMagazines" >> _item >> "ItemActions" >> "Build" >> "require");
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_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
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_canBuild = [_item, _require, _classname] call dze_requiredItemsCheck;
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};
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//When calling this function in another script use a silent exitWith, unless you have something special to say. i.e. if (!(_canBuild select 0)) exitWith{};
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[_canBuild, _isPole];
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// When calling this function in another script use a silent exitWith, unless you have something special to say. i.e. if !(_canBuild select 0) exitWith{};
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[_canBuild, _isPole, _nearestPole];
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@@ -1,26 +1,28 @@
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// Find Plots by RimBlock (http://epochmod.com/forum/index.php?/user/12612-rimblock/)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Find Plots by RimBlock (http://epochmod.com/forum/index.php?/user/12612-rimblock/)
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// Updated by: Victor the Cleaner
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// Date: August 2021
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private ["_player","_isPole","_IsNearPlot","_nearestPole","_distance","_findNearestPoles","_findNearestPole","_friendly","_return","_pos"];
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local _player = _this select 0; // object
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local _isPole = _this select 1; // bool
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local _pos = [vehicle _player] call FNC_getPos;
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local _radius = DZE_PlotPole select 0; // plot radius
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local _minDistance = DZE_PlotPole select 1; // minimum distance between plot poles
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local _nearestPole = objNull; // default
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local _distance = _radius; // default
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_player = _this select 0;
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_isPole = _this select 1;
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_IsNearPlot = 0;
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_nearestPole = "";
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_findNearestPole = [];
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if(_isPole) then {
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_distance = DZE_PlotPole select 1;
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}else{
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_distance = DZE_PlotPole select 0;
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if (_isPole) then {
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_distance = _minDistance;
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};
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_pos = [vehicle _player] call FNC_getPos;
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// check for near plot
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_findNearestPole = _pos nearEntities ["Plastic_Pole_EP1_DZ", _distance];
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local _findNearestPole = _pos nearEntities ["Plastic_Pole_EP1_DZ", _distance];
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_IsNearPlot = count (_findNearestPole);
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if (_IsNearPlot > 0) then{_nearestPole = _findNearestPole select 0;}else{_nearestPole = objNull;};
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local _isNearPlot = count _findNearestPole;
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_return = [_distance, _IsNearPlot, _nearestPole];
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_return
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if (_isNearPlot > 0) then { // found one or more
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_nearestPole = _findNearestPole select 0; // get first entry
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};
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[_distance, _isNearPlot, _nearestPole];
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