mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-27 02:01:49 +03:00
Modulr build changes
- Players may no longer build objects outside the plot radius. - This is calculated using the object's pivot point, not its geometry nor its bounding box. - Players may move an object any distance or height within the plot boundary/sphere. - Therefore, DZE_buildMaxMoveDistance and DZE_buildMaxHeightDistance are now obsolete. - Players may move a small distance outside the plot radius, provided the object remains inside. Enabled with DZE_PlotOzone. Default: 10 meters. - A line of helpers now appears through the plot's vertical axis to aid line-of-sight to the pole. Enabled with DZE_AxialHelper. - This may be useful for nearby plots that are grouped together, or where their radii overlap. - Players may now cancel the build by fast movement, i.e. running, or fast walking on steep terrain. - This only applies when the player is holding the object. They may press F to release it, then run without cancelling. - Crouch-walking or slow-walking will not cancel the build. - The player will auto-crouch when clicking "build" to prevent accidental cancelling. Changes made by @Victor-the-Cleaner
This commit is contained in:
@@ -1,92 +1,119 @@
|
||||
/*
|
||||
DayZ Base Building Maintenance
|
||||
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
|
||||
*/
|
||||
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_52" call dayz_rollingMessages;};
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DayZ Base Building Maintenance
|
||||
// Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
|
||||
//
|
||||
// Upgraded by: Victor the Cleaner
|
||||
// Date: August 2021
|
||||
//
|
||||
// - Now includes helper spheres for improved player experience
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_52" call dayz_rollingMessages;}; // Upgrade is already in progress.
|
||||
dayz_actionInProgress = true;
|
||||
|
||||
private ["_classname","_missing","_proceed","_num_removed","_missingQty","_itemIn","_countIn","_qty","_removed","_removed_total","_tobe_removed_total","_objectID","_objectUID","_temp_removed_array","_textMissing","_requirements","_obj","_upgrade","_finished"];
|
||||
|
||||
player removeAction s_player_maint_build;
|
||||
s_player_maint_build = 1;
|
||||
|
||||
// get cursortarget from addaction
|
||||
_obj = _this select 3;
|
||||
local _obj = _this select 3;
|
||||
|
||||
// Find objectID
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
local _objectID = _obj getVariable ["ObjectID","0"];
|
||||
local _objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
// Find objectUID
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
if (_objectID == "0" && _objectUID == "0") exitWith {dayz_actionInProgress = false; s_player_maint_build = -1; localize "str_epoch_player_50" call dayz_rollingMessages;};
|
||||
|
||||
// Get classname
|
||||
_classname = typeOf _obj;
|
||||
|
||||
// Find next maintain
|
||||
_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "maintainBuilding");
|
||||
|
||||
if ((count _upgrade) > 0) then {
|
||||
_requirements = _upgrade;
|
||||
} else {
|
||||
_requirements = [["PartGeneric",1]];
|
||||
if (_objectID == "0" && _objectUID == "0") exitWith {
|
||||
dayz_actionInProgress = false;
|
||||
s_player_maint_build = -1;
|
||||
localize "str_epoch_player_50" call dayz_rollingMessages; // Not setup yet.
|
||||
};
|
||||
|
||||
_missingQty = 0;
|
||||
_missing = "";
|
||||
local _classname = typeOf _obj;
|
||||
|
||||
// Find next maintain
|
||||
local _upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "maintainBuilding");
|
||||
local _requirements = [];
|
||||
|
||||
if (count _upgrade > 0) then {
|
||||
_requirements = _upgrade;
|
||||
} else {
|
||||
_requirements = [["PartGeneric", 1]];
|
||||
};
|
||||
|
||||
local _missingQty = 0;
|
||||
local _missing = "";
|
||||
local _proceed = true;
|
||||
|
||||
_proceed = true;
|
||||
{
|
||||
_itemIn = _x select 0;
|
||||
_countIn = _x select 1;
|
||||
_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
|
||||
if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
|
||||
local _itemIn = _x select 0;
|
||||
local _countIn = _x select 1;
|
||||
|
||||
local _qty = {(_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)} count magazines player;
|
||||
|
||||
if (_qty < _countIn) exitWith {
|
||||
_missing = _itemIn;
|
||||
_missingQty = _countIn - _qty;
|
||||
_proceed = false;
|
||||
};
|
||||
} forEach _requirements;
|
||||
|
||||
if (_proceed) then {
|
||||
[player,(getPosATL player),40,"repair"] spawn fnc_alertZombies;
|
||||
|
||||
_finished = ["Medic",1] call fn_loopAction;
|
||||
[_obj] call fn_displayHelpers; // create helpers
|
||||
|
||||
[player, (getPosATL player), 40, "repair"] spawn fnc_alertZombies; // make noise
|
||||
|
||||
local _finished = ["Medic", 1] call fn_loopAction; // animation
|
||||
|
||||
[] call fn_displayHelpers; // delete helpers
|
||||
|
||||
if (!_finished) exitWith {};
|
||||
|
||||
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
|
||||
|
||||
_temp_removed_array = [];
|
||||
_removed_total = 0;
|
||||
_tobe_removed_total = 0;
|
||||
local _temp_removed_array = [];
|
||||
local _removed_total = 0;
|
||||
local _tobe_removed_total = 0;
|
||||
|
||||
{
|
||||
_removed = 0;
|
||||
_itemIn = _x select 0;
|
||||
_countIn = _x select 1;
|
||||
local _removed = 0;
|
||||
local _itemIn = _x select 0;
|
||||
local _countIn = _x select 1;
|
||||
|
||||
// diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
|
||||
|
||||
_tobe_removed_total = _tobe_removed_total + _countIn;
|
||||
|
||||
{
|
||||
if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
|
||||
_num_removed = ([player,_x] call BIS_fnc_invRemove);
|
||||
_removed = _removed + _num_removed;
|
||||
_removed_total = _removed_total + _num_removed;
|
||||
if(_num_removed >= 1) then {
|
||||
_temp_removed_array set [count _temp_removed_array,_x];
|
||||
if (_removed < _countIn && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
|
||||
|
||||
local _num_removed = ([player, _x] call BIS_fnc_invRemove);
|
||||
_removed = _removed + _num_removed;
|
||||
_removed_total = _removed_total + _num_removed;
|
||||
|
||||
if (_num_removed > 0) then {
|
||||
_temp_removed_array set [count _temp_removed_array, _x];
|
||||
};
|
||||
};
|
||||
|
||||
} forEach magazines player;
|
||||
|
||||
} forEach _requirements;
|
||||
|
||||
// all parts removed proceed
|
||||
if (_tobe_removed_total == _removed_total) then {
|
||||
format[localize "STR_EPOCH_ACTIONS_4",1] call dayz_rollingMessages;
|
||||
PVDZE_maintainArea = [player,2,[_obj, _objectID, _objectUID]];
|
||||
|
||||
format[localize "STR_EPOCH_ACTIONS_4" ,1] call dayz_rollingMessages; // You have maintained %1 building parts.
|
||||
|
||||
PVDZE_maintainArea = [player, 2, [_obj, _objectID, _objectUID]];
|
||||
publicVariableServer "PVDZE_maintainArea";
|
||||
|
||||
} else {
|
||||
|
||||
{player addMagazine _x;} count _temp_removed_array;
|
||||
format[localize "str_epoch_player_145",_removed_total,_tobe_removed_total] call dayz_rollingMessages;
|
||||
format[localize "str_epoch_player_145", _removed_total, _tobe_removed_total] call dayz_rollingMessages; // Missing Parts after first check Item: %1 / %2
|
||||
};
|
||||
} else {
|
||||
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
|
||||
format[localize "STR_EPOCH_ACTIONS_6",_missingQty, _textMissing] call dayz_rollingMessages;
|
||||
local _textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
|
||||
format[localize "STR_EPOCH_ACTIONS_6", _missingQty, _textMissing] call dayz_rollingMessages; // Missing %1 more of %2
|
||||
};
|
||||
|
||||
dayz_actionInProgress = false;
|
||||
|
||||
Reference in New Issue
Block a user