From ba2e6ed18d05831710f30d7410a5ca2d5a813d45 Mon Sep 17 00:00:00 2001 From: Skaronator Date: Tue, 10 Dec 2013 17:21:13 +0100 Subject: [PATCH] Update player_lockVault.sqf --- SQF/dayz_code/compile/player_lockVault.sqf | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/SQF/dayz_code/compile/player_lockVault.sqf b/SQF/dayz_code/compile/player_lockVault.sqf index a42195c4a..aa7ae66f3 100644 --- a/SQF/dayz_code/compile/player_lockVault.sqf +++ b/SQF/dayz_code/compile/player_lockVault.sqf @@ -43,11 +43,11 @@ _pos = _obj getVariable["OEMPos",(getposATL _obj)]; if(!isNull _obj) then { - // force vault save just before locking + //force vault save just before locking PVDZE_veh_Update = [_obj,"gear"]; publicVariableServer "PVDZE_veh_Update"; - //place tent (local) + //place vault _holder = createVehicle [_lockedClass,_pos,[], 0, "CAN_COLLIDE"]; _holder setdir _dir; _holder setPosATL _pos; @@ -79,4 +79,4 @@ if(!isNull _obj) then { cutText [format[(localize "str_epoch_player_117"),_text], "PLAIN DOWN"]; }; s_player_lockvault = -1; -DZE_ActionInProgress = false; \ No newline at end of file +DZE_ActionInProgress = false;