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Update player_lockVault.sqf
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@@ -47,7 +47,7 @@ if(!isNull _obj) then {
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PVDZE_veh_Update = [_obj,"gear"];
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PVDZE_veh_Update = [_obj,"gear"];
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publicVariableServer "PVDZE_veh_Update";
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publicVariableServer "PVDZE_veh_Update";
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//place tent (local)
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//place vault
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_holder = createVehicle [_lockedClass,_pos,[], 0, "CAN_COLLIDE"];
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_holder = createVehicle [_lockedClass,_pos,[], 0, "CAN_COLLIDE"];
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_holder setdir _dir;
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_holder setdir _dir;
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_holder setPosATL _pos;
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_holder setPosATL _pos;
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