Update player_lockVault.sqf

This commit is contained in:
Skaronator
2013-12-10 17:21:13 +01:00
parent 25e760c997
commit ba2e6ed18d

View File

@@ -43,11 +43,11 @@ _pos = _obj getVariable["OEMPos",(getposATL _obj)];
if(!isNull _obj) then {
// force vault save just before locking
//force vault save just before locking
PVDZE_veh_Update = [_obj,"gear"];
publicVariableServer "PVDZE_veh_Update";
//place tent (local)
//place vault
_holder = createVehicle [_lockedClass,_pos,[], 0, "CAN_COLLIDE"];
_holder setdir _dir;
_holder setPosATL _pos;
@@ -79,4 +79,4 @@ if(!isNull _obj) then {
cutText [format[(localize "str_epoch_player_117"),_text], "PLAIN DOWN"];
};
s_player_lockvault = -1;
DZE_ActionInProgress = false;
DZE_ActionInProgress = false;